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Fairy Tail: Crisis Core [Open & Forever Accepting]

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A New Generation of wizards have rose up and joined to face off the forces of evil. However that evil might be some of their own kind 

Tags: Fairy Tail, RolePlay, Anime, Heroes, Villains 

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Eighth Diviner
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PostPosted: Sat Sep 30, 2017 10:48 pm
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Custom Spells are spells for Fairy Tail: Crisis Core. With these spells, members can be creative with their skills for their characters and keep themselves original.

Below is the code to apply for your custom spells, get creative!

[size=16][align=center][b]Name Of Spell[/b][/align][/size]

[color=white]XX[/color][size=18]。。。[/size][size=14][b][PARENT MAGIC][/b][/size]
[color=white]XXXXX[/color][size=11][Name of magic this spell belongs to][/size]

[color=white]XX[/color][size=18]。。。[/size][size=14][b][SPELL TYPE][/b][/size]
[color=white]XXXXX[/color][size=11][Offensive, Defensive, Supportive][/size]

[color=white]XX[/color][size=18]。。。[/size][size=14][b][SPELL RANK/CLASS][/b][/size]
[color=white]XXXXX[/color][size=11][S, A, B, C][/size]

[color=white]XX[/color][size=18]。。。[/size][size=14][b][SPELL DESCRIPTION][/b][/size]
[color=white]XXXXX[/color][size=11][Overview of what the Spell does][/size]

[color=white]XX[/color][size=18]。。。[/size][size=14][b][SPECIAL RULES/REQUIREMENTS][/b][/size]
[color=white]XXXXX[/color][size=11][List the Rules]

[b].../1...[/b] [Add as many as necessary]
[b].../2...[/b]
[b].../3...[/b]
[b].../4...[/b]
[b].../5...[/b] [/size]

[color=white]XX[/color][size=18]。。。[/size][size=14][b][BENEFITS][/b][/size]
[color=white]XXXXX[/color][size=11][List the Benefits]

[b].../1...[/b] [Add as many as necessary]
[b].../2...[/b]
[b].../3...[/b]
[b].../4...[/b]
[b].../5...[/b] [/size]

[color=white]XX[/color][size=18]。。。[/size][size=14][b][LIMITATIONS/DRAWBACKS][/b][/size]
[color=white]XXXXX[/color][size=11][Lists the Limitations and/or Drawbacks]

[b].../1...[/b] [Add as many as necessary]
[b].../2...[/b]
[b].../3...[/b]
[b].../4...[/b]
[b].../5...[/b] [/size]


When completed with your application, Quote Eighth Diviner for a faster review!

[quote="Eighth Diviner"][/quote]
 
PostPosted: Tue Sep 04, 2018 6:32 pm
God Slayer's Secret Art: Starlight Cannon


XX。。。[PARENT MAGIC]
XXXXXStellar God Slaying Magic

XX。。。[SPELL TYPE]
XXXXXOffensive

XX。。。[SPELL RANK/CLASS]
XXXXXS

XX。。。[SPELL DESCRIPTION]
XXXXXThis move is performed by touching the index and middle fingers of one hand to the forehead and charging enough of the user's energy into the attack. Its speed changes to the power scaling of the user performing the move. When ready, the fingers are extended forward, and two thin energy beams are unleashed from the fingers. One remains straight while the other coils around the straight beam. The resulting beam is quite powerful and its resulting effects are dependent on how much time the user has put into the attack, either using a lot to drill through most targets or exploding on the ones it can't, causing potential damage to incapacitate or even kill. By applying a heightened form such as Inner God, the potency of this technique can even reach Stellar Levels; destroying targets with the potency roughly to that of a star.

XX。。。[SPECIAL RULES/REQUIREMENTS]
XXXXX[List the Rules]

.../1... Must be a Stellar God Slayer
.../2... This is an Ultimate Spell
.../3...
.../4...
.../5...


XX。。。[BENEFITS]
XXXXX[List the Benefits]

.../1... Can one-hit K.O. or kill
.../2... Can modify to either drill through a target or explode on impact
.../3... Can cover range
.../4...
.../5...


