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Posted: Tue Apr 06, 2010 10:30 am
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When you make a character, is there one or two aspects about it that you center your concept on? Does the rest of your character's advancement revolve around a single aspect? Or do you just pick a race/class combination, and wing it as you go?
In 3.5, I either based most of my characters around a feat (or set of feats), or a Prestige Class to gun for. The former was easier to manage, as it allowed some flexibility. The latter, I would try to think of as creative of a way to earn that prestige class, to make my character more unique.
In 4e, I've been finding there's less motivation to base a whole character around, since there's so much flexibility, and your choices aren't as static and set-in-stone as they were in the previous edition. But in the past... about two weeks, I've been eyeing some Paragon Paths which I think probably don't get much love, and my intrigue to gun for those has piqued.
What about the rest of you folks?
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Posted: Tue Apr 06, 2010 11:00 am
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Posted: Tue Apr 06, 2010 12:05 pm
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Posted: Tue Apr 06, 2010 4:09 pm
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Posted: Tue Apr 06, 2010 4:30 pm
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Posted: Tue Apr 06, 2010 5:38 pm
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Posted: Tue Apr 06, 2010 6:28 pm
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Posted: Wed Apr 07, 2010 6:22 am
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Posted: Wed Apr 07, 2010 6:49 am
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Posted: Wed Apr 07, 2010 7:48 am
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Posted: Wed Apr 07, 2010 9:07 am
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Posted: Wed Apr 07, 2010 11:25 am
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[EC2] Carthinator I base my characters on what sort of personality styles I wish to play. I don't bother with trying to gimick my character based on certain classes, abilities or anything. That's stupid in my opinion. I enjoy the game for it's role playing instead of it's stats.
Ditto on this to a point, as I usually base my char. around my personality. My char is a half-fey felid rogue with the curiosity flaw, she has high cha, and dex but low str and con, because that's how I like to play. I prefer using my wits, quick thinking, and silver tongue to get in to and out of situations, rather then just brute strength. I was gonna write more but for some reason I can't seem to wrap my mind around what I want to say lol >=/ I like to call my char. a char. for an advanced DM only XD as most DMs I've found have no idea what to do with her, and most players just don't get her lol =x maybe my bar of expectation is set to high? or everyone else's is just to low? plus shes one of those lone wolf chars. I just don't get why you have to stay with the party 24/7 in a game XD that's hardly believable XD I mean sure in a dungeon crawl I'm best friends with the cleric and/or fighter <.<' but in town? you all are on your own XD I have my own goals and agenda to follow...I think I put to much thought, and life in to my chars lol....
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Posted: Wed Apr 07, 2010 1:12 pm
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Arc Vembris Most of my ideas come from listening to music. Typically an energetic song or something with a strong beat will get me in the mood of a type of character, how they move, how they fight, and from there I can build what they look like. The lyrics can then sometimes be clues to their backstory(which is why so many of my characters have lost loved ones). Zifke was created exactly this way. I like reading new rulebooks to work how a character can function the way I see him or her in my head. I don't always use the ideas I get this way. Sometimes I just grab a class that the party needs and build something on that, and sometimes I just wanna try out a new class. Riswynn and Aurora come from this approach. Kradh and Kraelin are reissues of the first two D&D characters I played back in 2E, respectively. I said "I wanna be an elf, who uses a sword, and like, magic." Without dropping a multiclass on a green player, they made him a cleric. Now Kradh can rock his sword/magic/elfy ways. If that's the case, i have a 12-track challenge for ya, if you want. PM if interested.
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Posted: Wed Apr 07, 2010 6:26 pm
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Posted: Wed Apr 07, 2010 6:30 pm
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Wolfram Asher Davidson Arc Vembris Most of my ideas come from listening to music. Typically an energetic song or something with a strong beat will get me in the mood of a type of character, how they move, how they fight, and from there I can build what they look like. The lyrics can then sometimes be clues to their backstory(which is why so many of my characters have lost loved ones). Zifke was created exactly this way. I like reading new rulebooks to work how a character can function the way I see him or her in my head. I don't always use the ideas I get this way. Sometimes I just grab a class that the party needs and build something on that, and sometimes I just wanna try out a new class. Riswynn and Aurora come from this approach. Kradh and Kraelin are reissues of the first two D&D characters I played back in 2E, respectively. I said "I wanna be an elf, who uses a sword, and like, magic." Without dropping a multiclass on a green player, they made him a cleric. Now Kradh can rock his sword/magic/elfy ways. If that's the case, i have a 12-track challenge for ya, if you want. PM if interested. be interesting to have different people do this and see how different people interrupt the song(s) in to chars lol XD
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