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Posted: Tue Dec 14, 2010 3:23 pm
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Posted: Tue Dec 14, 2010 5:11 pm
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Southern Cross Nemesis rolled 1 20-sided dice:
6
Total: 6 (1-20)
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Southern Cross Nemesis Vice Captain
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Posted: Tue Dec 14, 2010 9:17 pm
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Posted: Tue Dec 14, 2010 9:35 pm
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Posted: Wed Dec 15, 2010 10:16 am
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Posted: Wed Dec 15, 2010 10:47 am
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Posted: Wed Dec 15, 2010 11:05 am
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Posted: Wed Dec 15, 2010 11:20 am
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Posted: Wed Dec 15, 2010 11:32 am
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Posted: Wed Dec 15, 2010 11:35 am
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Posted: Wed Dec 15, 2010 11:39 am
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Actually, it kinda does.
There's the six attributes that you already know about. Wizards want as high Intelligence (or Int) as possible, because it makes them cast more spells, and makes his spells harder to resist. Sorcerers use Charisma (or Cha) in the same fashion.
Wizards can effectively have EVERY spell if they wanted; they get some per level up, but otherwise, they can scribe spells from scrolls into their spellbook. However, they must prepare spells from their spellbook every morning. So when you have 10 different spells to cause damage, and you can only cast 5 spells of that level, you have to pick and choose which ones you think you will need that day. Sometimes, that means picking one spell multiple times.
Sorcerers are more versatile. They know a LOT less spells, but they don't have to worry about preparing them. Once they know a spell, they can cast that spell at any time (up to the maximum number of spells of that level per day, of course). However, their limited knowledge means you have limited spells you can choose from when you level up, and you'll never get any more than that.
Also, there are certain feats called Metamagic Feats, which work better for wizards than sorcerers. A feat, such as Still Spell (lets you ignore somatic components, so you can cast it while tied up, lets say) makes the spell count as a higher level (one higher level, to be exact). So you prepare a Still Magic Missle (level 2 spell) ahead of time, and cast it as the new level. Sorcerers apply metamagic feats on the spot, but it takes more time to cast the spell because of it; in addition, they cannot use Metamagic Feats that speed up the spellcasting process.
Personally, I prefer sorcerers over wizards, because I hate being unprepared for a situation (a risk you take with wizards). But a wizard who focuses on a school typically is better at it than a sorcerer who focuses on the same school. It really boils down to Versatility vs. Technique.
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Posted: Wed Dec 15, 2010 11:41 am
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Posted: Wed Dec 15, 2010 11:50 am
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Posted: Wed Dec 15, 2010 11:54 am
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Song Riter227 And I'm most likely going with Sorcerer, because I like spears alot better than quarter staffs. I also think that mages shouldn't get crossbows, that throws the badass meter off the scales.
Anyone can use a spear or quarter staff, that is what is call a weapon group. Their are three groups, Simple: Almost everyone can used weapons from this group. (dagger, spear, quarter staff, crossbow) Martial: Military weapons, Warrior classes can draw from this group (Swords maces hammers, axes, etc) Exotic: Any weapon from this group has to take a special feat to use. (whips, nets)
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Posted: Wed Dec 15, 2010 4:10 pm
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