XX。。。[LIMITATIONS/DRAWBACKS]
XXXXX[Lists the Limitations and/or Drawbacks]

.../1... Time and user's ranking are required to using this spell at its full potential (3 posts to charge/prepare) // (C & B ranks maximum potency is mountain busting-could seriously damage A & S ranks. A & S ranks maximum potency is star busing-can kill other ranking opponents)
.../2... Must be taught to by someone who's mastered the technique (prerequisite of learning a minimum of B rank.)
.../3... Not a homing attack. A straight shot attack, if missed it can leave user completely open
.../4...
.../5...




Stellar God's Tidal Assault


XX。。。[PARENT MAGIC]
XXXXXStellar God Slaying Magic

XX。。。[SPELL TYPE]
XXXXXOffensive

XX。。。[SPELL RANK/CLASS]
XXXXXA

XX。。。[SPELL DESCRIPTION]
XXXXXAs in the name, the user slams his hands to the ground which forms a giant tidal wave of god slaying magic onto his/her opponent. Because of its type of magic, applying it against a user who uses dark type magic can cause excessive damage. (Damage dealt is doubled). It can also be used as a wave of bright light to brighten a pitch-black area or immobilize an opponent for a long period of time.

XX。。。[SPECIAL RULES/REQUIREMENTS]
XXXXX[List the Rules]

.../1... Must be a Stellar God Slayer
.../2...
.../3...
.../4...
.../5...


XX。。。[BENEFITS]
XXXXX[List the Benefits]

.../1... Attack potentcy is doubled agaisnt dark type magic
.../2... Covers a good bit of range
.../3... Island level spell
.../4...
.../5...


XX。。。[LIMITATIONS/DRAWBACKS]
XXXXX[Lists the Limitations and/or Drawbacks]

.../1... This spell can only go up to 110 meters in length and 49 meters in width (roughly the size of a football field)
.../2... One direction travel
.../3...
.../4...
.../5...




Stellar God's Holy Shot


XX。。。[PARENT MAGIC]
XXXXX Stellar God Slaying Magic

XX。。。[SPELL TYPE]
XXXXXOffensive

XX。。。[SPELL RANK/CLASS]
XXXXXA

XX。。。[SPELL DESCRIPTION]
XXXXXA spell developed by Ulrik Ryoza after studying Fairy Tail's Fairy Law spell. With this spell, the user converts a huge amount of magic power via his God Slayer Magic into a one spot, mainly in between both his hands. After collecting enough magic into a concentrated point, the user claps their hands together exerting the magic power forcing the power to expand like a bomb as it expands from the user at the epicenter. Depending on the amount of magic the user puts into this spell, its strength and area of effect can be greatly increased. By getting caught by this spell, the opponent could feel a massive amount of force brought the applied magic and could either be crushed or heavily pushed back.

XX。。。[SPECIAL RULES/REQUIREMENTS]
XXXXX[List the Rules]

.../1... Must be a Stellar God Slayer
.../2... The caster must understand the basic properties of Fairy Law
.../3... Island level spell
.../4...
.../5...


XX。。。[BENEFITS]
XXXXX[List the Benefits]

.../1... Roughly a self nuking spell without damaging oneself
.../2... Perfect when fighting against a large number of people
.../3...
.../4...
.../5...


XX。。。[LIMITATIONS/DRAWBACKS]
XXXXX[Lists the Limitations and/or Drawbacks]

.../1... Once this spell is used, there is a short period of time in which it, as well as other God Slaying techniques, are rendered unusable. (Each post to prepare and the cast is the same amount of posts unable to use God Slaying spells. E.G.: 3 posts to store up magic = 3 posts recharge.)
.../2... Can be countered to some degree if faced with an equal and opposing force
.../3... Not a killing spell nor a purifying spell
.../4...
.../5...




