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CrystBalfast
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PostPosted: Mon Aug 02, 2021 9:54 am
BGM: Museum Floor Version 4 (Namco Museum Vol. 4)

Welcome to the OOC Game Gallery Section of The Mermaid Princess RP Guild. High Scores for the OOC Games & How to Play the OOC Games go here.

NPC Host is also shown.

The OOC Games are being played for a Fandom Sense of Entertainment in the RP Guild's OOC Section as they are outside the main IC for the RP guild.  
PostPosted: Mon Aug 02, 2021 9:57 am
OOC Game System (Sampler)
*Double Dare 1986-1988 & Super Sloppy Double Dare 1987-1989*
Page 1 1-7: Double Dare
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User Image
Double Dare Set 1986 Set
OOC Title: Double Dare Revived Game 1
Note: This will be for an Upcoming PSA Contest
OOC Ratings: TV-Y, TV-G
Guest NPC Host in RP Event: Nate Shapiro (YDKJ Vol. 1), Guy Towers (YDKJ Sports), Buzz Lippman (YDKJ Vol. 2), Cookie Masterson (YDKJ Vol. 3) or Josh "Schmitty" Schmitstinstein (YDKJ Television), Bob (YDKJ HeadRush)
Players Per Team: 2/4
Known Themed 1986 Episodes:
Express vs. High Flyers (First Taped Episode 1986)
Psychos vs. Punks (Last Dollar Scoreboard Episode 1986)
Bangles vs. Wizards (Premiere 1986)
Corncobs vs. Ghouls (Halloween 1986)
Razzles vs. Griswolds (Christmas 1986)
Sportsters vs. Rebels (Green Slime Shampoo 1986)

Known Themed 1987 Episodes:
Crusaders vs. Sand Fleas (Double Dare Choir 1987)
Falcons vs. Sweathogs (Nickelodeon President 1987)
Wildcats vs. Mighty Midgets (Valentine's Day 1987)
Wombats vs Waterbugs (Burning of the Cue Cards 1987)
Cougers vs. Whodunits (Harvey's Oats 1987)
Cures vs. Outsiders (Harvey's Birthday 1987)
Dominating Duo vs. Boondoggles (Harvey Cue Cards 1987)
Jetsons vs. Dynamic Duo (Special Ending 1987)
Potato Head Kids vs. Tomato Killers (Back to School Day 1987)
Red Raiders vs. Bulldogs (Food Day 1987)

Known Themed 1988 Episodes:
Rif Raffs vs. Gruesome Twosome [Elvis Day 1988]
McCloskey's Mafia vs. In Orbit [Marc goes down the Sundae Slide 1988]
The Breakfast Club vs. The Snoozer Doozers [Hat Day 1988]
The D^5 vs. The Maroon Canaries [Flawless Rounds 1 & 2 1988]
The East-West Connection vs. 2 Wonders of the World [Hollywood Squares Day 1988]
The Mad Mountaineers vs. The Chowderheads [Custard Pie Invasion 1988]
The Posers vs. The Green Slimes [Obstacle Course Defeat: Harvey gets a Custard Pie in the Face 1988]
The Silver Eagles vs. The Jaguars [Superman Day 1988]

Question Lengths:
7 Question Tournament
15 Question Standard
21 Question Full
(The Last Question is the Obstacle Course after 6/14/20 Questions)

Toss-Up Value: 20 (Round 1)/40 (Round 2) Points
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Round 1 Toss-Up Example: Catch a Ping Pong Ball with Cymbals while Blindfolded
Round 1 Value: 10/20 (Dare State)/40 Points (Double Dare & Challenge State)
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Round 2 Toss-Up Example: Placing 4 Potatoes in a Bowl using Spoons
Round 2 Value: 20/40 (Dare State)/80 Points (Double Dare & Challenge State)
User Image User Image User Image
Fiber Optic Field Trip State Value (Encountered in Round 1, Question in Round 2): 40/80 (Dare State)/160 Points (Double Dare & Challenge State)/240 & a Prize (Triple Dare Challenge)
Triple Dare Challenge & Prize in Fiber Optic Field Trip Example:
1. ??? - ??? = Prize: ???
Value Note: No matter how the game ends, there is a minimum score earning of 50 for 2-Player teams. So if a 2-Player team's score is under 50, their score will be brought up to 50 automatically.
Note: IC Prize Money & Prizes will be awarded to both teams no mater who finishes first in the PSA.
User Image
1986 Obstacle Course Example Segments & Prizes:
1. ??? - Sewer Chute = Prize: ???
2. ??? - Customs Inspector = Prize: ???
3. ??? - Tire Swing = Prize: ???
4. ??? - The Recipe Tire Run = Prize: ???
5. ??? - The Tank: Balloons = Prize: ???
6. ??? - Icy Trike = Prize: ???
7. ??? - Wall Climb = Prize: ???
8. ??? - Under the Covers = Prize: ???
1987 Obstacle Course Example Segments & Prizes:
1. ??? - Sewer Chute = Prize: ???
2. ??? - Kid Wash = Prize: ???
3. ??? - Monkey Bars = Prize: ???
4. ??? - The Tank: Foam Ball Pit = Prize: ???
5. ??? - Tarzan Vine = Prize: ???
6. ??? - Its in the Mail = Prize: ???
7. ??? - Breakfast Canal = Prize: ???
8. ??? - Nightmare: Pillow Feathers = Prize: ???
1988 Obstacle Course Example Segments & Prizes:
1. ??? - Doggie Door = Prize: ???
2. ??? - The Wringer = Prize: ???
3. ??? - Icy Trike = Prize: ???
4. ??? - The Tank: Styrofoam Peanuts = Prize: ???
5. ??? - Blue Plate Spacial: Pizza = Prize: ???
6. ??? - Sundae Slide = Prize: ???
7. ??? - Down the Hatch = Prize: ???
8. ??? - Mt. Saint Double Dare = Prize: ???
Participation Prizes:
= Runner-Up
1.
2.
3.
= Every Contestant
1.
2.
3.
User Image - Blocked by "Display Image" Settings. Click to show.

Special Bonus: Cute Couples can let the Runner-Up Team run the Obstacle Course too.
= Obstacle Course Configurations 1986
Cobras vs. Bears
Conquerers vs. Warriors
Dodgers vs. Crusaders
Eagles vs. Care Bears
Equalizers Vs Weirdos
Hatters Vs Jaguars
Hillbillies Vs Patriots
KAs vs Crusisers
Scheckers Vs Brainiacs
Swatches Vs Headrooms
Whippits Vs Pinheads
Whiz Kids Vs Eliminators
= Obstacle Course Configurations 1987
Barbarians vs Psychiatrists
Gargoyles vs. Grizwalds
Generals vs. Mumbos
Italian Stallions vs. Cougers
Jaybirds vs. Peanuts
Jetsons vs. Dynamic Duo
Killer Rice Cakes vs. Terminators
Lucky Dogs vs. Money Hungry Team
Party Animals vs. Dragons
Psychedelic Leeches vs. Blazers
Psychopathic Popcorn Balls vs. Psychedelic Furs
Raiders vs. Speed & Greed
Rams vs. Timmels
Renegade Professors on Wheels vs. Defending Aces
Space Cadets vs. Bruins
Stud Muffins vs. Unique Duo
Titans vs. No-Names
= Obstacle Course Configurations 1988
Chump Changes Vs Chilly Chillers
Out of the blue Vs The Vulcans
The Bayside Bombers vs. The Chargers
The Breakfast Club vs. The Snoozer Doozers
The Center Squares Vs Totally Tubular Twosome
The C.M.D.s vs. The Chompsters
The Fat Oxen vs. The Cool Cobras
The Hot Pink Penguins vs. Sewage Shooters
The Humongous Hippos Vs The Sweet Sensations
The Mad Mountaineers vs. The Chowderheads
The Other Team Vs The Live Wires
The Peacemakers VS The Devils
The Psychedelic Maniacs vs. The Mustachios
The Riff Raffs vs The Grosume Twosome
The Screaming Eagles Vs The Dream Team
The Screaming Meatballs Vs Shamalama Ding Dongs
The Shims Vs The Crazy Lightning Bolts
The Slime Squad Vs. The Jaw Breakers
The Spuds vs. The King Cobras
The Swanky Fellows Vs The Flaming Envelopes
Thunder & Lightning Vs Frantastic Taramedics
Wackos Vs Off The Wall



Note: I'll explain the rules for these PSA games later for those who are unfamiliar with Double Dare or the old rule sets that are used. The stage used for the OOC Guild game is a used a replica of the Mark Summers era set from 1988's Double Dare.
=============================  

