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[ Setting Information/Background ]
Here be Athas, where every day is a fight for survival. The Gods are dead, and we are ruled by men as old as the land itself. The elements and the forces of primal sources hold sway, tearing the environment between their Feral claws.
Arcanic Magic defiles, the Divine is nearly unheard of.. and the Feywild, along with every pocket of Verdant land is slowly being killed.
Athas is a dying land. The world is a constant battleground between the 8 city-states, and the few pockets of life the sands can hide. Wars are fought over water. Psionic Magic is as common as those who fight with a blade. Prisoners of war are placed in arenas to die. Dwarves and humans produce the Muls, a powerful race, that is confined to slavery from birth.
[ Game Introduction/Plot ]
As citizens, many do not know that the sorcerer-kings are what is causing the world to die. Their constant use of defiling magic is destroying what is left of the barriers the primal spirits of old, and the distant gods once had in place to protect the world from the Elemental Chaos below.
But there are people who see the truth. People who preserve when using magic. People who respect primal spirits. Warriors intent on replacing the sorcerer kings with benevolent, and fair people who won't lay waste to the world as it is.
It has already begun in Tyr, where King Kodlak was ursurped by the Rebellion.
The 7 remaining city states are poised for war, ready to bring the rebellious city to its knees. The only thing preventing Athas in erupting into total war, are old rivalries between the kings and queens.
Some have begun to hear rumors though, that there is a way to restore life to this cruel and pathetic world. Whoever it is, isn't speaking up though, in fear of drawing the attention of the Sorcerer-Kings.
Be you slave, gladiator, merchant, Feywild survivor, or noble, something has brought you to the Free City of Tyr. What awaits? Only Fate and her loom know....
[ Character Creation ]
Available Sources: PH 1-3, Power Handbooks, The Dark Sun Campaign Guide
Limited Resources:Eberron Player Handbook (Races and Artificer Class), Forgotten Realms HB (Races and Class, excluding Spellscars), Heroes of Feywild (Races Only)
Banned Resources biggrin ragon Magazine (Exception: Corrupted and Athasian Gensai Articles are allowed), Heroes of Shadow
ECL:6
Gold:
Races:Any of the Races that are in the Available resources + Goblins, from Monster Handbook 1
Ability Scores*: 7 sets of 4d6 drop lowest Score
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Alignments:Only Chaotic Evil is Banned. Teamkilling is not allowed. In order to use defiling Arcanic Magic, must be Evil or Unaligned.
Pantheon: Forgotten Realms
Backgrounds:Athas Related Backgrounds or PH2 Backgrounds.
[ House/Optional Rules ]
1]All Items are breakable. On a critical, you roll for sundering as well. On a critical Miss, weapons receive a 10% chance to break.
2]Food, water, and shelter are necessary. I will be keeping track of these items.
3]As listed in the Campaign Setting, Divine Power no longer comes directly from the gods, except in the rare case of finding an old temple. Instead Divine Power comes from Avatar status, divine blood, or divine artifacts.