Stellar God's Bellow


XX。。。[PARENT MAGIC]
XXXXXStellar God Slayer Magic

XX。。。[SPELL TYPE]
XXXXXOffensive

XX。。。[SPELL RANK/CLASS]
XXXXXB

XX。。。[SPELL DESCRIPTION]
XXXXXStellar God's Bellow is the trademark breath attack of Stellar God Slayer Magic. The user releases a tornado of light masked in dark tinted color from their mouth to attack the target. The attack seems to possess highly destructive power.

XX。。。[SPECIAL RULES/REQUIREMENTS]
XXXXX[List the Rules]

.../1... Must be a Stellar God Slayer
.../2...
.../3...
.../4...
.../5...


XX。。。[BENEFITS]
XXXXX[List the Benefits]
.../1... Large Mountain level spell in attack potency
.../2...
.../3...
.../4...
.../5...


XX。。。[LIMITATIONS/DRAWBACKS]
XXXXX[Lists the Limitations and/or Drawbacks]

.../1... Spell distance can go up to 50 yards
.../2... Can be countered to some degree if faced with an equal and opposing force and can be dodged
.../3...
.../4...
.../5...





Stellar God's Constructs


XX。。。[PARENT MAGIC]
XXXXXStellar God Slaying Magic

XX。。。[SPELL TYPE]
XXXXXSupportive

XX。。。[SPELL RANK/CLASS]
XXXXXB

XX。。。[SPELL DESCRIPTION]
XXXXXStellar God's Users can turn Stellar God magic into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence. Users who have mastered this ability can use it for almost any situation, creating anything they need

XX。。。[SPECIAL RULES/REQUIREMENTS]
XXXXX[List the Rules]

.../1... Must be a Stellar God Slayer
.../2...
.../3...
.../4...
.../5...


XX。。。[BENEFITS]
XXXXX[List the Benefits]

.../1... Ability to construct any kind of item or weapon needed based on circumstance
.../2...
.../3...
.../4...
.../5...


XX。。。[LIMITATIONS/DRAWBACKS]
XXXXX[Lists the Limitations and/or Drawbacks]

.../1... May be limited on how complicated constructs they can create
.../2... In most cases, constructs will return back into their original state if the User becomes unconscious, leaves the proximity or otherwise loses contact/control of the item. In most cases, constructs will return back into their original state if the User becomes unconscious, leaves the proximity or otherwise loses contact/control of the item.
.../3...
.../4...
.../5...
 

Eighth Diviner
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SarahHuchiga
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PostPosted: Wed Sep 12, 2018 11:31 am
Sound Blast


» Magic Type: Caster

» Spell Type: Offensive

» Rank: A

» Description: Creates a Shock wave of sound up to 20 yards. Those caught in the blast will suffer damage differently depending on the proximity to the attack. Say you are like 5 yards or less from him, you may suffer possibly a few shattered bones.

» Limitations:
Range: 20 yards
Duration: 1 post

» Known Users: Tanamaru Hakadoshi

Scatter Shot


» Magic Type: Caster

» Spell Type: Offensive

» Rank: B

» Description: He releases one giant sound wave [Roughly 7 inches in height and twelve feet in width] in multiple succession [Roughly 5 successions before 'scatter'], each wave separating into ten shots, acting almost as bullets as they spread out towards the desired target.

» Limitations:
Range: 10 yards
Duration: 1 post

» Known Users: Tanamaru Hakadoshi

Sound Beam Emission


» Magic Type: Caster

» Spell Type: Offensive

» Rank: B

» Description: He can concentrate the Sound Waves together so that they blast in a single, concentrated blast that he can change it's size and density at will depending on how far he wants it to go, the farther the attack, the weaker the ability due to the way sound travels scientifically; the closer, the fatal the attack. Though once the attack has been released, he is unable to change any of that as it must be determined before the attack is released.

» Limitations:
Range: 20 yard radius
Duration: 1 post

» Known Users: Tanamaru Hakadoshi

Sound Wave Emission


» Magic Type: Caster

» Spell Type: Defensive

» Rank: A

» Description: He sends out a wave of sound that pushes back everything away from him within an all encompassing 30 yards, all around him, including from above. If you are within extreme proximity of him, you may suffer injuries such as a broken bone to a simple bruise from the force of the blast.