CrystBalfast
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CrystBalfast
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PostPosted: Mon Aug 02, 2021 9:58 am
OOC Game System (Sampler)
*Family Double Dare: Fox 1988 & Nickelodeon 1990-1992*
Page 1 3-7 & 4-7: Family Double Dare
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=============================
User Image
User Image
Family Double Dare 1990 Set (Nickelodeon & Fox Versions)
OOC Title: Family Double Dare Revived Game 1
Note: This will be for an Upcoming PSA Contest
OOC Ratings: TV-Y, TV-G
Guest NPC Host in RP Event: Same as Double Dare Revived
Players Per Team: 2/4
Players Note: Instead of families, each team will consist of 4 Players, 2 characters and their friends if a 4 Players is chosen.
Known Themed 1988 Fox Episodes:
The McGoldricks vs. The O'Donnells (1988 Fox Premiere)
The Datz-Lerners vs. The Dieroffs [The Incredible Hulk vs. Weird Al 1988]
The Durgarys vs. The Marinis [Mr. Clean 1988]
The Fondaks vs. The Fischlers [Fastest Obstacle Course Time 1988]
The Gudelunas vs. The Keeneys [Vacation Trip Prize 1-2 1988]
The Robinsons vs. The Carrs [Vacation Trip Prize 2-2 1988]
The Southwicks vs. The Doerrs [Russian Synchronized Swimming Team in 4,000 Pounds of Pudding inside The Tank 1988]
The Chews vs. The Wilfrids (1988 Fox Finale)

Known Themed 1990 Nickelodeon Episodes:
The Awesomes vs. The Blasters (1990 Nickelodeon Premiere)
The No-Clue Crew vs. Northboro Road Runners (1990 Finale, Harvey's Last Appearance)
The Ready Or Nots Vs The Turgid Snow Balls (Host is Late 1990)
Air Force One vs The Milk Like Substances (Unreleased Old Times 1990)
Down Hill Racers vs. Mind Benders (Triangle Scoreboards 1990)
The Buckeyes vs. The Wildcats (Main Game Shout Out 1990)
The Crusaders vs. The Sluggers (Basketball 1990)
The Dare Devils vs. The Gobstoppers (Gak Butler 1990)
The Go Getters vs. The Leaping Lizards (Unreleased on Nick GAS 1990)
The Lima Beings vs. Mojo Magic (Marc's Uncle Sid 1990)
The Red Knights vs. The Thoroughbreds (Robin Opening 1990)

Known Themed 1992 Nickelodeon Episodes:
Clarkmeisters vs. Wild Walls (1992 Premiere, Doc Holiday's First Appearance)
3 Eggheads and a Yolk vs. Laughing Lunatics (Disabled 1992)
4 Short Texans vs. Granite Toast (Brains Tournament Qualifier 1-2 1992)
Cheese Heads vs. Killer Kellers (Brains Tournament Qualifier 2-2 1992)
Gangbusters vs. Amazons (Longest Toss-Up Ever, & The Banana Overboard 1992)
Professional Tourists vs. Hoosiers (Audience Opening 1992)
Red Roundtable vs. Blue Bandits (1992 First Taped, Debut of the Tournament of Champions)
Gruesome Grindles vs. Battling Barrons (Brawn Tournament Qualifier 2-2 1992)
Space Cadets vs. Blue Sharks (Brawn Tournament Qualifier 1-2 1992)
Tournament of Champions (Tournament Episode 1993: 1992 Series Finale)

Extended Introduction:
TAKE THE PHYSICAL CHALLENGE!


Today, Your & your friends can dare to win on the game that's filled with spills and pack with prizes, Family Double Dare!

Question Lengths:
7 Question Tournament
15 Question Standard
21 Question Full
(The Last Question is the Obstacle Course after 6/10/14/20 Questions)

Toss-Up Value:
20 (Round 1: 2-Player Teams)/40 (Round 2: 2-Player Teams)
25 (Round 1: 4-Player Teams, Nickelodeon Version)/50 (Round 2: 4-Player Teams, Nickelodeon Version)
50 (Round 1: 4-Player Teams, Fox Version)/100 (Round 2: 4-Player Teams, Fox Version)

User Image
Round 1 Toss-Up Example: Squeeze juice by sitting on them to fill the bucket past the line
Round 1 Value: 10/20 (Dare State: 2-Player Teams)/40 (Double Dare & Challenge State: 2-Player Teams), 25/50 (Dare State: 4-Player Teams)/100 Points (Double Dare & Challenge State: 4-Player Teams)
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Round 2 Toss-Up Example: Pop the balloons to fill the bird feed container buckets past the line using bird hats
Round 2 Value: 20/40 (Dare State: 2-Player Teams)/80 (Double Dare State: 2-Player Teams), 50/100 (Dare State: 4-Player Teams)/200 Points (Double Dare & Challenge State: 4-Player Teams)
User Image User Image User Image
Fiber Optic Field Trip State Value (Encountered in Round 1, Question in Round 2): 40/80 (Dare State: 2-Player Teams)/160 Points (Double Dare & Challenge State: 2-Player Teams)/240 & a Prize (Triple Dare Challenge: 2-Player Teams), 100/200 (Dare State: 4-Player Teams)/400 Points (Double Dare & Challenge State: 4-Player Teams)/600 & a Prize (Triple Dare Challenge: 4-Player Teams)
Triple Dare Challenge & Prize in Fiber Optic Field Trip Example:
1. ??? - ??? = Prize: ???
Value Note: No matter how the game ends, there is a minimum score earning of 100 for 4-Player Teams. So if a 4-Player team's score is under 100, their score will be brought up to 100 automatically. 2-Player Teams have a minimum score earning of 50. So if a 2-Player team's score is under 50, their score will be brought up to 50 automatically.
Note: IC Prize Money & Prizes will be awarded to both teams no mater who finishes first in the PSA.
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1988 Fox Family Double Dare Obstacle Course Example Segments & Prizes:
1. ??? - 1 Ton Human Hamster Wheel = Prize: ???
2. ??? - It's in the Mail = Prize: ???
3. ??? - Sundae Slide = Prize: ???
4. ??? - Spud Splat = Prize: ???
5. ??? - The Tank = Prize: ???
6. ??? - Down the Hatch = Prize: ???
7. ??? - Grease Monkey = Prize: ???
8. ??? - Blue Plate Special (Pizza) = Prize: ???
1990 Nickelodeon Family Double Dare Obstacle Course Example Segments & Prizes:
1. ??? - Suspension Bridge = Prize: ???
2. ??? - Lake Double Dare = Prize: ???
3. ??? - The Woiks = Prize: ???
4. ??? - Popcorn = Prize: ???
5. ??? - Down the Hatch = Prize: ???
6. ??? - Inside Out = Prize: ???
7. ??? - Waffles = Prize: ???
8. ??? - Moonwalk = Prize: ???
1992 Nickelodeon Family Double Dare Obstacle Course Example Segments & Prizes:
1. ??? - New Lake Double Dare = Prize: ???
2. ??? - Monkey Bars = Prize: ???
3. ??? - Blue Plate Special: Pizza = Prize: ???
4. ??? - Gak Geyser = Prize: ???
5. ??? - Shark = Prize: ???
6. ??? - Das Blimp = Prize: ???
7. ??? - In One Ear = Prize: ???
8. ??? - The Wringer = Prize: ???
Tournament of Champions Nickelodeon Family Double Dare Obstacle Course Example Segments & Prizes:
1. ??? - New Lake Double Dare = Prize: ???
2. ??? - Kid Wash = Prize: ???
3. ??? - Gak Geyser = Prize: ???
4. ??? - Shark = Prize: ???
5. ??? - Das Blimp = Prize: ???
6. ??? - Blue Plate Spacial: Pizza = Prize: ???
7. ??? - Low Hurdles = Prize: ???
8. ??? - Big Bowl = Prize: ???

Participation Prizes:
= Runner-Up
1.
2.
3.
= Every Contestant
1.
2.
3.

User Image

2-Player Teams:
Same as Double Dare Revived
4-Player Teams:
TBA
Special Bonus: Cute Couples can let the Runner-Up Team run the Obstacle Course too.
= Obstacle Course Configurations 1988: Fox
The Datz-Lerners Vs The Dieroffs
The Dugarys Vs The Marinis
The Fondaks Vs The Fischlers
The Mcgoldricks Vs The O'Donnells
The Winwards vs. The Rileys
Fox Family Double Dare Episode 1 - Brotschuls vs Duncans
= Obstacle Course Configurations 1990: Nickelodeon
The Red Stars Vs The Fast Tracks
The 3 M's & Me Vs The Gulf Screamers
The Awesome Foursome Vs The Blue Blazers
The Gak Pack Vs The Solid Rocks
The Kandy Kanes Vs The Holders
The Rubbles Vs The Daring Dunhams
The Troopers Vs The Scatter Brains
The Whitehouse Crew Vs Gross Gladiators
Air Force One vs The Milk Like Substances
= Obstacle Course Configurations 1992: Nickelodeon
4 Short Texans Vs Granite Toast
Cheese Heads Vs Killer Kellers
Keys Conchs Vs Pleasant Hill BIllies
Mean Mcqueens Vs Windy City Players
Professional Tourists Vs Hoosiers
Red Lobsters Vs Blue Babes
Red Rascals Vs Freeloaders
Sliminators Vs Blue Devils
Space Cadets Vs Blue Sharks
Gruesome Grindles vs. Battling Barrons
Red Demons vs. 3 Dudes & A Dudette
Tournament Of Champions

= NPC Hosts & Announcer same as Double Dare Revived

Note: I'll explain the rules for these PSA games later for those who are unfamiliar with Family Double Dare or the old rule set that is used. The stage used for the OOC Guild game is a used a replica of the Mark Summers era set from 1992's Family Double Dare.
=============================  
PostPosted: Mon Aug 02, 2021 10:01 am
= Double Dare Team Examples
NOTE: Subject to Change

