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Posted: Sat Dec 04, 2010 12:44 pm
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I come up with new campaign ideas all the time. Naturally, I really don't have the time to run them all, and even then I realize that I might not be able to maintain my own interest long enough to keep the game entertaining. But I thought I could list them here in case the idea seeds interest in another DM.
A newer-edition Planescape Game, perhaps the DM could incentivize more exotic planar races by giving a small point boost to stats, or to grant a low-cost magic item.
Castlevania: 2010. Dracula's mysterious castle has manifested once again in the center of a major city, carrying with it echoes of the time periods it had imposed itself on. The elite party of demonslayers and vampire hunters can venture inside to hack their way to the Prince of Darkness himself! This can work easily with straight D&D rules, so long as you allow for firearms in the most basic sense. There's a lot of mythos in the game series to support all types of heroes.
Trapped in the Abyss, the party has awakened along with the others in their town to find everything in ruins, the skies are gray and foreboding and demons constantly raid the town. Possible to spin this as a modern town that finds itself suffused with magic suddenly. The threats come not only from the monsters outside, but from villagers within trying to gain security at any cost (a la The Mist). This is all ultimately a reference to the Demon Prince Oublivae in 4e's Demonomicon, but don't tell your players that!
Hellworld Awesome - 1952 is the year the Gateway to Hell opened up and the world fell apart. Demons, witches, and the living dead turned a once-beautiful nation into a series of citystates, each doing what they must to kick the devil's a** and take his name. Players can master medieval weaponry and harness the power of magic, or they can tune up their Firebird and gun down some Hellspawn on the ruined highways of America. Another game that would beg firearms stats for 4e, but crossbows can be reflavored if need be.
Eberron - Barbarians of the Wastes. Born deep the the Demon Wastes, you are a member of one of the few tribes that resist the Carrior Tribes. You seek only to live in your own ways, independent of the murderous fiend-touched warlords and the zealous Ghaash'Kala orcs who rule the Labyrinth. Maybe you're a citizen of Khorvaire, a survivor of a crash-landed airship, or a Tharashk scout. In any case, it's a miserable hellscape you live in. Feels more like Dark Sun than Eberron.
Heck, just a Dark Sun game would be cool.
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Posted: Sat Dec 04, 2010 2:05 pm
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Posted: Sat Dec 04, 2010 3:44 pm
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Posted: Sat Dec 04, 2010 5:55 pm
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Seph Baelzara I know someone with a plethora of Castlevania lore, I could get him to help me run said type of game. Although I don't know if 2010 is the right era, it may be too close to Soma's antics. Being that he'd be born in 7 more years. This could probably easily be run in the D20 Modern setting with just a bit of modification. The only thing I wouldn't know how to do, mechanically, is some of the magic. Unless we want to keep it out of the Belmont's hands. I'd enjoy a Dark*Sun in the 3.X system. Or Ravenloft. Or a Midnight I'd love the DM forever. I think I've seen rules for Planescape for 3.X floating some wheres on the interwebs. My main and only real problem is I can hold a story like a Vogan can write poetry.
Castlevania really demands a more fantasy-themed system, regardless of when the game is set. It's all magic of different types and weapons, only a few of the games have firearms at all and then their function is inferior than would be expected. Even so, d20 modern rules could easily add the weapons to a D&D 3x game.
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Posted: Sat Dec 04, 2010 5:58 pm
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Posted: Sat Dec 04, 2010 6:03 pm
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Posted: Sat Dec 04, 2010 6:10 pm
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Posted: Sat Dec 04, 2010 6:31 pm
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Posted: Sat Dec 04, 2010 6:51 pm
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Posted: Sat Dec 04, 2010 6:52 pm
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Posted: Sat Dec 04, 2010 9:53 pm
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Posted: Sat Dec 04, 2010 10:00 pm
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Posted: Sat Dec 04, 2010 10:14 pm
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