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Posted: Fri Nov 19, 2010 8:59 pm
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Posted: Fri Nov 19, 2010 9:10 pm
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Posted: Sat Nov 20, 2010 6:13 am
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Posted: Sat Nov 20, 2010 10:40 am
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Posted: Sat Nov 20, 2010 11:00 am
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Posted: Sat Nov 20, 2010 11:07 am
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Posted: Sat Nov 20, 2010 11:52 am
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Posted: Sat Nov 20, 2010 12:19 pm
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Posted: Sat Nov 20, 2010 12:30 pm
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Plainsfox Story vs. Mechanics. A GM will do what he will with his world. He only needs the mechanics to back him up. Now, as far as story goes, I was sold on the old story of how the planes worked and they kind of flushed that down the toilet. Fine. We have a "New, easier to understand, less convoluted cosmology"....but where does that leave those of us who were fans of the old one? To be blunt....their Sigil is no longer my Sigil. You're being a grognard. Sigil is still, from what I know, being reigned by the Lady of Pain, still has all these groups in conflict, still is the city of gates. I mean, why is change so bad? Running the same cosmology for so long must be stagnating. You have the old books (or so I think), you can always use the old cosmology. But I think the change is interesting. A GM can certainly work with it.
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Posted: Sat Nov 20, 2010 12:39 pm
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Posted: Sat Nov 20, 2010 1:05 pm
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Posted: Sat Nov 20, 2010 1:13 pm
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Posted: Sat Nov 20, 2010 1:19 pm
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Posted: Sat Nov 20, 2010 1:23 pm
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Posted: Sat Nov 20, 2010 1:49 pm
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I always thought of the new cosmology as the Great BLT, rather than a Wheel. Or a burrito.
Am I correct in understanding that your beef is the idea of 4e marketing itself to oldbies by referencing its rich history after having gutted the sacred cows of the game in forging a new system? It seems to be a semi-contradictory action on their part, but isn't your reaction contradictory as well? You're decrying their changes and pleading for something new, unless I'm reading you wrong.
I think Keith's point was that while the cosmology has changed, Sigil is still largely the same(as mutable as Sigil is initially) and many of the hot locations of the Wheel are still present within the Great BLT. To me the only real difference is the removal of alignment as a motivating and organizing factor within the planes. Well, I can think of a few other distinctions: ~The Rule of Three is still present, although it takes a different definition ~the planes can still be shaped by will, but only in the Elemental Chaos ~dead souls don't travel to the assorted planes, but to the Shadowfell ~and Yugoloths are demons, which legend holds is what they were initially
Psionic Power holds a sidebar that suggests the potential existence of Modrons, which is more than 3e did for them(outside of an April Fool's issue of Dragon)
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