1. Blue: Rose Chemistry (Jeremy & Ai) vs. Red: Knights & Roses (Steven & Xia) [Completed: Family Double Dare 2-Player Teams, ???/Next: Double Dare]
2. Blue: Winter Snowflakes (Grant & Elsa) vs Red: Spring Sunflowers (Rodney & Anna) [Completed: Double Dare, ???/Next: Super Sloppy Double Dare]
3. Blue: Nature Raindrops (Edward & Isabella) vs Red: ??? (??? & ???)
4. Blue: Nature's Beauty (Ingus & Crysta) vs Red: Coral Starfish (Granis & Idessa) [Hiatus: Super Sloppy Double Dare]
5. Blue: Rose Library (Harry & Belle) vs Red: ??? (??? & ???)
6. Blue: Ocean Blue (Justin & Marina) vs Red: Pretty in Pink (Wesley & Kai)
7. Blue: Snow Angels (Anduin & Weiss) vs Red: Enchanted Roses (Gavinrad & Ruby)
8. Blue: Undersea Hearts (Quorra & Terenas) vs Red: Sunlight Rays (David & Rapunzel)
9. Blue: Enchanted Fantasies (Nancy & Jason) vs Red: Enchanted Dreams (Giselle & Chris)
10. Blue: Alley Catfish (TBA) vs Red: Mythical Ladybug Fish (Marinette & Khadgar)
11. Blue: Ocean Elements (Aqua & Derek) vs Red: ???
12.
Special Bonus: Cute Couples can let the Runner-Up Team run the Obstacle Course too (Opitonal)  

CrystBalfast
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CrystBalfast
Captain

Devoted Admirer

10,950 Points
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PostPosted: Mon Aug 02, 2021 10:02 am
System: Double Dare Prizes (Sampler)
*OOC Games: Triple Dare Challenge/Runner-Up/Obstacle Course*
Note: Some Prizes are subject to change for both Triple Dare Challenge and Obstacle Course. These are known examples.
Page 1
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= Triple Dare Challenge (Double Dare 2000 Revived & Fiber Optic Field Trips)

=============================


=============================
= Runner-Up
Green Slime Shampoo & Soap (You can't do that on Television)

Nickelodeon Household Collection (Talk Blaster Telephone, Time Blaster Alarm Clock, Blast Pak AM-FM Radio Walkman, Gakulator Calculator, Blast Box Stereo, Blast Pads Headphones, Photo Blaster Camera, Blast Pak Walkman, CD Blast Box CD Player, Pocket Blaster Walkie-Talkies)
User Image

Nickelodeon Computer
User Image - Blocked by "Display Image" Settings. Click to show.

Nickelodeon Splat Calculator
User Image - Blocked by "Display Image" Settings. Click to show.

Nickelodeon Message Center
User Image - Blocked by "Display Image" Settings. Click to show.

Nickelodeon Airplane Pencil Carrier
User Image - Blocked by "Display Image" Settings. Click to show.

Nickelodeon Planet Topper Toy
User Image - Blocked by "Display Image" Settings. Click to show.

Nickelodeon Rocket Pen
User Image - Blocked by "Display Image" Settings. Click to show.

Nickelodeon TV Star Microphone
User Image - Blocked by "Display Image" Settings. Click to show.
=============================


=============================
= Tournament of Champions Trophy
1st Place:
User Image
2nd & 3rd Place:
User Image
=============================


=============================
= Mainland Items for Obstacle Course 1: Katherine Cadell
1. Sony MovieTime DVD/Blu-Ray Player
2. Samsung Smart HDTV
3. Disney Princess Animated Collection DVD/Blu-ray Combo (The Little Mermaid, The Black Cauldron, Frozen, Tangled, Enchanted, Brave, Mulan, Tarzan, Pocahontas, The Princess & The Frog, Moana, Atlantis: The Lost Empire, The Hunchback from Notre Dame, Hercules, Alice in Wonderland, Snow White & the Seven Dwarfs, Cinderella, Aladdin, Sleeping Beauty, Beauty & The Beast, Peter Pan, Ferngully: The Last Rainforest, Don Bluth's Anastasia & Don Bluth's Thumbelina)
4. Disney Plus Gift Cards
5. MacGregor Tennis Ball Set, Baseball Set, Basketball Set, Football Set & Soccer Set
6. Year Supply of Air Freshener Small Spaces
7. 1996 Ford Windstar Van
8. Trip to Universal Studios, Florida
*Completed*
=============================


=============================
= Mainland Items for Obstacle Course 2: Cassandra Griffin
1. Gateway Astro HD Computer
2. 3D Ultra Pinball CD-ROM Collection (3D Ultra Pinball, 3D Ultra Pinball 2: Creep Night, 3D Ultra Pinball 3: Lost Continent, 3D Ultra Pinball NASCAR & 3D Ultra Pinball Trillride)
3. Best Buy Gift Cards
4. Loews Cineplex Theaters Gift Cards
5. Sony PlayStation (With the Spyro Collection, Crash Team Racing & Extreme Pinball)
6. Sony Smart HDTV
7. 1996 Ford Explorer Van
8. Trip to Hersheypark, Pennsylvania
=============================


=============================
= Mainland Items for Obstacle Course 3: Sandy Kasal
1. Nintendo Wii (With Mario Kart Wii, Wii Sports, WiiPlay, Wii Sports Resort, Link's Crossbow Training)
2. Nintendo DS (With Mario Kart DS, New Super Mario Bros, Final Fantasy 3-4, Echos of Time & Ring of Fates)
3. Tyco Garfield Telephone
4. RCA Smart HDTV
5. Sharp VCR/DVD/Blu-Ray Player
6. Papa Johns Gift Cards
7. 1996 Ford Club Wagon Van
8. Trip to Walt Disney World
=============================

=============================
= Mainland Items for Obstacle Course 4: Stacy Ford
1. World Book Encyclopedia
2. Sony PlayStation 4 (With Kingdom Hearts: All-In-One Package & Melody of Harmony, Crystal Chronicles Remastered)
3. The Mummy: O'Connell Trilogy/Scorpion King Collection DVD/Blu-ray Combo (With the Scorpion King 1-5, The Mummy, The Mummy Returns, The Mummy Animated Complete Series & The Mummy: Tomb of the Dragon Emperor)
4. Blockbuster Gift Cards
5. Perfect Pop
6. Maxell Smart HDTV
7. 1996 Mercury Villager Van
8. Trip to Sanibel Island, Florida
=============================

=============================
= Mainland Items for Obstacle Course 5: Albert Gottlieb
1. EnergyStar HD Computer
2. YDKJ Collection: 12 CD-ROM (YDKJ Vol. 1 XL, Vol. 2, Vol. 3, Vol 4: The Ride, Vol. 5: 5th Dementia, Vol. 6: The Lost Gold, Sports, Movies, Television, HeadRush, Offline & Louder Faster Funnier)
3. FlavorQuik Popcorn Popper
4. Star Wars: Skywalker Saga Collection DVD/Blu-ray Combo (Episodes 1-9: Phantom Menace, Attack of the Clones, Revenge of the Sith, A New Hope, Empire Strikes Back, Return of the Jedi, Force Awakens, Last Jedi & Rise of Skywalker)
5. LG DVD/Blu-Ray Player
6. Zenith Smart HDTV
7. 1996 Ford Aerostar Van
8. Trip to Vail-Beaver Creek, Colorado
=============================  
PostPosted: Mon Aug 02, 2021 10:05 am
OOC Game System (Sampler)
*Nick Arcade 1992-1993*
Page 1

Introductions:
Behind this door is the Video Zone, a place between our world and the video dimension. Waiting to challenge you for control of the Video Zone is one of the game wizards. Is it Merlock? Scorchia? Or Mongo? These two teams will compete for the right to enter the Video Zone and face that game wizard's challenge. Who will it be? Find out today on.... Nick Arcade Revived!

Get ready for the ultimate video challenge as these two teams go head to head with a maze of electronic obstacles for the right to face one of our game wizards in the Video Zone! Hold on Tight! Here comes... Nick Arcade Revived!
=============================
Nick Arcade 1991-1992 Set
OOC Game Title: Nick Arcade Revived Game 1
Note: This will be for an Upcoming OOC Contest
OOC Rating: TV-Y
Guest NPC Host in RP Event: Nate Shapiro (YDKJ Vol. 1), Guy Towers (YDKJ Sports), Buzz Lippman (YDKJ Vol. 2), Cookie Masterson (YDKJ Vol. 3) or Josh "Schmitty" Schmitstinstein (YDKJ Television)
Players Per Team: 2

Nick Arcade June 24, 2021 Updates:
The Points will be Translated to Dollar Format if Dollar Translation is Enabled.
Video Challenges Option for 5 or 7 Arcade Cabinets per game.

