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Posted: Tue Sep 20, 2011 11:29 am
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Posted: Tue Sep 20, 2011 11:34 am
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Posted: Tue Sep 20, 2011 5:04 pm
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Posted: Tue Sep 20, 2011 5:22 pm
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Posted: Tue Sep 20, 2011 5:28 pm
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Posted: Tue Sep 20, 2011 5:30 pm
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SporkMaster5000 Raganui Minamoto I have never heard of Mouse Guard. Care to explain a bit more? InsaneKatKing475 I second Raganui. If it sounds interesting enough, i'd be willing to give it a try. I've never played, but i've heard of it. It's pretty much exactly as mangooseh described: you're a mouse, good ******** luck with that. google image gives some idea of the feel of the game, i think. ExampleI'm interested in this, but as I said, never played, only heard tell. what kind of system does it use?
I believe there is a simple solution. To GOOGLE!!
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Posted: Tue Sep 20, 2011 5:38 pm
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Mouse Guard is a series of comics written by David Peterson. Here's some quotes from the internet:
Quote: In the world of Mouse Guard, mice struggle to live safely and prosper amongst harsh conditions and a host of predators. Thus the Mouse Guard was formed: more than just soldiers, they are guides for common mice looking to journey without confrontation from one village to another. They see to their duty with fearless dedication so that they may not simply exist, but truly live. http://www.mouseguard.net/
Quote: Mouse Guard is set in a world of sentient mice who live in a medieval era, paralleling the same age in human history, though in their world there are no humans. Its stories revolve around a brotherhood of mice known as the "Mouse Guard" who have sworn an oath to serve their fellow civilian mice in times of need, including making safe passage for them through the wilderness and protecting them from predators.[1] "The mice struggle to live safely and prosper among all of the world’s harsh conditions and predators. Thus the Mouse Guard was formed. After persevering against a weasel warlord in the winter war of 1149, the territories are no longer as troubled. True, the day to day dangers exist, but no longer are the Guard soldiers, instead they are escorts, pathfinders, weather watchers, scouts and body guards for the mice who live among the territories. Many skills are necessary for the guard to keep the borders safe. They must find new safeways and paths from village to village, lead shipments of goods from one town to another and, in case of attack, guard against all evil and harm to their territories."[2] They are not simply soldiers that fight off intruders; rather, they are guides for the common mice looking to journey without confrontation from one hidden mouse village to another. The Guard patrols borders, finds safeways and paths through dangerous territories and treacherous terrain, watches weather patterns, and keeps the mouse territories free of predators. They do so with fearless dedication so that they might not just exist, but truly live.[3] http://en.wikipedia.org/wiki/Mouse_Guard
They are fantastic stories, and are very fun. Most of the threats are from Weasels, kind of a thriving conquering empire-driven race that the mice recently defeated in a prolonged war; wild animals like snakes, owls, and the like; and sometimes, from their own kind.
They use a potent odorous chemical to create a "scent barrier" around mouse territories that must be replaced every year after the winter, which keeps wolves and other very very dangerous predators out. They coexist with several other species, including hares (which tend to be used as mounts), bees, birds, and the like.
They have a low level of technology, so they have swords, axes, and staves, but not so much armor. I've seen one mouse fight with hook-and-line versus a bunch of giant crabs, using the hook like a grappling weapon (it's a fish hook and a bit of fishing line).
It has a very non-magic D&D feel to it, but it's D&D where EVERYTHING is bigger and more powerful than you - so much so, that (with the exception of a few legendary individuals), no mouse can handle any one foe alone, and must rely on their fellow guard if they ever wish to achieve victory - a mutual trust that forms the very foundation of the Guard.
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Posted: Tue Sep 20, 2011 5:45 pm
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SporkMaster5000 I've never played, but i've heard of it. It's pretty much exactly as mangooseh described: you're a mouse, good ******** luck with that. google image gives some idea of the feel of the game, i think. ExampleI'm interested in this, but as I said, never played, only heard tell. what kind of system does it use?
Heh. "Mangooseh".
It uses its own system, though it's been a few years since I played and I don't remember the details (but it is based on the system 'The Burning Wheel', which I've heard about but never had the opportunity to look into).
Here, I asked a friend of mine, and being lazy, I'll copy/paste his description!
Quote: Hrm. I mean, it's not a hugely unusual system. You roll a pool o dice determined by your traits, and compare the number of successes to the difficulty. There's discretionary points which give you benefits to your roll for acting on your Belief, Instinct, or Goal, all of which are more or less what they say on the tin. You increase traits by using the traits in question, and getting a certain number of successes and failures (so in order to advance in a trait you have to challenge yourself sometimes) That's the barest nutshell, but there's nothing really hippy or out-there about the system, especially from the player's perspective.
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Posted: Tue Sep 20, 2011 5:50 pm
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Rain Yupa SporkMaster5000 I've never played, but i've heard of it. It's pretty much exactly as mangooseh described: you're a mouse, good ******** luck with that. google image gives some idea of the feel of the game, i think. ExampleI'm interested in this, but as I said, never played, only heard tell. what kind of system does it use? Heh. "Mangooseh". It uses its own system, though it's been a few years since I played and I don't remember the details (but it is based on the system 'The Burning Wheel', which I've heard about but never had the opportunity to look into). Here, I asked a friend of mine, and being lazy, I'll copy/paste his description! Quote: Hrm. I mean, it's not a hugely unusual system. You roll a pool o dice determined by your traits, and compare the number of successes to the difficulty. There's discretionary points which give you benefits to your roll for acting on your Belief, Instinct, or Goal, all of which are more or less what they say on the tin. You increase traits by using the traits in question, and getting a certain number of successes and failures (so in order to advance in a trait you have to challenge yourself sometimes) That's the barest nutshell, but there's nothing really hippy or out-there about the system, especially from the player's perspective. interesting. i'll give a tentative "i'm in"
also mangooseh is a result of derp fingers are derp.
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Posted: Tue Sep 20, 2011 5:52 pm
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Posted: Tue Sep 20, 2011 6:16 pm
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Posted: Tue Sep 20, 2011 6:21 pm
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Posted: Tue Sep 20, 2011 6:27 pm
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InsaneKatKing475 Suicidesoldier#1 Always wondered what it would be like to be a mouse. And teamwork you say. ninja who hasn't wondered what it'd be like to be a mouse? *pauses and crickets can be heard* ummm. how about a word from glados (portal video game)
Being really small would be cool, as long as I could turn back.
Being a mouse sounds like a book I read once.
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Posted: Wed Sep 21, 2011 10:30 am
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