:Rule:
[You must have at least 110 total stat points to enter this area.]
A major component of the Sky Regalia and the area of the team known as "Inorganic Net", a virtual copy of the original Sleeping Forest, a team composed of the first 8 Kings of the AT world and widely considered to be the greatest team of all time. Since this 'area' and 'team' do not actually exist, challengers must connect to a special server via a direct neural interface to access their territory. The senses are directly transferred into the program, so all pain felt there has effects on the rider's actual body. It is completely real. Sky•Link is massive and like a fantasy. You could compare it to a whole metropolis floating in the sky. Not only that, but there are unbelievable things, like dinosaurs that run and soar, flying turtles, and strange people that aren't all exactly human. A giant skeleton of a dinosaur hangs above the area. When first entered, an impressively, astounding cathedral is found. You could even consider it a castle. There are numerous buildings to this location and lengthy towers that extend high from the churches and numerous small "islands" of land that float around as well. The rest of the area has two distinct locations: the cave, filled with deadly monsters, and the future city of the sky, Lon Hotsborn. The cave is under the city and connects to different locations throughout, as different paths will take one to different openings around Lon Hotsborn. The cave is home to grotesque creatures that only desire to hunt down intruders. They are quite easy for King-level riders, but their sheer numbers are what makes them strong. The city is completely different to the deadly mood of the cave. Like a typical fantasy world, there is an incredibly large amount of area and people. Lon Hotsborn could quite actually be measured in miles. There are market places, highways, and everything that you could find in an RPG-like city. The city is all contained within walls that surround the city. Extending into the sky, are unimaginably tall towers. They extend for hundreds of meters. As Lon Hotsborn is such a large floating city, there are many different independent pieces of the city that float along it, connected by bridges. Though the area is solidly built, with only the strongest of all riders being able to access this area, there is no doubt that there will be much destruction and debris.
At some point before Sleeping Forest split, its members' R.E.A.D. data was collected and stored in a computer program as a virtual team named Inorganic Net. They have permanent seed status in the Gram Scale Tournament. Though they do not actually participate, they are able to give up their seed status by having an A Class Balloon battle. As shown by Kogarasumaru, a battle between King-leveled riders is highly explosive, destructive, and painful...
[Chapters: 212 - 227]
:LYL:
The Sky•Link system has since been taken to an undisclosed location. The whereabouts are only found by the strongest of riders that are "in the know" about the underground world of AT's. The riders that obtain this information can take themselves through to the world with access into the program through a distributed copy of it. All of these copies are directly linked to one another and also linked straight into the original Sky•Link. Numerous riders from numerous places can be accessed at the same time. A numerous leap ahead compared to the original procedure. Having since been taken by the keeper, Falko, the program has been altered in a slight way. Like the original, the rider has their R.E.A.D. data input by inserting their AT's memory stick into the computer, but now, the rider just uses a simple neural-connection to any internet connection to access it, instead of using the specific set-up that Falko had. Though, the main difference is the appearance of an additional program. A new additional team named "Inorganic Cloud". A team formed from the R.E.A.D. of the only known team to beat Inorganic Net, the former Sleeping Forest: Kogarasumaru. When their information was taken is unknown, but it is believed to have been sometime before the end of their Gram Scale Tournament debut. Challenging either one of these teams is dangerous. Challenging them mixed is even worse. These teams are some of the strongest the world has ever seen. The legend of Sleeping Forest and Kogarasumaru will live forever...
:Images of Reference:
(May range anywhere from an entire page to a single panel)
[A] [C] [D] [E] [F] [G] [H] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [T]
:Monsters:
When exploring the cave, monsters will be attracted and will try to kill whoever is there. These monsters will not stop for anything and are out for blood.
The "Master": [x], Mini "Masters": [x], Assorted Monsters: [x], Copy Monster: [x]
biggrin inosaurs:
There are many dinosaurs around.
The ones that fly are especially useful, as they serve as a good platform to ride across and to achieve height.
Flying Dinosaurs: [x], Land Dinosaurs: [x]
"Dino Running": [x] [x]
[You must have at least 110 total stat points to enter this area.]