Face Off Value: 25 (Round 1)/50 (Round 2) Points
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Round 1 Value: 25 (Bonus Points/Quiz)/25 (Runner Up Goal) or 50 (Correct Answer Goal)
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Round 2 Value: 50 (Bonus Points/Quiz)/50 (Runner Up Goal) or 100 (Correct Answer Goal)
User Image User Image User Image
Fiber Optic Field Trip State Value (Encountered in Round 1, Question in Round 2's First Space): 100 Points
Value Note: Rounds 1 & 2 use a Score Attack System
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Mikey's World Game Board Spaces
1. Start
2. Bonus Points
3. Quiz
4. Video Challenge
5. Prizes
6. Video Puzzles
7. Enemy (NOTE: Known as the Lose a Turn Space)
8. Goal
9. Fiber Optic Field Trip
10. Time Bomb

Video Challenge Examples:
= Super Nintendo
1. U.N Squadron = 3,500 Points in Stage 1
2. King of Dragons = 10,000 Points in Stage 1
3. Knights of the Round = 2,000 Points in Stage 1
4. Gradius 3 = 2,500 Points in Stage 1
5. TMNT 4: Turtles in Time = 25 Points in Stage 1
6. ActRaiser: 1,500 Points in Fillmore Act 1
7. Legend of the Mystical Ninja: $60 in Stage 1
= TurboGrafx 16
1. Super Star Soldier = 15,000 Points in Stage 1
2. Final Soldier = 5,000 Points in Stage 1
3. Soldier Blade = 7,500 Points in Stage 1
4. Blazing Lasers = 5,000 Points in Stage 1
5. Pac Land = 4,000 Points in Stage 1
= Neo Geo
1. Magician Lord = 450 Points in Stage 1
2. Last Resort = 3,900 Points in Stage 1
3. Alpha Mission 2 = 5,400 Points in Stage 1
4. Ghost Pilots = 12,000 Points in Stage 1
5. Cyber Lip = 1,700 Points in Stage 1
6. Magical Drop 2 = 50 Balloons in Stage 1
7. Twinkle Star Sprites = 20,000 Points in Stage 1
= Nintendo
1. Battletoads = 17,000 Points in Stage 1
2. Star Solider = 5,000 Points in Stage 1
3. Mario Bros = 2,000 Points in Stage 1
4. Donkey Kong = 2,000 Points in Stage 1
5. Monster in my Pocket = 125 Points in Stage 1
= SEGA Genesis
1. Sonic the Hedgehog = 25 Rings in Green Hill Act 1
2. Sonic the Hedgehog 2 = 25 Rings in Emerald Hill Act 1
3. Flicky = 10,000 Points in Stage 1
4. Gray Lancer = 10,000 Points in Stage 1
5. Atomic Runner = 5,500 Points in Stage 1: Atomic Library
6. Marvel Land = 6,000 Points in Stage 1-1
= Arcade
1. Atomic Runner = 1,500 Points in Stage 1: Atomic Library
2. Pac Man = 1,600 Points in Stage 1
3. Space Invaders = 250 Points in Stage 1
4. Centipede = 2,000 Points in Stage 1
5. Donkey Kong = 1,000 Points in Stage 1: 25 Meters
NOTE: Videos Challenges are subject to change.

= Nick Arcade Configurations
S1-EP2 (Board: Time Portal/Toss Up: Brainstorm)
S1-EP11 (Board: Mikey's Neighborhood/Toss Up: Battle of the Bands)
S2-EP6 (Board: Volcano Jungle/Toss Up: Laser Surgeon)
S2-EP7 (Board: Volcano Jungle/Toss Up: Laser Surgeon)
S2-EP12 (Board: Camelittle/Toss Up: Meteoroids)
S2-EP14 (Board: Slurpy Gulch/Toss Up: Meteoroids)
S2-EP15 (Board: Slurpy Gulch/Toss Up: Meteoroids)
S2-EP17 (Board: Creepyville/Toss Up: Brainstorm)
S2-EP18 (Board: Creepyville/Toss Up: Brainstorm)
S2-EP22 (Board: Specific Ocean/Toss Up: Brainstorm)
S3-EP4 (Board: Volcano Jungle/Toss Up: Crater Rangers)
S3-EP6 (Board: Slurpy Gulch/Toss Up: Post Haste)
S3-EP14 (Board: Slurpy Gulch/Toss Up: Post Haste)
S3-EP17 (Board: Time Portal/Toss Up: Star Defenders)
S3-EP23 (Board: We Got'emall/Toss Up: Post Haste)
S4-EP13 (Board: Specific Ocean/Toss Up: Jet Jocks)

Video Zone Stage Examples & Prizes:
Note: All Items collected are worth $50 for each player, adding to a total of $450 overall for each player. There's 3 in each Stage & 1 Power Up. Each completed level awards a prize. The Video Zone is completed when all 9 Items, 3 per level are collected
1. ??? - Alien Moonbase: 3 Fusion Reactors (Power Up: Main Computer) = Prize: ???
2. ??? - Runaway Railcar: 3 Gold Coins (Power Up: Luck Stone) = Prize: ???
3. ??? - Wizard Level/Merlock Boss Fight: 3 Orbs (Power Up: Hourglass) = Prize: Trip to Universal Studios, Florida
Participation Prizes:
= Runner-Up
1.
2.

Bonus Cash Prizes:
= Set 1
Clearing Base Game: $250
Clearing Video Zone: $500
= Set 2
Clearing Base Game: $500
Clearing Video Zone: $1,000
Note: Both are regardless of the outcome when it comes to Special Games.

= Mikey Game Board Layouts Examples
[Key: S = Start, G = Goal, * = Points/Puzzles/Prizes/Quizzes/Video Challenges/Enemy, C = Cleared Space, M = Mikey]
1-1. Time Portal: Past
1-1 Enemy. Game Over Bully
* * * * S *
* * * * * *
* G * * * *
1-2. Time Portal: Future
1-2 Enemy. Game Over Bully
S * *
* * *
* * *
* * G
* * *
* * *

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User Image - Blocked by "Display Image" Settings. Click to show.
= Mikey's World Game Boards
1. Time Portal
2. Mikey's Neighborhood
3. Volcano Jungle
4. Camelittle
5. Slurpy Gulch
6. Creepyville
7. Specific Ocean
8. We've got'emalll

= Examples of Teams
1. Yellow: Elsa & Grant vs. Red: Anna & Rodney (Postponed Hiatus)
2. Yellow: Ai & Jeremy vs Red: Xia & Steven (Completed/Canceled)
Special Bonus: Cute Couples can let the Runner-Up Team enter the Video Zone too.

= NPC Hosts & Announcer same as Double Dare Revived

Note: I'll explain the rules for these OOC games later for those who are unfamiliar with Nick Arcade or the old rule sets that are used.
=============================  

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PostPosted: Mon Aug 02, 2021 10:09 am
OOC Game System (Sampler)
*Double Dare 2018 Reboot*
Page 1: Double Dare 7-7
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OOC Title: Double Dare 2018 Reboot Revived Game 1
Note: This will be for an Upcoming OOC Contest
OOC Rating: TV-G
Players Per Team: 2/3/4
Players Note: Double Dare 2018 can be 2, 3 or 4 Players on each Team.
Known Themed Episodes:
Double Dare at Super Bowl 53
Kids Choice Tournament
WWE Superstars Tournament
SpongeBob Tournament
Halloween Tournament
Holiday Tournament
Kenan & Kel Reunion
Double Scare (Halloween)
Homage to Classic Double Dare
Homage to Olympics
Homage to NBA

Question Lengths:
7 Question Tournament
15 Question Standard
21 Question Full
(The Last Question is the Obstacle Course after 6/10/14/20 Questions)

Toss-Up Value:
= The Toss-Up Values apply to both 2 or 4-Player Teams
50 (Round 1: Nickelodeon Version)/100 (Round 2: Nickelodeon Version)
100 (Round 1: Fox Version)/200 (Round 2: Fox Version)

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Round 1 Toss-Up Example: NA
Round 1 Value: 50/100 (Dare State)/200 (Double Dare & Challenge State)
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Round 2 Toss-Up Example: NA
Round 2 Value: 100/200 (Dare State)/400 (Double Dare & Challenge State)/600 (Triple Dare Challenge)
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Fiber Optic Field Trip State Value (Encountered in Round 1, Question in Round 2): 200/400 (Dare State)/800 (Double Dare & Challenge State)/1,200 & a Prize (Triple Dare Challenge)
Triple Dare Challenge & Prize in Fiber Optic Field Trip Example:
1. ??? - ??? = Prize: ???
Note: IC Prize Money & Prizes will be awarded to both teams no mater who finishes first in the OOC.
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Double Dare 2018 Reboot Obstacle Course Example Segments & Prizes:
1. ??? - 1-Ton Human Hamper Wheel = Prize: ???
2. ??? - The Tank = Prize: ???
3. ??? - Clogged = Prize: ???
4. ??? - Brick Wall Breakout = Prize: ???
5. ??? - Pick It = Prize: ???
6. ??? - Pop Lockin' = Prize: ???
7. ??? - Blue Plate Special (Pizza) = Prize: ???
8. ??? - Mt. Saint Double Dare = Prize: ???
Note: Tournament or Themed Games could also contain a $500 or $1,000 Cash Bonus per Obstacle Course Segment being completed & when all 8 Segments are complete that Cash Bonus Total is automatically increased to $5,000 or $10,000.

