1] Iakona
2] Jirri: Ratfolk Alchemist (Chirurgeon)
3] Meloa Valendria
4] Tanym Brighteyes
5] Character
6] Nascha
7] Viper,
8]
[ Premise/Foreword ]
This campaign will start mostly with a strong "Survivor" feel. Civilizations will be few and far between, and many nights it will be difficult just to get food in your bellies.
As the campaign progresses, it will get eventually drift further away from the survivor element and more towards the "Hero" theme
[ Setting Information/Background ]
Most of this game will take place in the Underdark, wether it be in dark caverns or underground seas. Very little civilization will be present, and food will most likely be a greater treasure then gold.
[ Game Introduction/Plot ]
All the characters begin aboard a large Mercent vessel, traveling from their old Western homeland to the Eastern part of the world.
However, near the end of the journey, when only a week more of sailing remained, a large underground earthquake tore a hole in the sea floor. A massive spinning Maelstrom dragged the ship down into the depths, and into the Underdark.
The only survivors are the Characters, a group of tattered pilgrims, and the Ship's captain. With no clue how far away they are from civilization, the players are the crew's only hope for survival...
[ Character Creation ]
Any race from any Pathfinder book is acceptable. People wanting to use Custom-built-homemade races (Using the Advanced Races Guide) should please send the race to me first, so I can make sure you aren't making yourself too overpowered.
Also, it is OK if we have some people choose to be the same class, but if you see a pattern forming (Like if we already have 3 human fighters), I'd appreciate it if you chose different to add some variation.
Available Sources: All Pathfinder Books are aloud, but if you use something that isn't from the Core Rulebook, please state were it's from.
Banned Resources:
ECL: Level 1
Gold: 1 weapon (With 10 Bolts/Arrows) OR spell components to cast basic spells (You can also have a Component Pouch), 1 outfit (Must be relevant to your backstory). Classes that need special implements also may begin play with one (Or not, if your looking do a challenge.)
Races: Any and all
Ability Scores*: Heroic (Page 15 Pathfinder Core Rulebook)
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Hit Points: Start with max Hit die. When leveling up, roll the Hitdie twice and choose the higher result.
Alignments: Any. But find a reason not to murder your allies, you evil scum you.
Pantheon:
Backgrounds: Provide me with a least enough backstory to know were you're from, what was your career, and why your moving from the West to the East. I do enjoy more juicy back stories, but they aren't required.
[ House/Optional Rules ]
1] Without a backpack, you can only carry a up to your Light Load
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