A major component of the Sky Regalia and the area of the team known as "Inorganic Net", a virtual copy of the original Sleeping Forest, a team composed of the first 8 Kings of the AT world and widely considered to be the greatest team of all time. Since this 'area' and 'team' do not actually exist, challengers must connect to a special server via a direct neural interface to access their territory. The senses are directly transferred into the program, so all pain felt there has effects on the rider's actual body. It is completely real. Sky•Link is massive and like a fantasy. You could compare it to a whole metropolis floating in the sky. Not only that, but there are unbelievable things, like dinosaurs that run and soar, flying turtles, and strange people that aren't all exactly human. A giant skeleton of a dinosaur hangs above the area. When first entered, an impressively, astounding cathedral is found. You could even consider it a castle. There are numerous buildings to this location and lengthy towers that extend high from the churches and numerous small "islands" of land that float around as well. The rest of the area has two distinct locations: the cave, filled with deadly monsters, and the future city of the sky, Lon Hotsborn. The cave is under the city and connects to different locations throughout, as different paths will take one to different openings around Lon Hotsborn. The cave is home to grotesque creatures that only desire to hunt down intruders. They are quite easy for King-level riders, but their sheer numbers are what makes them strong. The city is completely different to the deadly mood of the cave. Like a typical fantasy world, there is an incredibly large amount of area and people. Lon Hotsborn could quite actually be measured in miles. There are market places, highways, and everything that you could find in an RPG-like city. The city is all contained within walls that surround the city. Extending into the sky, are unimaginably tall towers. They extend for hundreds of meters. As Lon Hotsborn is such a large floating city, there are many different independent pieces of the city that float along it, connected by bridges. Though the area is solidly built, with only the strongest of all riders being able to access this area, there is no doubt that there will be much destruction and debris.
At some point before Sleeping Forest split, its members' R.E.A.D. data was collected and stored in a computer program as a virtual team named Inorganic Net. They have permanent seed status in the Gram Scale Tournament. Though they do not actually participate, they are able to give up their seed status by having an A Class Balloon battle. As shown by Kogarasumaru, a battle between King-leveled riders is highly explosive, destructive, and painful...
[Chapters: 212 - 227]
:LYL:
The Sky•Link system has since been taken to an undisclosed location. The whereabouts are only found by the strongest of riders that are "in the know" about the underground world of AT's. The riders that obtain this information can take themselves through to the world with access into the program through a distributed copy of it. All of these copies are directly linked to one another and also linked straight into the original Sky•Link. Numerous riders from numerous places can be accessed at the same time. A numerous leap ahead compared to the original procedure. Having since been taken by the keeper, Falko, the program has been altered in a slight way. Like the original, the rider has their R.E.A.D. data input by inserting their AT's memory stick into the computer, but now, the rider just uses a simple neural-connection to any internet connection to access it, instead of using the specific set-up that Falko had. Though, the main difference is the appearance of an additional program. A new additional team named "Inorganic Cloud". A team formed from the R.E.A.D. of the only known team to beat Inorganic Net, the former Sleeping Forest: Kogarasumaru. When their information was taken is unknown, but it is believed to have been sometime before the end of their Gram Scale Tournament debut. Challenging either one of these teams is dangerous. Challenging them mixed is even worse. These teams are some of the strongest the world has ever seen. The legend of Sleeping Forest and Kogarasumaru will live forever...
:Images of Reference:
(May range anywhere from an entire page to a single panel)
[A] [C] [D] [E] [F] [G] [H] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [T]
:Monsters:
When exploring the cave, monsters will be attracted and will try to kill whoever is there. These monsters will not stop for anything and are out for blood.
The "Master": [x], Mini "Masters": [x], Assorted Monsters: [x], Copy Monster: [x]
biggrin inosaurs:
There are many dinosaurs around.
The ones that fly are especially useful, as they serve as a good platform to ride across and to achieve height.
Flying Dinosaurs: [x], Land Dinosaurs: [x]
"Dino Running": [x] [x]
Quote:
Gaia x Wing - Crystal Sand Wind
Trick Type: Team Attack
Requirements: 2 riders using the Gaia Road and Wing Road, A-Rank
A tag-team attack of ultimate power created with a team of a Gaia Road and Wing Road rider, with both rider's needing to be extremely experienced. By using the intense seismic vibrations from their AT's, the Gaia Road rider crumbles and pulverizes the ground around them into a fine crystalline sand that envelops the air around them. The Wing Road rider stirs the wind and air viciously, forming an incredibly large tornado, the size of a building, that carries the sand and swallows everything in it's path. The sand travels at speeds exceeding 80 mph, and slashes everything up like a grinder. A terribly destructive move, but it chooses no sides; if an ally gets in the way, there is no stopping them from harm. This move takes 2 turns to charge up from the Gaia Road rider; Both riders must wait at least 5 turns after the move has finished before doing it again; This move may only be used 3 times in a battle. This is an A Class team technique. See here: [x]
1200 SP
Trick Type: Team Attack
Requirements: 2 riders using the Gaia Road and Wing Road, A-Rank