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2-Player Teams:
Same as Double Dare Revived
4-Player Teams:
TBA
Special Bonus: Cute Couples can let the Runner-Up Team run the Obstacle Course too.
= Obstacle Course Configurations Reboot
2018 Episodes:
Board Bombs vs. Team Over Your Head
Double Dads vs. Cali Rally
Football Fanatics vs. Bow-Tie Boys
Little Mythical Fish vs. The Shortstacks
Me, Lou & 2 vs. Beach Bums
Run Girrrl vs. The Explorers
Sisters on a Roll vs. Synergy Skaters
Dos Dames vs. Double Trouble
2019 Episodes:
Holiday Week Tournament Finale (Flawless Round 1)
Double Dare (2019) - Dos Dames vs. Double Trouble
WWE Superstars Week Game 2
WWE Superstars Week Game 3

= NPC Hosts & Announcer same as Double Dare Revived

Note: I'll explain the rules for these OOC games later for those who are unfamiliar with Double Dare's 2018 Reboot or the rule set that is used. The stage used for the OOC Guild game is a used a replica of the Liza Koshy era set from 2018's Double Dare Reboot.  
PostPosted: Mon Aug 02, 2021 10:10 am
OOC Game System (Sampler)
*Super Special Double Dare 1992*
Page 1: Double Dare 5-7
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Super Special Double Dare Set
OOC Title: Super Special Double Dare Revived Game 1
Note: This will be for an Upcoming OOC Contest
OOC Ratings: TV-Y, TV-G
Guest NPC Host in RP Event: Same as Double Dare Revived
Players Per Team: 2/4

Question Lengths:
7 Question Tournament
15 Question Standard
21 Question Full
(The Last Question is the Obstacle Course after 6/14/20 Questions)

Toss-Up Value: 20 (Round 1)/40 (Round 2) Points
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Round 1 Toss-Up Example: Toss 3 toppings on a pizza head and dump cheese gak
Round 1 Value: 10/20 (Dare State)/40 Points (Double Dare & Challenge State)
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Round 2 Toss-Up Example: Full the container with water past the line using a mophead
Round 2 Value: 20/40 (Dare State)/80 Points (Double Dare & Challenge State)
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Fiber Optic Field Trip State Value (Encountered in Round 1, Question in Round 2): 40/80 (Dare State)/160 Points (Double Dare & Challenge State)/240 & a Prize (Triple Dare Challenge)
Triple Dare Challenge & Prize in Fiber Optic Field Trip Example:
1. ??? - ??? = Prize: ???
Value Note: No matter how the game ends, there is a minimum score earning of 50 for 2-Player teams. So if a 2-Player team's score is under 50, their score will be brought up to 50 automatically.
Note: IC Prize Money & Prizes will be awarded to both teams no mater who finishes first in the PSA.
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1992 Super Special Obstacle Course Example Segments, Cash & Prizes:
1. ??? - Gum Drop = Prize: $25 & ???
2. ??? - Suspension Bridge = Prize: $25 & ???
3. ??? - In One Ear = Prize: $50 & ???
4. ??? - Burrito Surprise = Prize: $50 & ???
5. ??? - Oil Change = Prize: $100 & ???
6. ??? - Sundae Slide = Prize: $100 & ???
7. ??? - Drum Roll = Prize: $100 & ???
8. ??? - Garbage Truck = Prize: $250 & ???
Participation Prizes:
= Runner-Up
1.
2.
3.
= Every Contestant
1.
2.
3.
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= Teams
Same as Double Dare Revived
Special Bonus: Cute Couples can let the Runner-Up Team run the Obstacle Course too.
= Obstacle Course Configurations 1992: Super Special
NBA All-Star (1 Second Bonus)

Note: I'll explain the rules for these PSA games later for those who are unfamiliar with Super Special Double Dare or the old rule sets that are used. The stage used for the OOC Guild game is a used a replica of the Mark Summers era set from 1992's Super Special Double Dare.  

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PostPosted: Mon Aug 02, 2021 10:13 am
OOC Game System (Sampler)
*Wheel of Fortune Daytime 1-2*
Page 1 1-1
=============================


=============================
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User Image
OOC Title: WOF Daytime Revived Game 1
Note: This will be for an Upcoming OOC Contest
OOC Rating: TV-G
Players: 3
Players Note: WOF Daytime can also be played with teams via Couples Week.
Unlock Status: Ongoing

Expanded Introduction:
Returning to Daytime from the 1980s after over 30 years of its absence, its America's Game!
Wheel of Fortune!
= Intros
From Daytime long ago, its the world's most watched game show! The famous wheel is spinning your way with lots of cash & an assortment of fabulous and exciting prizes!

From Daytime long ago, one of the world's most loved game show! The famous wheel is spinning your way with lots of cash & an assortment of stupendous prizes!

From Daytime long ago, the famous wheel is spinning, spinning, spinning, and the players will be winning, winning, winning because there's lots of cash & fabulous prizes just waiting to be won this morning!

Celebrating its return to Daytime is the world's most popular game show! Filled with fun, glamor, excitement & surprises!

From Daytime long ago, its America's Game! A show that you & your whole family & friends can enjoy! Filled with fun, glamor, excitement & surprises!

Look at this studio, filled with glamorous prizes, exciting & fabulous merchandise, including... [insert prizes here]. Over [Insert overall value here] just waiting to be won on Wheel of Fortune Daytime!

Game Lengths:
3 Round (Short Game)
4 Round (Standard Game)
5 Round (Extended Game)
Note: Round 4 in the Short 3 Round Game, Round 5 in the Standard 4 Round Game & Round 6 of the Extended 5 Round Game are Speed Up Rounds. Its worth noting that in the television show is that if there's enough time remaining, then extra rounds would be permitted.

Jackpot Round Values:
$5,000 (Nighttime)
$1,000 (Daytime)

Toss Up Value (Optional):
= Nighttime
$1,000 & $2,000 (Pre-Game)
$3,000 or Triple (Round 4)

Bonus Round Wedges:
= Nighttime
$1 Million Dollars

Free Wedges:
Free Play Wedge
Free Play Token
or
Free Play

Showroom Prizes (Optional):
Between Rounds

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Puzzle Board Spaces
= Classic Configuration: Super Nintendo/SEGA Genesis
Row 1: 13 Spaces
Row 2: 13 Spaces
Row 3: 13 Spaces
Row 4: 13 Spaces
= Classic Configuration: NES/SEGA CD/PS1/PS2/PS3/PS4
Row 1: 12 Spaces
Row 2: 13 Spaces
Row 3: 13 Spaces
Row 4: 12 Spaces
= Unlimited Configuration
Row 1-4: Unknown

Wheel Configurations:
Classic Nighttime (1996) = $500 Minimum Earnings
Modern Nighttime (2013-Present)/Custom Daytime [What-If 2018] = $1,000 Minimum Earnings

Classic Format:
= Daytime Revived 1-2: Toss-Up Disabled
Opening
Co-Host Entrance
Player Interviews
Round 1 (Jackpot)
Showroom Shopping
Break Time
Round 2 (Mystery)
Showroom Shopping
Break Time
Round 3 (Express)
Showroom Shopping
Break Time
Round 4 (Prize Puzzle)
Showroom Shopping
Break Time
Round 5 (Speed Up)
Showroom Shopping
Bonus Round
Break Time
Post-Game Chat
Ending & Credits
= Daytime Revived 2-2: Toss-Up Enabled
Opening
$500 Toss-Up
Player Interviews
$1,000 Toss-Up
Round 1 (Jackpot)
Showroom Shopping
Break Time
Round 2 (Mystery)
Showroom Shopping
Break Time
Round 3 (Express)
Showroom Shopping
Break Time
$1,500 or Triple Toss-Up
Round 4 (Prize Puzzle)
Showroom Shopping
Break Time
Round 5 (Speed Up)
Showroom Shopping
Bonus Round
Break Time
Post-Game Chat
Ending & Credits
Note: In the television show, until the Showroom Shopping was removed from Nighttime in 1987 & Daytime in 1989, breaks frequently occur mid-round.

= Nighttime
Bonus Wheel Prize Cards:
$25,000
$30,000
$35,000
$45,000
$50,000
$100,000 or One Million (When Unlocked)
Double Winnings
other Random Prizes

*Modern Daytime Wheel Configuration*
Note: See page 19 for other Daytime Wheel Configurations
Minimum Score: $1,000
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= Round 1: Jackpot Round Wheel Spaces
Bankrupt
$1,000
$250/Wild Card
$400
$300/Jackpot
$600
$500
$350/Gift Certificate
$450
$600/One Million/Bankrupt
$600
$300
$250
$600
Bankrupt
$400/Double Play
$300/Free Play/Free Spin
$250
Lose a Turn
$600
$500/Surprise
$300
$550
$400

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= Round 2: Mystery Round Wheel Spaces
Bankrupt
$2,500
$250/Wild Card
$400
$300
$600/Mystery $1,000 (Contains $10,000 or Bankrupt)
$500
$350/Gift Certificate
$450
$600/One Million/Bankrupt
$600
$300
$250/Half Car
$600
Bankrupt
$400/Double Play
$300/Free Play/Free Spin
$250/Mystery $1,000 (Contains $10,000 or Bankrupt)
Lose a Turn
$600/Prize
$500/Surprise
$300
$550/Half Car
$400


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= Round 3: Express Round Wheel Spaces
Bankrupt
$3,500
$250/Wild Card
$400
$300/$1,000 Express
$600
$500
$350/Gift Certificate
$450
$600/One Million/Bankrupt
$600
$300
$250/Half Car
$600
Bankrupt
$400/Double Play
$300/Free Play/Free Spin
$250
Lose a Turn
$600/Prize
$500/Surprise
$300
$550/Half Car
$400

= Round 4: Prize Puzzle Wheel Spaces
Bankrupt
$5,000
$250/Wild Card
$400
$300
$600
$500
$350/Gift Certificate
$450
$600/One Million/Bankrupt
$600
$300
$250
$600
Bankrupt
$400/Double Play
$300/Free Play/Free Spin
$250
Lose a Turn
$600
$500/Surprise
$300
$550
$400

= Round 5: Speed Up Round Wheel Spaces
Bankrupt
$5,000
$250
$400
$300
$600
$500
$350
$450
$600
$600
$300
$250
$600
Bankrupt
$400
$300/Free Play/Free Spin
$250
Lose a Turn
$600
$500
$300
$550
$400
Note: During the Final Spin in the Speed Up Rounds, each correct letter is worth $1,000 plus whatever the wheel landed on while vowels are worth nothing.

