|
|
|
|
|
|
Posted: Fri Aug 31, 2012 6:14 pm
|
|
|
|
|
|
|
Posted: Fri Aug 31, 2012 8:02 pm
|
|
|
|
|
|
|
|
|
Posted: Sat Sep 01, 2012 3:17 pm
|
|
|
|
|
|
|
Posted: Wed Sep 05, 2012 10:37 pm
|
Jafthasleftthebuilding Vice Captain
|
|
|
|
|
|
|
|
Posted: Fri Sep 14, 2012 4:27 pm
|
|
|
|
|
|
|
Posted: Sat Sep 15, 2012 10:57 am
|
Jafthasleftthebuilding Vice Captain
|
|
|
|
|
|
|
|
Posted: Sat Sep 22, 2012 3:39 pm
|
|
|
|
|
|
|
Posted: Sun Sep 23, 2012 1:36 am
|
Jafthasleftthebuilding Vice Captain
|
|
|
|
|
|
|
|
Posted: Sun Sep 23, 2012 5:57 am
|
|
|
|
|
|
|
Posted: Mon Sep 24, 2012 10:54 am
|
Jafthasleftthebuilding Vice Captain
|
|
|
|
|
|
|
|
Posted: Tue Sep 25, 2012 12:58 pm
|
|
|
|
|
|
|
Posted: Tue Sep 25, 2012 6:32 pm
|
Jafthasleftthebuilding Vice Captain
|
|
|
|
|
|
|
|
Posted: Wed Sep 26, 2012 11:42 am
|
|
|
|
Aesthetically, the game is absolutely beautiful. The landscapes are so much more interesting than GW1, everything is much grander in scale and cities actually feel like cities, not a collection of buildings. Lion's Arch is HUGE now, far bigger than Ascalon ever was.
Control wise, I'm still getting use to it. A lot of habits from GW1 will not die off. In GW1 you could tab target then press space to attack. I still press space to attack, forgetting it's actually jump now.
The combat system is heaps better than in the original, you can actually move whilst attacking, instead of just standing there and swinging away with your sword or whatever. The ability to dodge has saved my character from certain death too, so that's a plus.
The storyline approach to the game is better, it's not all in the format of fetch and carry quests, or slaughter quests. So far (15th level Human), about half of what I've done has been conversational and meetings, not just slaughtering the s**t out of everything.
I can't recommend it highly enough, the game is bloody fantastic.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Sep 27, 2012 3:28 pm
|
Jafthasleftthebuilding Vice Captain
|
|
|
|
|
|
|
|
Posted: Tue Dec 18, 2012 11:32 pm
|
|
|
|
|
|
|
|
|
|
|