A tag-team attack of ultimate power created with a team of a Gaia Road and Wing Road rider, with both rider's needing to be extremely experienced. By using the intense seismic vibrations from their AT's, the Gaia Road rider crumbles and pulverizes the ground around them into a fine crystalline sand that envelops the air around them. The Wing Road rider stirs the wind and air viciously, forming an incredibly large tornado, the size of a building, that carries the sand and swallows everything in it's path. The sand travels at speeds exceeding 80 mph, and slashes everything up like a grinder. A terribly destructive move, but it chooses no sides; if an ally gets in the way, there is no stopping them from harm. This move takes 2 turns to charge up from the Gaia Road rider; Both riders must wait at least 5 turns after the move has finished before doing it again; This move may only be used 3 times in a battle. This is an A Class team technique. See here: [x]
1200 SP
Quote:
Rising x Wing - Izanagi no Railgun
Trick Type: Team Attack
Requirements: 2 riders using the Rising Road and Wing Road, A-Rank
A tag-team attack of ultimate power created with a team of a Rising Road and Wing Road rider, with both rider's needing to be extremely experienced. Using a mass amount of electrical power stored within the rider's AT's, the Rising Road rider releases the energy with a kick towards their opponent, while simultaneously, the Wing Road rider focuses the wind into a very direct column with a kick towards their opponent; both done side-by-side to each other. The massive amounts of electricity gathers and collects, following straight along the path set by the wind in front of it, achieving an incredible speed and power as the wind compresses the electricity, forming a laser-like strike reminiscent of an actual lightning bolt. Both riders must wait at least 5 turns after the move has finished before doing it again; This move may only be used 3 times in a battle. This is an A Class team technique. See here: [X]
1200 SP
Trick Type: Team Attack
Requirements: 2 riders using the Rising Road and Wing Road, A-Rank
A tag-team attack of ultimate power created with a team of a Rising Road and Wing Road rider, with both rider's needing to be extremely experienced. Using a mass amount of electrical power stored within the rider's AT's, the Rising Road rider releases the energy with a kick towards their opponent, while simultaneously, the Wing Road rider focuses the wind into a very direct column with a kick towards their opponent; both done side-by-side to each other. The massive amounts of electricity gathers and collects, following straight along the path set by the wind in front of it, achieving an incredible speed and power as the wind compresses the electricity, forming a laser-like strike reminiscent of an actual lightning bolt. Both riders must wait at least 5 turns after the move has finished before doing it again; This move may only be used 3 times in a battle. This is an A Class team technique. See here: [X]
1200 SP
Quote:
Null Wind
Trick Type: Group Special
Requirements: Minimum of 3 riders - one of which must follow the Wing Road or Hurricane Road, B-Rank, 120 Base Stats
One of the most fearsome, and horrifying tricks to a Storm Rider, the Null Wind is a trick that requires massive work, but gives equal, if not more, in return. The trick utilizes the "ultimate wave" principle, starting with an explosion. As the explosion is in a fixed location, the blasts fluctuates and isn't fixed. The waves reverberate and wave upon wave builds upon each other into an incredible resonance. This is how the Null Wind is made. By using the powerful waves reverberating from a collision of two massive attacks, a rider who is one with the wind expands it, creating conditions similar to a hurricane; An incredible circular storm, the center of which has no wind blowing within it, surrounded by destruction. This is a trick that cannot be ranked. See here: [x]
This trick can only be used if at least 3 turns have taken place between all riders.
The effects of this trick last for 5 turns.
This trick negates all bonus stats on all characters in the vicinity of the battle: boost tricks, tune-ups, and Regalia.
This trick prevents the use of any wind-based tricks and attacks.
This trick also has special rules:
1300 SP
Trick Type: Group Special
Requirements: Minimum of 3 riders - one of which must follow the Wing Road or Hurricane Road, B-Rank, 120 Base Stats
One of the most fearsome, and horrifying tricks to a Storm Rider, the Null Wind is a trick that requires massive work, but gives equal, if not more, in return. The trick utilizes the "ultimate wave" principle, starting with an explosion. As the explosion is in a fixed location, the blasts fluctuates and isn't fixed. The waves reverberate and wave upon wave builds upon each other into an incredible resonance. This is how the Null Wind is made. By using the powerful waves reverberating from a collision of two massive attacks, a rider who is one with the wind expands it, creating conditions similar to a hurricane; An incredible circular storm, the center of which has no wind blowing within it, surrounded by destruction. This is a trick that cannot be ranked. See here: [x]
This trick can only be used if at least 3 turns have taken place between all riders.
The effects of this trick last for 5 turns.
This trick negates all bonus stats on all characters in the vicinity of the battle: boost tricks, tune-ups, and Regalia.
This trick prevents the use of any wind-based tricks and attacks.
This trick also has special rules:
Quote:
- This trick must have a minimum of three riders to perform, one of which must follow the Wing Road or Hurricane Road.
- The two or more miscellaneous riders must perform two large High B Class, or higher, projectile-type trick attacks, or tag-team trick attacks, that can collide together.
- This trick can only be performed once per three battles.
- The two or more miscellaneous riders must perform two large High B Class, or higher, projectile-type trick attacks, or tag-team trick attacks, that can collide together.
- This trick can only be performed once per three battles.
1300 SP