= Bonus Round: Wheel Spaces
***
America's
*
Game
**
Spin
&
Win

Translation Spaces for Bonus Wheel:
*
*
*
A
M
E
R
I
C
A
'
S
*
G
A
M
E
*
*
S
P
I
N
&
W
I
N
Note: Each space on the Bonus Wheel contains a Prize Card.

SEGA Genesis/Super Nintendo 1992 Set
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User Image
= Podium Examples (3-Player Single Game: Standard Game)
Red, Yellow, Blue
1. Red: Xia vs. Yellow: Sinclair vs Blue: Ai (Canceled)
1-2. Red: Ingus vs Yellow: Anna vs Blue: Elsa (Postponed)
1-3.
= Podiums (3-Player Pairing Game: Couples Week)
???

NOTE: WOF is sometimes known for having a Theme for each week. One example would be European Getaway Week.

= NPC Hosts & Announcer same TBA

Note: I'll explain the rules for this OOC game later for those who are unfamiliar with Wheel of Fortune Daytime or the rule set that is used from 1982-1991.

RNGs
Wheel Spaces: 1-24
Bonus Wheel Spaces: 1-27  
PostPosted: Mon Aug 02, 2021 10:14 am
OOC Game System (Sampler)
*Instructions 1-1: Double Dare*
Page 1
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= Double Dare 1986/Super Sloppy Double Dare 1987-1989/Family Double Dare 1988-1992/Super Special Double Dare 1992/Double Dare 2000/Double Dare 2018 Reboot
History:
Double Dare first aired on October 6, 1986, as its first game show. The series saw many adjustments in scheduling and titling throughout its run. Almost immediately after its debut, Double Dare had more than tripled viewership for Nickelodeon's afternoon lineup, becoming the most-watched original daily program on cable television.

A continuation for syndication premiered on February 22, 1988, later revamped as Super Sloppy Double Dare on January 22, 1989. The program also had a short run on Fox as Family Double Dare, airing from April 3 to July 23, 1988. Nickelodeon continued Family Double Dare, premiering a new version on October 6, 1990. The original series ended on February 6, 1993.

Gameplay:
The Game is played with 2 or 4 Players on each team. The Host asks a question to the Team in control of the current Round. If that team doesn't know the answer or think the other team has no clue, they can Dare them to answer it for Double the amount. But likewise, the other team can Double Dare the Controlling Team back for 4x the amount. At which point the team must answer the question or take a Psychical Challenge. The team with the highest score after 2 Rounds would advance to the obstacle course for a shot at winning 8 prizes & each prize would be awarded with the completion of an obstacle course segment by obtaining a flag and passing it.
2. Obstacle Course
The team who banks the most money at the end of 2 rounds, proceeds to the Obstacle Course in which the team must go through & complete each of the 8 Obstacles by obtaining a flag then passing to the player's team mate. Each Obstacle upon completion awards a single prize with the grand prize being awarded upon completing the 8th & final segment of the Obstacle Course

Fandom Questions:
= Fiber Optic Field Trip
From YDKJ Vol. 1, Vol. 2, Sports & Movies' Full 21 Question Games, a random person is called from out of the phone book or picture book and asked to come up with a trivia question. Fiber Optic Field Trips are initiated during the first half of the game, and the trivia question hosted by the special guest is the first question of the second half. Sometimes, the conversation between the host and the guest lasts a very long time. Fiber Optic Field Trips could lead to a Triple Dare Challenge.

= Guest Host/Special Guest Question
Someone else hosts and gives a question

= It's The Put The Choices Into Order Then Buzz In And See If You Are Right Question (Scrapped)
The host gives items in a sequence but only one of them is missing & the team must fill in the blank by providing an answer that completes the sequence. Answering correctly awards the controlling team a cash bonus to the score, however, the extra money is not increased when the question is Dared or Double Dared.

= Classic Questions
The host asks a question that's from the Double Dare Vault from one of the following years: 1986, 1987, 1988, 1989, 1990, 1992, 1993, 2000, 2018 or 2019.  

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PostPosted: Mon Aug 02, 2021 11:14 am
OOC Game System (Sampler)
*Instructions 2: Jeopardy
Page 1
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= Jeopardy
Gameplay:
The game is played with 3 players as they attempt to solve Clues by providing the Answers to each Clue in the form of a question. The only hint the players are given is a description of what the clue contains in accordance to the clue's subject. After selecting a clue, if a player wants it, then that player must wait before the clue is fully read before ringing in. After ringing in, the player must provide the answer in the form of a question otherwise the answer will not be accepted. If the answer in the form of a question is correct, then money is awarded to that player's score based on the value of the clue. However, if the player is wrong, then the value of the clue is detected from the player's score & that player is locked out of the clue. The player who answers a clue correctly gets to select the next clue. The player with the highest score after 2 Rounds including the Final Jeopardy rounds (if the player has at least 1 point in his or her score to do so), wins.

As for the player who finishes second, that player receives $2,000 on May 16, 2002 to August 13, 2021 along with a second place prize from 1984 to 2001 while the player who finishes third receives $1,000 on May 16, 2002 to August 13, 2021 along with a third place prize from 1984 to 2001.

In the Television show, the last time vacation packages and merchandise was featured as consolation prizes was on May 15, 2002 while the last time $1,000 for third place & $2,000 for second place would be on August 13, 2021.

Jeopardy Round:
Clues range from 100 to 500 from 1984-2001 or 200 to 1,000 starting on November 26, 2001 to Current in this round.
Double Jeopardy Round:
Clue range from 200 to 1,000 from 1984-2001 or from 1,200 to 2,000 on November 26, 2001 to Current in this round.
Daily Doubles:
With 1 hidden in the Jeopardy Round & 2 hidden in the Double Jeopardy Round, these special clues are called Daily Doubles. If a player is lucky enough to uncover these special clues, then that player can wager his or her score to double or subtract any or all earnings. With the minimum wager of 5 and a maximum wager of the player's score if its 500-1,000 back in 1984-2001 & 1,000-2,000 in 2001 or greater. If the player is under 500-1,000 in the Jeopardy Round or 1,000-2,000 in the Double Jeopardy Round then the player can wager up to 500-1,000 or 1,000-2,000.
Final Jeopardy:
All players must have at least 1 point in their score to take part in the final round. During Final Jeopardy, a clue's subject is shown, at which point, all players must make their wager. Unlike the Daily Doubles, a player can wager none, any or all earnings. Once the wager is made, the clue is shown and the players must write down their response in the form of a question. After their response is shown, the amount of his or her wager is shown, then the player's final score increases if the player is correct or decreases if the player is wrong. A player who's score is under 1 (such as 0 or in the negative scores) can't take part in the Final Round.
Tiebreaker:
In the event that Final Jeopardy ends with two players in a tied score state, the game proceeded to Sudden Death between the two players. Like Final Jeopardy, a clue's subject is shown. After the clue shown, one of the players who are in a tied state will need to ring in to prove the answer in the form of a question. The first player to do so, wins the game.  
PostPosted: Mon Aug 02, 2021 11:16 am
OOC Game System (Sampler)
*Jeopardy Daytime*
Page 1
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=============================
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OOC Title: Jeopardy Daytime Revived Game 1
Note: This will be for an Upcoming OOC Contest
OOC Rating: TV-G
Players: 3

Expanded Introduction:
Returning to Daytime with the beloved Grid Set from 1991-1996 or the Sushi Bar Set from 1996-2002 after over 45 years of its absence, this is Jeopardy!
Now entering are today's players....