» Limitations:
Range: 30 yards
Duration: 1 post

» Known Users: Tanamaru Hakadoshi

Sonic Boom


» Magic Type: Caster

» Spell Type: Offensive

» Rank: A

» Description: The user palms the air, sending forth pulsating sound waves that quickly approach an enemy. If the enemy fails to block the attack or dodge it in time, they will begin to feel a painful pulsating sensation in their head which lasts for two posts. Depending on the proximity of the attack, the attack will either be weaker or more severe. The closer the attack, the stronger the sound waves are, causing more damage to the possibility of a broken bone as well as a severe headache. The farther, where the sound waves have traveled long enough to fade, the weaker- only granting their victim a mild headache.

» Limitations:
Range: 20 feet
Duration: 2 posts

» Known Users: Tanamaru Hakadoshi

Vertigo Inducement


» Magic Type: Caster

» Spell Type: Offensive

» Rank: B

» Description: By releasing a loud screech, he is able to mess with the mind of the people within hearing range (7 feet and closer would cause them to become disoriented, even to the extreme of causing them to feel Vertigo. It also affect people with noticeably proficient hearing within a 15 yard radius of the screech.)

» Limitations:
Range: Hearing range, 7 yards out, for your average person, 15 yards for someone with advanced hearing.
Duration: 1 post

» Known Users: Tanamaru Hakadoshi

Sound nullification


» Magic Type: Caster

» Spell Type: Supportive

» Rank: A

» Description: The user is able to negate sound-waves in a given area, effectively soundproofing said area. Can also negate sound magic, effectively rendering all other sound magics useless in that area for the given posts.

» Limitations:
Range: 5 yard diameter
Duration: 3 posts

» Known Users: Tanamaru Hakadoshi

Sound dragon roar


» Magic Type: Caster

» Spell Type: Offensive

» Rank: C

» Description: By releasing a loud roar, the sound waves concentrate into an almost invisible roar that can barely be seen through the air as is blast towards whatever the user wishes to hit. The loud sound continues to linger for up to two posts.

» Limitations:
Range: 20 yards
Duration: 1 post, but affects of sound will last for 2 posts

» Known Users: Tanamaru Hakadoshi  
PostPosted: Wed Sep 12, 2018 2:29 pm
SarahHuchiga


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PostPosted: Wed Sep 12, 2018 8:43 pm
Joker's Hand


» Magic Type: Holder Type

» Spell Type: Offensive

» Rank: S

» Description: Ten Cards will fly out of Tobias' clothing and begin to circle the area in front of him. The cards will begin to glow and a small ball will form in the center of the cards circle. As the spell charges for five posts the cards will begin to flip to reveal a Joker on their reverse side and the orb will begin to grow. Once all ten cards are flipped and the orb reaches the inner edge of the cards Tobias just has to snap his fingers and a blast will shoot out of the cards. This spell if not dodged will kill. While charging Tobias cannot move from his spot, but he can still defend himself with lower ranked magic than the spell he is charging

» Limitations: a twenty by twenty area

» Known Users: Tobias Hakudoshi


King's Decree


» Magic Type: Holder Type

» Spell Type: Offensive/Defensive

» Rank: B

» Description: A single card will be held in Tobias' hand and when thrown and it connects with his target it will stun them for five posts. It does have a cooldown of 3 posts

» Limitations: Throwing distance

» Known Users: Tobias Hakudoshi

Queen's Passage


» Magic Type: Holder Type

» Spell Type: Supportive

» Rank: C

» Description: The user has to concentrate for a moment as cards begin to swirl around the user. After a brief concentration (one post) the user is teleported to a location of his choosing within sixty feet
» Limitations: Sixty feet
» Known Users: Tobias Hakudoshi



Demonic Ice Wall


» Magic Type: Caster Type

» Spell Type: Defensive

» Rank: D-S

» Description: This spell creates a wall of ice dependent on the amount of mana put into it. Its dexterity and area can be brittle and small or tough as steel and wide.

