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Posted: Sun Jun 16, 2013 5:54 pm
[ Premise / Foreword ]
Simple, straight forword, dungeon delve.
[ Character Sheets ]
[ Setting Information / Background ]
SPACE Peace in the viscounty of Shasta has lasted for generations. In fact, its been nearly a hundred years since the military actually was fielded. The Great War, that happened then, had caused several of Shasta's neighboring kingdoms to become involved. It was a great alliance against an ancient evil. SPACE However these days, the only real threat to peace is the frequent bandit attacks on the roadways. Adventuring companies based out of Shasta have found great revenue dispatching mercenaries to deal with them. As of late, those sent to the Krad Hills, primarily those sent near the Red Cap Mountains, have not returned. Evidence suggests death.
[ Game Introduction / Plot ]
SPACE You are a new employee of the S&S Adventuring Company based out of the 2nd District of Shasta. You've passed the initiation and have received your orders. Your boss, Captain Johnaton Greene, has told you of the troubles in Albany, an expanding trade town, on the border of Selvia, an elven kingdom. The job is simple. Find and eliminate the bandit threat to the town.
[ Character Creation ]
Ability Scores: 5d6 Ironman In order of ability (str, con, dex, int, wis, cha) roll 5d6, drop the lowest two You must roll on this thread. No rerolls. Level: 1st Available Races: PHB only Any race in Player's Handbook 1 - 3 Available Classes: No Essentials Heroes of the Forgotten Kingdoms Heroes of the Fallen Lands Alignment: Non-Evil Pantheon: Standard Divine PCs must choose a diety Backgrounds: Optional (See PHB 2) Nothing Setting specific Themes: Optional Nothing Setting specific Gold: 100gp [ House / Optional Rules ]
Available Resources Printed Material Only. Banned Resources Dragon Magazine Anything Homebrew
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The Number Three rolled 20 6-sided dice:
4, 6, 2, 3, 4, 3, 3, 6, 2, 6, 6, 5, 4, 5, 4, 4, 2, 4, 6, 6
Total: 85 (20-120)
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Posted: Sun Jun 16, 2013 6:47 pm
Str 14 Dex 15 Con 15 Int 16 Wis 13 Cha 13
4, 6, 4 3, 6, 6 6, 5, 4 4, 6, 6 4, 6, 3 6, 6, 1
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The Number Three rolled 10 6-sided dice:
4, 6, 3, 2, 3, 6, 1, 1, 6, 1
Total: 33 (10-60)
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Posted: Sun Jun 16, 2013 6:52 pm
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Kowsauni rolled 20 6-sided dice:
4, 5, 1, 2, 1, 4, 1, 1, 2, 4, 2, 5, 4, 6, 6, 4, 1, 1, 3, 5
Total: 62 (20-120)
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Posted: Sun Jun 16, 2013 6:55 pm
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Kowsauni rolled 10 6-sided dice:
2, 5, 1, 5, 1, 2, 4, 2, 5, 5
Total: 32 (10-60)
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Posted: Sun Jun 16, 2013 6:58 pm
...not looking good so far.
Edit:
STR 11 CON 10 DEX 16 INT 12 WIS 12 CHA 14
...yeah...that's less then a normal 20 point buy, I think I'm out unless I can do something else. .
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Posted: Sun Jun 16, 2013 7:21 pm
Kowsauni ...yeah...that's less then a normal 20 point buy, I think I'm out unless I can do something else. You may add 2 to any one ability score but Dex.
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Posted: Sun Jun 16, 2013 7:25 pm
Ok, cool I'll take that, then I'll go with...
STR 11 CON 10 DEX 16 INT 12 WIS 12 CHA 16
Looks like a striker for me.
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AlphabetFish rolled 20 6-sided dice:
5, 3, 5, 2, 2, 4, 4, 1, 5, 3, 5, 1, 5, 5, 4, 4, 1, 6, 1, 3
Total: 69 (20-120)
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Posted: Sun Jun 16, 2013 7:44 pm
Let me see biggrin
STR 13 CON 13 DEX 15 INT 13
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AlphabetFish rolled 10 6-sided dice:
2, 3, 5, 6, 1, 3, 1, 1, 2, 1
Total: 25 (10-60)
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Posted: Sun Jun 16, 2013 7:46 pm
WIS 14 CHA 6
Uhhhhhh... ._.
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Rain Yupa rolled 15 6-sided dice:
4, 4, 6, 2, 5, 3, 3, 1, 2, 2, 6, 4, 6, 2, 4
Total: 54 (15-90)
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Posted: Sun Jun 16, 2013 8:05 pm
Well THIS is a good way to shoot down "character concept"!
Let's see how this turns out. Never done one in this style before.
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Rain Yupa rolled 15 6-sided dice:
6, 6, 6, 4, 2, 2, 5, 1, 3, 1, 2, 4, 6, 6, 5
Total: 59 (15-90)
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Posted: Sun Jun 16, 2013 8:06 pm
And the results are!
4, 4, 6, 2, 5 = 15 = STR 3, 3, 1, 2, 2 = 8 = CON 6, 4, 6, 2, 4 = 16 = DEX 6, 6, 6, 4, 2 = 18 = INT 2, 5, 1, 3, 1 = 10 = WIS 2, 4, 6, 6, 5 = 17 = CHA
Looks like I'm an Int-based class. Maybe Int an Dex? Probably gonna be a weezard.
May I trade my Charisma for Ms. Fish's?
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Posted: Sun Jun 16, 2013 8:08 pm
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Posted: Sun Jun 16, 2013 8:28 pm
While looking up class/ability score lists, I found this, if it helps anyone: Poit!I'll wait until I can see if I can donate my Charisma or not before I decide anything definite. And/or hearing people go "I'm gonna play X!" Possibilities for me are Rogue, Warlock (if I keep Cha), Wizard, Swordmage, Monk, Fighter, Paladin (if I keep Cha), Psion (if I keep Cha)... yeah, with ranged support to compensate for lack of Constitution/hit points, Warlock or Psion are probably my best bets, or wizard if I donate my Charisma. Oh duh, I can do my ninja ranger still! I might do that! So Psion, Wizard, Rogue (ranged), Ranger (ranged), Warlock are my likely candidates. UPDATE: I've narrowed my choices down to Psion or Rogue. Rogues have a MP2 option that benefits from high Intelligence so I might convert my ranger over. ALTERNATIVELY a beast ranger could work to fill in the gap from my lacking Constitution... Eitherways, ranged martial striker or ranged psionic controller.
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Posted: Mon Jun 17, 2013 11:08 am
You may adjust that to a 10.
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Posted: Wed Jun 19, 2013 11:24 pm
I figured it out. Since I'm keeping my Charisma score and not donating it ( sad ), I'm going to make a spellcasty bard. I'll whip up the character sheet then head off to bed for the night.
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