|
|
|
|
|
|
Posted: Thu Dec 02, 2010 5:25 pm
|
|
|
|
|
|
|
Posted: Thu Dec 02, 2010 5:27 pm
|
|
|
|
|
|
|
|
|
Posted: Fri Dec 03, 2010 10:59 am
|
|
|
|
|
|
|
Posted: Fri Dec 03, 2010 11:21 pm
|
|
|
|
|
|
|
|
|
Posted: Sat Dec 04, 2010 10:50 pm
|
|
|
|
|
|
|
Posted: Sat Dec 04, 2010 10:55 pm
|
|
|
|
|
|
|
|
|
Posted: Sat Dec 04, 2010 11:00 pm
|
|
|
|
Game #3: We got to explore the dreams of a Mithral Dragon, attempting to discern the identity of a great threat to the timestream and the fate of the humanoid races. Sounded good. First encounter was against a Gold Dragon Construct (from Dragonomicon 2), where we tried to reason with it. And it tore into us in the first round as we were busy making diplomacy checks at it. The same player who played the ranger was playing a sorcerer this time (both were pre-genned characters from the Character Builder).
We learned how utterly stupid the Character Builder can be when done randomly. There were a bunch of powers that didn't make much sense. He was being clever and used his Master of Flame PP utility power which turned him into living flame, rending most of the Gold Dragon Construct's attacks useless against it. However, he can only make fire attacks against it in that form, and he had no fire powers beyond what he got from that PP. He was apparently a lightning/storm sorcerer, but his only lightning/storm powers were his at-wills. What?
Ended up being a final battle between us, the Mithral Dragon, and a Nightwalker, the foe from its dreams. To summon the Nightwalker, the Mithral Dragon had to give up some of its sanity, so it attacked us or the monster randomly. Due to the nature of summoning the Nightwalker form the past, the space/time fabric was frayed or somesuch, so factors of the dragon (or us) changed throughout the battle. Normally, this changed the Dragon from wyrmling to Ancient status (it was almost always Adult or Ancient, by luck of the dice). And it REALLY, REALLY liked to randomly target the wizard in all its attacks X_x
But each turn, we alternated the d6 roll that determined the age of the dragon. I got a 6 (the only one who did so), so it turned my level 17 character to any level from 1-30. I got a 4. It was Save Ends, but I couldn't make the save! I spent almost the entire battle hiding to avoid the wrath of the Nightwalker, or the angry Ancient Mithral Dragon who liked to recharge its breath attack EVERY ROUND. This left our subpar sorcerer and a competent dwarf warden to carry us all. I literally made 1 attack roll the entire time, and used 2 inspiring words, 1 encounter utility power, and 1 daily utility power. But the Nightwalker eventually fell and the Dragon regained its senses.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Dec 04, 2010 11:16 pm
|
|
|
|
Game #4: Last one for the night. This time, a king asked us to recover an artifact known as the Golden Skull, which had been stolen away from the kingdom by devil worshipers, prior to the prince's 12th birthday where he was due to inherit it. Our job to get it. Sounded simple: We go in, we grab it, we go out.
There was one random encounter with hobgoblins on hippogriffs as we sailed on the flying boat thingy to the city. We had a group of 6 this time, and we flowed really well together. Wiped that encounter real good, even though I (the only leader) took more damage and used more surges than any other character, especially the 2 defenders (one didn't even have to use a surge later, he wasn't down enough HPs!)
When we arrive, we drop down via ropes to the rooftop, and find a way in. A series of rooms, and we were met with one group immediately who were trying to pass off our intrusion as "understandable and alright", but they were trying to keep our guard down as they went for the door to alert the others. We didn't buy it.
Killed one of the tough baddies, bloodied the Warforged who surrendered. We captured him, and he told us the layout of the building and where to find the Golden Skull. Alright, that's fine. We short rest, and we expect the next room to be filled with enemies, so the wizard prepares a silence ritual, and we open the door prior to him completing it and he casts Silence within the next room, so it doesn't alert anyone else.
However, at the last second, the Warforged ran in to alert them so they wouldn't be surprised. We were like, "Ummm... we had said we captured him." But the DM had said that we actually didn't do anything to restrain him. So he was apparently wandering around freely for those 10 minutes for the ritual, unsupervised? But TECHNICALLY the DM was right, we didn't SAY we tied him up. We all had kind of assumed that it was all part of the 'capture' dealie. stare
So though the Silence goes up, there's no surprise or anything. So we start trying to pile through the door, and they try to counter-pile. However, a minion decides to go to the door of the next room and alert THOSE bad guys that we're there. Then someone from THAT room alerts the NEXT room about it. So we basically had 3 encounters in one. Normally I would say it would have felt more like 2, but it gets better.
The Golden Skull apparently gets to make attacks against every creature within a certain radius of it, +10 vs Will (this was a lower level game). On a hit, the creature had to give up its standard action to try to obtain the skull, using a minor to attempt to activate its powers (which would reset combat back a couple ticks, like undoing the last 3 actions or something). By the time the combat was about 60% done, two of the six players had to go. So rather than NPC them, or reduce the encounter as some "fled" or something, he just removed the two PCs and left the monsters we had. So suddenly we had 3 encounters for a party of 6 into one huge mess, and now the party was the size of 4. With most of us losing our standard actions every turn (heck, often our move actions as we kept moving closer to the current Skullbearer).
It ended up being a precarious balance of almost all of us having less than 10 hp left, there being some sort of boss devil being the only monster left, and combat resetting on good mandatory Artifact-using rolls. Overworked and underpaid Warlord is overworked and underpaid X_x
Eventually we did FINALLY succeed and return the Skull and it was all good, but not before a really, REALLY stressful encounter.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Dec 04, 2010 11:20 pm
|
|
|
|
|
|
|
Posted: Sat Dec 04, 2010 11:44 pm
|
|
|
|
|
|
|
|
|
Posted: Sun Dec 05, 2010 8:54 am
|
|
|
|
|
|
|
Posted: Sun Dec 05, 2010 9:25 am
|
|
|
|
|
|
|
|
|
Posted: Sun Dec 05, 2010 10:36 am
|
|
|
|
|
|
|
Posted: Sun Dec 05, 2010 5:05 pm
|
|
|
|
|
|
|
|
|
Posted: Sun Dec 05, 2010 5:08 pm
|
|
|
|
|
|
|
|
|
|
|