» Limitations:up to a ten foot wide horizontally and ten foot wide vertical area

» Known Users: Tobias Hakudoshi


Flash Freeze


» Magic Type: Caster Type

» Spell Type: Offensive

» Rank: S

» Description: The field will freeze over and anyone who steps on it, friend or foe, will be frozen from head to toe. The spell is activated by slamming his scythe down on the ground and his circle appearing on the ground. Once frozen the opponent cannot move or do anything for eight posts. Tobias can then use the eight posts to either get away or attack his opponent.
» Limitations: 20 yard area
» Known Users: Tobias Hakudoshi


Demonic Ice Barrage


» Magic Type: Caster Type

» Spell Type: Offensive

» Rank: A

» Description: The user summons ten icicles and fire them at the opponent. The icicles can be fired in a straight line or spread out to deal with multiple threats. The icicles are at their most deadly within five feet of the user after that for every foot past they go down in strength by one spell level up to ten feet. After that it will just be a splash of water in the face.

» Limitations: between one foot to 10 feet

» Known Users: Tobias Hakudoshi


Eighth Diviner
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PostPosted: Sat Sep 15, 2018 11:12 pm
Under construction

God Slayer's Secret Art: Vibrant Lotus Display


» Magic Type: (Caster-Type)

» Spell Type: (Offensive)

» Rank: (S)

» Description: When this spell is used, an enormous kanji for Lotus "蓮" appears in the air above his enemy covering a 60 meter radius. The kanji starts to be covered in a lavender aura until it completely overcomes the symbol. When the kanji is completely covered, thousands{2000} of green colored lotus flowers rain down from the sky, completely bombarding the opponent. Once the hail of flowers is complete the spell ends as a giant flower of concentrated lotus energy is released from the symbol above to devour anything below it. It has enough power to pierce clean through several sheets of bedrock and earth causing a nuke size explosion as a result leaving a huge crater.

» Limitations: .../1... Time and user's ranking are required to using this spell at its full potential (3 posts to charge/prepare) // (C & B ranks maximum potency is mountain busting-could seriously damage A & S ranks. A & S ranks maximum potentcy is star busing-can kill other ranking opponents)

.../2... Must be taught to by someone who's mastered the technique (prerequisite of learning minimum of B rank.)

.../3... Can only damage targets within the AoE

.../4... Has a AoE of 60meters

» Known Users: Lotus God Slayer


Lotus God Rain


» Magic Type: (Caster-Type)

» Spell Type: (Offensive)

» Rank: A

» Description: Lianhua begins by holding out a finger or his nodachi, charging multiple energy points before firing a barrage of lotus-like energy beams at his opponent. The beams continue to fire from these points repeatedly. These beams are shot in a machinegun like fashion with deadly speed & accuracy at his target dealing devastating penetrative damage. This is his most efficient & deadly long range spell and has yet to miss.

» Limitations:
Can only be fired in a straight line and can travel up to 150ft.
Charge time:
1 post = 120 lotus bolts
2 post =240 lotus bolts
3 post = 360 lotus bolts


» Known Users: Lotus God Slayers


Lotus God Blooming Aegis


» Magic Type: (Caster-Type)

» Spell Type: (Defensive)

» Rank: S

» Description: (For advanced spells, it is required to be descriptive. More the detail, the better.)

» Limitations: (Spell range? Less destructive power? Has to have at least 2)

» Known Users: Lotus God Slayers


Lotus God's Whiplash


» Magic Type: (Caster-Type)

» Spell Type: (Offensive)

» Rank: B

» Description: A mid-long ranged spell, Taiyo coats his hand in lava, then extends the magma into the form of a whip. The volcanic matter can then be used to lash out and strike the opponent. If used skillfully, the attack can also be used to wrap around the opponent, allowing the user to disable the opponent or constrict them. The length and size of the whip also allows it to be used for blunt damage against multiple opponents at once. The temperature of the magma used in the attack reaches a max of 1800 F. When using both arms, the user generates a single massive whip from both of their hands , capable of high degrees of heat & blunt damage, enough to smash as well as melt through multiple thick trees, shatter most conventional armor, break bones, and solid stone walls with ease.

