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Posted: Thu Mar 04, 2010 10:36 pm
I'm planning on making a 4e campaign based on zOMG and want to make an NPC, but i'm not sure how to make multi-class characters on the builder or a sheet.
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Posted: Thu Mar 04, 2010 11:27 pm
Wolfram Asher Davidson I'm planning on making a 4e campaign based on zOMG and want to make an NPC, but i'm not sure how to make multi-class characters on the builder or a sheet. as far as NPCs and monsters go you can very easily just say it's a multiclass character, and give it powers (if you expect it to take part in combat. if the NPC's not going to be in combat you can usually just end at the saying) that get the feel of both classes. or if you want to be a little more faithful to the mechanics of the classes, rather than just the feel, follow the rules for NPCs with classes in the DMG, and just pick one or two class powers it's entitled to from the secondary class.
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Posted: Thu Mar 04, 2010 11:55 pm
In that case, i'll have to find an online builder that has PH3
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Posted: Fri Mar 05, 2010 2:31 pm
PH3 had Hybrid offically coming out... but multiclassing is out
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Posted: Fri Mar 05, 2010 7:23 pm
JinKazamaru PH3 had Hybrid offically coming out... but multiclassing is out s**t. Will try Hybrid later.
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Posted: Fri Mar 05, 2010 7:27 pm
Tried Hybrid.
they don't have Hybrid Monk.
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Posted: Fri Mar 05, 2010 7:49 pm
The complete lack of logical multiclassing is one of the laundry list of reasons I don't play 4.0.
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Posted: Fri Mar 05, 2010 8:21 pm
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Posted: Fri Mar 05, 2010 8:23 pm
I don't think 4.0 multiclassing (for PCs) is actually difficult at all, once you 1.) Know how to do it, and 2.) How to do it right.
The difference between the two is, 3.5 multiclassing allowed you to pull off some really neat tricks, and/or quick prereqs for prestige classes. 4.0 multiclassing allowed you to multitask your battlefield role, especially to fill the void of any lacking combat roles.
Of course, a universal use for multiclassing for either edition, is to round out your character, and rather than overspecialize him/her, you give your character more leeway to do other things, from your 3.5 rogue/wizard with awesome stealth AND invisibility, to your 4.0 fighter being able to heal on short notice :3
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Posted: Fri Mar 05, 2010 8:29 pm
Disciple of Sakura The complete lack of logical multiclassing is one of the laundry list of reasons I don't play 4.0. with a given definition of "logical" can I ask what exactly you're trying to do with this NPC that you need codified rules for multi/dual-classing?
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Posted: Sat Mar 06, 2010 11:51 am
SporkMaster5000 Disciple of Sakura The complete lack of logical multiclassing is one of the laundry list of reasons I don't play 4.0. with a given definition of "logical" can I ask what exactly you're trying to do with this NPC that you need codified rules for multi/dual-classing? BASICALLY what i want to do is make a guide character for a zOMG-styled 4e campaign
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Posted: Sat Mar 06, 2010 12:55 pm
Wolfram Asher Davidson SporkMaster5000 Disciple of Sakura The complete lack of logical multiclassing is one of the laundry list of reasons I don't play 4.0. with a given definition of "logical" can I ask what exactly you're trying to do with this NPC that you need codified rules for multi/dual-classing? BASICALLY what i want to do is make a guide character for a zOMG-styled 4e campaign so why do you need multiclassing? what's wrong with just using the rules for making a custom monster and/or making a monster an NPC? talking about multiclassing and hybrid really sounds like you're trying to make a PC, which is more work than you really have to put into an NPC.
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Posted: Sat Mar 06, 2010 4:17 pm
Eh, at least i'm happy with my new sheet. ^_^
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