I realize this one is MUCH longer than the former used by this guild. But I find that to keep track of little details about a character there is more information needed. If you provide a character image in the 'appearance' section you don't need to say what they wear unless it tends to vary. Feel free to recycle a character image unless you are completely put off by the idea.

The number one rule when it comes to this skeleton is to remember that you don't have to fill every bit out unless you feel up to it. I like to fill parts out as I go, to explore my character in their early developmental stages. Not everyone writes the same so I wont penalize anyone for not filling every single inch out.

Also, try to make their abilities (magical or non) believable. Don't make an Elf a Berserker. Don't have them be in control of their almost god like power from the getgo. That is what development is for. Expect them to struggle before they master their power and thus their destiny.



Guild Captain

Character Skeleton


Name:
Aliases:
Actual Age:
Age appearance:
Gender:

Personality:
Quirks/Disorders: Try to make it interesting, if you fill out this spot. For example, cannot open tupperware. Or... fears wind chimes.

Weaknesses:
Strengths:

Creation Deity: This will be one of three creators. yet to be determined. They will be playable, any volunteers?
Class:
Class Type:

Weapon(s):

Accessories:

Hair color:
Eye color:
Skin color:
Height:
Weight:
Upper body:
Lower body:
Feet:
Jewelry:
Tattoos:
Scars:

Links to Character Appearance: Next to the basics, this is the most important sections. Feel free to leave out specifics if your character strictly follows whatever image you provide.


History: Everyone should hail from a different realm, that of humans, elves and so on... and not everyone needs a sob story. You could be a noble abandoning your title to save the world.