» Limitations:
- Range of the whips are 40ft
-

» Known Users: Lotus God Slayers
 

Et Animas Immortales
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Angelic Genius


Ace Pilot Blitz

PostPosted: Mon Jul 22, 2019 8:10 am
Spiral Wave


XX。。。[PARENT MAGIC]
XXXXXSpiral Magic

XX。。。[SPELL TYPE]
XXXXXOffensive

XX。。。[SPELL RANK/CLASS]
XXXXXS, A, B, C

XX。。。[SPELL DESCRIPTION]
XXXXX[The 'Bread and Butter' of Spiral Magic. Spiral Wave is the physical manifestation of Spiral Magic. Some mages like to use this spell to trick others into thinking they are holder types by channeling the magic through guns or along blades.

XX。。。[SPECIAL RULES/REQUIREMENTS]
XXXXX[List the Rules]

.../1... Must use Spiral Magic
.../2...
.../3...
.../4...
.../5...


XX。。。[BENEFITS]
XXXXX[List the Benefits]

.../1... Can be used for close combat or ranged combat.
.../2...
.../3...
.../4...
.../5...


XX。。。[LIMITATIONS/DRAWBACKS]
XXXXX[Lists the Limitations and/or Drawbacks]

.../1... 20 meter increments based on rank (20, 40, 60, 80).
.../2... Uncontrollable once launched.
.../3...
.../4...
.../5...



Spiral Force


XX。。。[PARENT MAGIC]
XXXXXSpiral Magic

XX。。。[SPELL TYPE]
XXXXXDefensive, Supportive

XX。。。[SPELL RANK/CLASS]
XXXXXS, A, B, C

XX。。。[SPELL DESCRIPTION]
XXXXX Spiral Force is used as a defensive or a support magic, depending on how it is directed. If directed outwardly, it can be formed into a spiraling shield of magic, which can further be manipulated to cover a greater area, if the mage is powerful enough. If directed inwardly, it can enhance the natural healing processes of the body, acting as a boost. This can also be directed towards others as well. Overall, as a healing magic, it is not as powerful as sky magic, and will not outright remove stronger ailments, but can boost the immune system enough to 'burn' them out. Additionally, this magic can augment a user's physical attributes, like striking ability or speed.

XX。。。[SPECIAL RULES/REQUIREMENTS]
XXXXX[List the Rules]

.../1... Must use Spiral Magic
.../2... Must be B Rank or higher
.../3...
.../4...
.../5...


XX。。。[BENEFITS]
XXXXX[List the Benefits]

.../1... Allows for a versatility of defense and support
.../2...
.../3...
.../4...
.../5...


XX。。。[LIMITATIONS/DRAWBACKS]
XXXXX[Lists the Limitations and/or Drawbacks]

.../1... Can only use one aspect per rank.
.../2... Cannot use healing if any other form of this spell is used.
.../3...
.../4...
.../5...



Spiral Regeneration


XX。。。[PARENT MAGIC]
XXXXXSpiral Magic

XX。。。[SPELL TYPE]
XXXXXSupportive

XX。。。[SPELL RANK/CLASS]
XXXXXS, A

XX。。。[SPELL DESCRIPTION]
XXXXX In times of need, Spiral Magic, through the unyielding will of a mage, can heal wounds and even replace lost extremities. Very rarely is this healing permanent, as it uses up a great amount of magic energy and is normally called upon by sheer power of will. This allows the mage to finish the fight to the bitter end. It is unknown if this can affect anyone other than the user. (Regeneration can only last for about 5 minutes, and can only be used again after 8 hours of rest. After the 5 minutes, all wounds return, unless there is enough magic and time remaining to utilize the Spiral Force to heal only the most serious of wounds, such as limb loss. All minor wounds at that point would return.)