[Player Introduction Graphic]
*********
Insert Name
*********

Extended Closing:

Dedicated to
Alex Trebek
Forever in our Hearts
Always our Inspiration

Lengths:
4 Subjects, 3 Clues (Quick Game)
6 Subjects, 5 Clues (Standard Game)

Clue Values:
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= Round 1: Jeopardy Round (Quick)
100/200/300
or
200/400/600
= Round 1: Jeopardy Round (Standard)
100/200/300/400/500 (Classic)
or
200/400/600/800/1,000 (Modern)

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= Round 2: Double Jeopardy Round (Quick)
200/400/600 (Classic)
or
1,200/1,400/1,600 (Modern)
= Round 2: Double Jeopardy Round (Standard)
200/400/600/800/1,000 (Classic)
or
1,200/1,400/1,600/1,800/2,000 (Modern)

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= Round 3: Final Jeopardy Round
Minimum Wager: $0
Max Wager: Any or all of the Player's Score

Consolations:
$1,000 for 3rd Place/$2,000 for 2nd Place
Vacation Packages/Merchandise
Both

Daily Double Values:
Minimum Wager: $5
Max Wager: Any or all of the Player's Score above 500/1,000 or 1,000/2,000 or the max clue value if the Player's Score is under 500/1,000 or 1,000/2,000

Grid Set:
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Sushi Bar Set:
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= Grid Podiums
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= Sushi Bar Podiums
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= Podiums (3-Player Single Game: Standard Game)

= NPC Hosts & Announcer same

Note: I'll explain the rules for this OOC game later for those who are unfamiliar with Jeopardy or the rule set that is used from 1984-2001. The Sets used are a recreation of the Grid from 1991 to 1996 & Sushi Bar from 1997 to 2000, Classic Scoring Table from 1984 to 2000. Other Scoring Tables will be shown.  

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PostPosted: Mon Aug 02, 2021 11:17 am
OOC Game System (Sampler)
*Wheel of Fortune Daytime 1-2*
Page 1: Other Wheel Configurations Part 1
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*Classic 1996+Modern Wheel Configuration*
Minimum Score: $500
Note: The Jackpot, Wild Card, Half Car, Gift Certificate, Prize, One Million, Mystery, Surprise, Prize & One Million Dollars Wedges make an appearance.
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= Round 1: Jackpot Round Wheel Spaces
Bankrupt
$1,000
$900/Wild Card
$300
$250/Jackpot
$900
$250
$400/Gift Certificate
$550
$250/One Million Dollars/Bankrupt
$500
$300
$600
$250
Bankrupt
$600/Double Play
$300/Free Play/Free Spin
$700
Lose a Turn
$450
$350/Surprise
$800
$250
$400

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= Round 2: Mystery Round Wheel Spaces
Bankrupt
$2,500
$900/Wild Card
$300
$250
$900/Mystery $1,000 (Contains $10,000 or Bankrupt)
$250
$400/Gift Certificate
$550
$250/One Million Dollars/Bankrupt
$500
$300
$600/Half Car
$250
Bankrupt
$600/Double Play
$300/Free Play/Free Spin
$700/Mystery $1,000 (Contains $10,000 or Bankrupt)
Lose a Turn
$450
$350/Prize/Surprise
$800
$250/Half Car
$400

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= Round 3: Express Round Wheel Spaces
Bankrupt
$3,500
$900/Wild Card
$300
$250/$1,000 Express
$900
$250
$400/Gift Certificate
$550
$250/One Million Dollars
$500
$300
$600/Half Car
$250
Bankrupt
$600/Double Play
$300/Free Play/Free Spin
$700
Lose a Turn
$450
$350/Prize/Surprise
$800
$250/Half Car
$400

= Round 4: Prize Puzzle Wheel Spaces
Bankrupt
$5,000
$900/Wild Card
$300
$250
$900
$250
$400/Gift Certificate
$550
$250/One Million Dollars/Bankrupt
$500
$300
$600/Half Car
$250
Bankrupt
$600/Double Play
$300/Free Play/Free Spin
$700
Lose a Turn
$450
$350/Prize/Surprise
$800
$250/Half Car
$400

= Round 5: Speed Up Round Wheel Spaces
Bankrupt
$5,000
$900
$300
$250
$900
$250
$400
$550
$250
$500
$300
$600
$250
Bankrupt
$600
$300/Free Play/Free Spin
$700
Lose a Turn
$450
$350
$800
$250
$400
Note: During the Final Spin in the Speed Up Rounds, each correct letter is worth $1,000 plus whatever the wheel landed on while vowels are worth nothing.

*Modern Wheel Configuration*
Minimum Score: $1,000
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= Round 1: Jackpot Round Wheel Spaces
Bankrupt
$1,000
Wild Card/$500
$900
$700/Jackpot
$600
$650
$500/Gift Certificate
$700
$600/One Million/Bankrupt
$600
$550
$500
$900
Bankrupt
$650/Double Play
Free Play/Free Spin
$700
Lose a Turn
$800
$500/Prize/Surprise
$650
$500
$900

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= Round 2: Mystery Round Wheel Spaces
Bankrupt
$2,500
Wild Card/$500
$900
$700
$600/Mystery $1,000 (Contains $10,000 or Bankrupt)
$650
$500/Gift Certificate
$700
$600/One Million/Bankrupt
$600
$550
$500/Half Car
$900
Bankrupt
$650/Double Play
Free Play/Free Spin
$700/Mystery $1,000 (Contains $10,000 or Bankrupt)
Lose a Turn
$800
$500/Prize/Surprise
$650
$500/Half Car
$900

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= Round 3: Express Round Wheel Spaces
Bankrupt
$3,500
Wild Card/$500
$900
$1,000 Express
$600
$650
$500/Gift Certificate
$700
$600/One Million/Bankrupt
$600
$550
$500/Half Car
$900
Bankrupt
$650/Double Play
Free Play/Free Spin
$700
Lose a Turn
$800
$500/Prize/Surprise
$650
$500/Half Car
$900

= Round 4: Prize Puzzle Wheel Spaces
Bankrupt
$5,000
Wild Card/$500
$900
$700
$600
$650
$500/Gift Certificate
$700
$600/One Million/Bankrupt
$600
$550
$500/Half Car
$900
Bankrupt
$650/Double Play
Free Play/Free Spin
$700
Lose a Turn
$800
$500/Prize/Surprise
$650
$500/Half Car
$900

= Round 5: Speed Up Round Wheel Spaces
Bankrupt
$5,000
$500
$900
$700
$600
$650
$500
$700
$500
$600
$550
$500
$900
Bankrupt
$650
Free Play/Free Spin
$700
Lose a Turn
$800
$500
$650
$500
$900
Note: During the Final Spin in the Speed Up Rounds, each correct letter is worth $1,000 plus whatever the wheel landed on while vowels are worth nothing.  
PostPosted: Mon Aug 02, 2021 11:24 am
OOC Game System (Sampler)
*Instructions 3: Wheel of Fortune*
Page 1
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= Wheel of Fortune Daytime 1-2
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1. Toss Up Rounds (Optional)
When enabled, letters are revealed randomly on the board until a player rings in and solves the puzzle. If the player gets the solution is wrong, that player can't ring in again for the remainder of the puzzle, but if the solution is correct, the Toss Up ends and money is awarded to the player. The Toss Up Rounds normally consist of $1,000, $2,000 & $3,000 in when they were first introduced in 2001. But in 2019, The $3,000 Toss Up was succeeded by a Triple Toss Up where 3 Toss Up Puzzles are played in one category & each one is worth $2,000 each. The $1,000 & $2,000 Toss Ups are played before the start of Round 1 while the $3,000 & later Triple Toss Up is played before the start of Round 4.
Daytime has $500, $1,000, $2,000 or Triple ($1,000).

2. Wheel Daytime Gameplay
The Game is played with 3 Players as they take turns solving a missing letter puzzle. The only hint that's given is a backround of what the puzzle contains (such as a person, place or thing and so on.) When its a player's turn they have 3 options: Spin the Wheel, Buy a Vowel or Solve the Puzzle.

After spinning the wheel, it'll land on a space with a value on it, showing how much each letter is worth. The player then guesses a letter and if any are present, they will be shown and money is awarded for each one then the player gets another turn. However, if a letter is not present, that player's turn ends and gameplay proceeds to the next player.

Because of how common vowels are in puzzles, they CAN'T be spun to be revealed, the player needs to buy them, each vowel costs $250 from the current round's earnings & a player can't buy a vowel until they guess at least one consonant successfully & it must be enough to reach the $250 cost, if a player attempts to buy a vowel and again, none are present, that player's turn ends.

If the player know what's on the board and think that the player has earned enough money to end the round, they can solve the puzzle. If the solution is wrong, that player loses his or her turn. But if the solution is correct, the round ends & all the money along with prize wedges' totals obtained in the round goes into that player's total earnings which determine who becomes champion and advances to the Bonus Round once all 5 Rounds are played. One thing to note is no matter how much money the player ends with, there is a minimum round earnings of $1,000 for the winner of the round. So if a player finishes a round and is under $1,000 after solving the puzzle, that player's score will be brought up to $1,000.

It's also worth noting that some puzzles may contain a bonus cash prize for identifying the source of the description (I think it was a $500 Bonus for Classic & $3,000 Bonus for Modern).

Between Rounds, the player who finishes the round can then browse the showroom & spend their earnings on Prizes in between rounds in a shopping segment. The remaining amount of money that player has can be placed on his/her Account Score or Gift certificate.

Update 2-18-2021:
In the Television Show, there is a used letter board that the viewers can't see but the players can see it. A Player needs to be careful NOT to reuse and letters that's been chosen otherwise that player will lose his or her turn.