XX。。。[SPECIAL RULES/REQUIREMENTS]
XXXXX[List the Rules]

.../1... Must use Spiral Magic
.../2...
.../3...
.../4...
.../5...


XX。。。[BENEFITS]
XXXXX[List the Benefits]

.../1... Allows for a fighter to continue to the best of their ability to the bitter end.
.../2...
.../3...
.../4...
.../5...


XX。。。[LIMITATIONS/DRAWBACKS]
XXXXX[Lists the Limitations and/or Drawbacks]

.../1... Must use 5 times the S Rank cost to keep a regenerated limb.
.../2... Must be regenerated within 10 minutes of losing.
.../3...
.../4...
.../5...



Spiral Aura


XX。。。[PARENT MAGIC]
XXXXXSpiral Magic

XX。。。[SPELL TYPE]
XXXXX Supportive

XX。。。[SPELL RANK/CLASS]
XXXXXS, A, B, C

XX。。。[SPELL DESCRIPTION]
XXXXX The most basic type of Spiral Magic, Spiral Aura is a sensory magic, used to enhance one's five (six if the user has it) senses. Lower ranked mages can only enhance one sense at a time through Aura's use, but of course, higher ranked mages can utilize multiple, or even all senses at once. Activation is indicated by a spiral pattern appearing on whichever body part is being used for the sense. A spiral pattern on the eye for sight, on the ear for hearing, around the nostrils for smell, around a finger for touch, and around the tongue for taste, just to name some examples.

XX。。。[SPECIAL RULES/REQUIREMENTS]
XXXXX[List the Rules]

.../1... Must use Spiral Magic
.../2...
.../3...
.../4...
.../5...


XX。。。[BENEFITS]
XXXXX[List the Benefits]

.../1... Boots the user’s senses to an otherworldy level.
.../2...
.../3...
.../4...
.../5...


XX。。。[LIMITATIONS/DRAWBACKS]
XXXXX[Lists the Limitations and/or Drawbacks]

.../1... Can only use one sense per rank up through A rank, 5 senses at S Rank.
.../2... Doesn't give sense to prosthetic limbs.
.../3...
.../4...
.../5...



Spiral Shift


XX。。。[PARENT MAGIC]
XXXXX[Name of magic this spell belongs to]

XX。。。[SPELL TYPE]
XXXXX[Offensive, Defensive, Supportive]

XX。。。[SPELL RANK/CLASS]
XXXXX[S, A, B, C]

XX。。。[SPELL DESCRIPTION]
XXXXX Spiral Shift utilizes the naturally occuring Spiral Force of the Earth and allows the user to create Teleportation Spirals using the Spiral Force as a triangulation plane. While people and objects can be moved through the portals, this can be used during battle to re-direct attacks at opponents by way of cloaking their attack in Spiral Magic and sending it back from another angle.

XX。。。[SPECIAL RULES/REQUIREMENTS]
XXXXX[List the Rules]

.../1... Must use Spiral Magic
.../2...
.../3...
.../4...
.../5...


XX。。。[BENEFITS]
XXXXX[List the Benefits]

.../1... Allows for full, safe spatial travel.
.../2... Small portals can be used mid-combat for surprise attacks.
.../3...
.../4...
.../5...


XX。。。[LIMITATIONS/DRAWBACKS]
XXXXX[Lists the Limitations and/or Drawbacks]

.../1... Spell can only transport small objects at B rank, one person at A rank, a small group at S rank, a large group at Ace level, a small town at Master level, and a city at Saint level.
.../2... Must have enough space on the other side to transport.
.../3...
.../4...
.../5...



Spiral Vortex


XX。。。[PARENT MAGIC]
XXXXXSpiral Magic

XX。。。[SPELL TYPE]
XXXXXOffensive

XX。。。[SPELL RANK/CLASS]
XXXXXS, A

XX。。。[SPELL DESCRIPTION]
XXXXX Spiral Vortex creates a swirling energy mass that sucks in anything in the immediate area, except for the user (and those held down by the Spiral Force of the user, but Spiral Force must be used along with this Spell for that effect.) Once inside, Spiral Magic buffets the target(s) before finally exploding and expelling those inside, if they are not crushed first.