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3. Speed Up Round
When the Speed Up Round arrives, it means that the remainder of the game is short on time. So the host gives the wheel a Final Spin in which the player must guess a letter then solve it. If a player is unable to solve the puzzle after guessing a letter during the Speed Up Round, then that player loses a turn. Vowels are worth nothing & Consonants are worth $1,000 plus whatever the wheel lands on (Example: if the wheel lands on $500 in the Speed Up Round, then each Consonants are worth $1,500).

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4. Bonus Round
[WHEEL Envelopes: 1989-2001]
[Bonus Wheel: 2001-Present]
The champion who banks the most money at the end of the game advances to the Bonus Round where they can choose one of three backgrounds for the Bonus Puzzle, then spin the bonus wheel to select a prize envelope as of current. From 1989 to 2001, the player would select one of 5 prize envelopes from the W-H-E-E-L Stand.
While from 2001 to Current, the player would spin a bonus wheel. The $2,500 & $100,000 Envelopes are marked Red while the $5,000 & One Million Dollars Envelopes are marked Green for either Daytime or Nighttime Editions

The player is then shown the puzzle where the letters R-S-T-L-N-E are revealed and must choose 3 more consonants & 1 vowel, then try to figure out what it is. The prize envelope would then be opened after the round, win or lose, to show what the prize was. If the player wins the Bonus Round then that prize's value is added to the player's champion status. If a player managed to pick up the Wild Card in the main game and reach the bonus round with it, that player can use the Wild Card to select 1 extra consonant.

5. Showroom Round
In between rounds, the player who solves the puzzle can then spend his or her earnings for the current round on the prizes that are featured in the showroom. When a player is done browsing the showroom or has few remaining earnings post round, that player can choose to place the remainder of his or her round earnings on an an account score which is shown above the player’s score or on a gift certificate. When a player's money is placed on the account score, that money is carried over to the next round at the risk of being lost to bankrupt. In the television show, the winnings can also be placed on a gift certificate if the player should the player have not enough remaining money since almost every contestant did chose to place the remaining money on a gift certificate. This Shopping Segment lasted until 1989 during the show's Daytime Run & until 1987 during the show's Nighttime Run.


= Wheel of Fortune Daytime 2-2
About the Wedges:
*Daytime Jackpot*
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*Nighttime Jackpot*
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1. Jackpot
[Daytime Jackpot Version 1: 1986-1988]
[Nighttime Jackpot: 1996-2013 Retired]
When the player lands on the Jackpot Wedge then guesses a letter correctly, that player can solve puzzle right away in the same turn & win the money that is contained in the Jackpot (Default Jackpot: $5,000 or sometimes $10,000). The Jackpot grows with each value the wheel lands on with every spin & a letter is guessed correctly.
= Jackpot Daytime Version 2
The Daytime's Progressive Version has the Jackpot set at $1,000 by Default or $2,000 and it works the same way as the Nighttime Version.

*Nighttime Mystery*
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*Daytime Mystery*
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2. Mystery ($1,000/$10,000 Nighttime, $500/$5,000 Daytime)
[2002-Current]
Either contains one of two things when landed on & after the player guesses a letter correctly. One Mystery Wedge contains the $10,000 Prize and the other contains a Bankrupt. After the player guesses a letter correctly, the player can take the $1,000 per letter or Flip the Mystery Wedge to see if it contains the $10,000 or if it contains a Bankrupt. If the Mystery Wedge contains the $10,000, that prize is added to the player's inventory, then the player must then solve the puzzle without landing on bankrupt to win the $10,000. The remaining Mystery Wedge on the wheel then becomes a $1,000 space once a Mystery Wedge is flipped over, $10,000 or bankrupt. The $10,000 Wedge is lost if a player lands on bankrupt. The Daytime Version of The Mystery Round operates the same way but the 2 Mystery Wedges are $500 where one contains $5,000 and the other contains a Bankrupt.

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3-1. Free Play
Once landed on, the player can take any action without losing a turn under this effect. Consonants are worth $500 in the Nighttime Edition or $250 in the Daytime Edition while vowels are worth nothing since they don't cost $250 under this wedge. If a player guesses a letter that's not present or gets the solution wrong under the Free Play Wedge, that player doesn't lose a turn. However, after the player makes his or her move under the Free Play Wedge, that player’s next move during his or her turn will count.
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3-2. Free Spin (Wedge Version: 1975-1989/Token Version: 1989-2009)
Once landed on, the player is given a Free Spin Token. At the end of a player's turn when gameplay would normally proceed to the next player, if a player has a Free Spin Token, the player can use it and get his or her turn back. Sometimes, the player would need to guess a letter correctly to obtain the Free Spin Token.

*Express Daytime*
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*Express Nighttime*
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4. Express ($1,000 Nighttime/$500 Daytime)
The player can choose to take the $1,000/$500 per letter or enter Express Mode. When in Express Mode, the player can keep guessing letters until that player is able to solve it. Correct Letters are worth $1,000/$500 & Vowels cost $250. However, if the player guesses a letter or vowel that's not present, its a Bankrupt.

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5. Lose a Turn
Ends a Player's Turn. Cash & Prizes Wedges are not effected. However, if the Double Play is active when the player lands on it, the Double Play is lost.

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6. Bankrupt
Ends a Player's Turn, but unlike Lose a Turn, any money & wedges that are obtained from the current round are also lost. However, any money that's banked from previous rounds are not effected along with the showroom prizes because once a player buys a showroom prize between a round, that prize is the player's to keep.

*Nighttime: One Million Dollars Space*
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*Daytime: $5,000 Bonus Space*
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7. Bonus Prize (Nighttime: One Million Dollars/Daytime: $5,000)
Obtained after the player guesses a letter correctly. On this condition, the player must then solve the puzzle, advance to the Bonus Round with this Wedge in the player's inventory without landing on Bankrupt, land on the One Million Dollar/$5,000 Prize Card & Solve the bonus puzzle to win the One Million Dollars/$5,000.

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8. Half Car [2011-2019: Retired]
Obtained after the player guesses a letter correctly, if the player has 2 of these in the player's inventory then solves the puzzle without landing on bankrupt, then the player wins the car & its value is added to the player's score after the player browses through the showroom. The Half Car tags are lost if the player lands of bankrupt.

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9. Gift Certificate
Obtained after the player guesses a letter correctly, if the player solves the puzzle while this wedge is in the player's inventory & without landing on bankrupt, then the player wins the Gift Certificate & its value is added to the player's score after the player browses through the showroom. The Gift Certificate tag is lost if the player lands on bankrupt.

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10. Featured Prize/Surprise
[Surprise Nighttime Run: 1992-1998]
[Daytime Version Prize: 1989-1991]
Obtained after the player guesses a letter correctly, if the player solves the puzzle while this wedge is in the player's inventory without landing on bankrupt, then the player wins the Featured Prize or Surprise & its value is added to the player's score after the player browses through showroom. The Surprise is revealed when the player solves the puzzle. The Featured Prize/Surprise wedge is lost if the player lands on bankrupt.

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11. Wild Card
Obtained after the player guesses a letter correctly, the player can use the Wild Card to guess an additional letter worth the same spin amount the wheel landed on or choose to save it for the Bonus Round where the player can guess 1 extra consonant, if that player becomes champion without landing on bankrupt. The Wild Card tag is lost if the player lands on bankrupt.

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12. Double Play (Nighttime Run: 1995-1996)
When enabled, the player obtains this after guessing a letter correctly. When the Double Pay used, after the wheel is spun, whatever the wheel lands on will be doubled. If a player lands on a prize or any pickups, its returned to the player. The Double Play is lost when a player lands on Bankrupt, Lose a Turn or guesses a letter that's not in the puzzle.

*Nighttime Round Values*
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*Daytime Revived Round Values*
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13. Cash
After a player lands on this, that constant will be worth that much. Big Money Cash are worth $1,000, $2,500, $3,500 & $5,000

*Nighttime: $10,000 Crash Prize Space*
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*Daytime: $5,000 Cash Prize Space*
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14. Cash Prize [1994-2008: Retired]
Obtained after the player guesses a letter correctly, if the player solves the puzzle while this wedge is in the player's inventory & without landing on bankrupt, then the player wins the Cash Prize & its value is added to the player's score after the player browses through the showroom. The Cash Prize Wedge is lost if the player lands on bankrupt. The Nighttime Edition had a $10,000 Cash Prize Space while the Daytime Edition would have a $5,000 Space. By Season 26 of Wheel of Fortune's Nighttime Edition in 2008, the $10,000 Space is succeeded by the One Million Dollar Bonus Space.  

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PostPosted: Mon Aug 02, 2021 11:26 am
System: Nick Arcade Prizes (Sampler)
*OOC Games: Video Zone Examples*
Note: Some Prizes are subject to change. Each item collected in a level is worth $50 & Completing Level 3 awards a $500 Bonus as well as the Grand Prize.
Page 13
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= Runner-Up
1.
2.
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= Mainland Items for Video Zone 1:
1. PlayStation Gift Cards
2. Kids WB Launch DVD Complete Collection (Sylvester & Tweety Mysteries, Earthworm Jim, Freakazoid, Animaniacs & Pinky and the Brain)
3. Trip to Universal Studios, Florida
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= Mainland Items for Video Zone 2:
1.
2.
3. Packard Bell Windows Computer [Windows 98]
User Image - Blocked by "Display Image" Settings. Click to show.
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