XX。。。[SPECIAL RULES/REQUIREMENTS]
XXXXX[List the Rules]

.../1... Must us Spiral Magic
.../2...
.../3...
.../4...
.../5...


XX。。。[BENEFITS]
XXXXX[List the Benefits]

.../1... Spiral Vortex acts like a black hole.
.../2... Disrupts opponents and damages them with debris outside of the vortex, and spiral energy inside the vortex.
.../3...
.../4...
.../5...


XX。。。[LIMITATIONS/DRAWBACKS]
XXXXX[Lists the Limitations and/or Drawbacks]

.../1... User must stay stationary.
.../2... Must concentrate for duration of spell.
.../3...
.../4...
.../5...





Spiral Torrent


XX。。。[PARENT MAGIC]
XXXXXSpiral Magic

XX。。。[SPELL TYPE]
XXXXXOffensive, Supportive

XX。。。[SPELL RANK/CLASS]
XXXXXS, A, B, C

XX。。。[SPELL DESCRIPTION]
XXXXX The user calls upon the Earth's natural Spiral Force to create a sandstorm-like anomaly of pure Spiral Energy to buffet and disorient the target. Moreso used to throw the target off their game than to do any real damage.

XX。。。[SPECIAL RULES/REQUIREMENTS]
XXXXX[List the Rules]

.../1... Must use Spiral Magic
.../2...
.../3...
.../4...
.../5...


XX。。。[BENEFITS]
XXXXX[List the Benefits]

.../1... Acts as a smokescreen for diversions/sneak attacks/retreat.
.../2... Does damage over time to the target and those that are not protected by Spiral Magic in some way. User is always protected.
.../3...
.../4...
.../5...


XX。。。[LIMITATIONS/DRAWBACKS]
XXXXX[Lists the Limitations and/or Drawbacks]

.../1... Rank denotes size of spell. 15 square meters, 45 square meters, 90 square meters.
.../2... User cannot see through without aid.
.../3...
.../4...
.../5...



Spiral Geyser


XX。。。[PARENT MAGIC]
XXXXXSpiral Magic

XX。。。[SPELL TYPE]
XXXXXOffensive

XX。。。[SPELL RANK/CLASS]
XXXXXS, A, B

XX。。。[SPELL DESCRIPTION]
XXXXX The user calls upon the natural Spiral Force of the Earth to come gushing forth from the ground itself like a geyser of pure Spiral Energy. Unlike forms of Spiral Energy that can be channeled and called forth from the casters themselves, this energy is the most pure and raw, concentrated that Spiral Energy can get. Just being near is a danger, as the explosion from the energy erupting through the ground can cause shrapnel damage.

XX。。。[SPECIAL RULES/REQUIREMENTS]
XXXXX[List the Rules]

.../1... Must use Spiral Magic
.../2...
.../3...
.../4...
.../5...


XX。。。[BENEFITS]
XXXXX[List the Benefits]

.../1... Allows the attack to launch from anywhere under the ground.
.../2... Is stronger due to a direct connection to the Earth.
.../3... Allows for a greater chance of damage when not a direct hit.
.../4...
.../5...


XX。。。[LIMITATIONS/DRAWBACKS]
XXXXX[Lists the Limitations and/or Drawbacks]

.../1... User must be in contact with the ground until it launches.
.../2... Rank denotes the size. B Rank is single individual, A Rank is a small group, S Rank is a large group.
.../3...
.../4...
.../5...



Spiral Nemesis


XX。。。[PARENT MAGIC]
XXXXXSpiral Magic

XX。。。[SPELL TYPE]
XXXXXOffensive, Defensive

XX。。。[SPELL RANK/CLASS]
XXXXXS

XX。。。[SPELL DESCRIPTION]
XXXXX The 'End All, Be All' of Spiral Magic. The spell itself is not harmful, only connecting the user to the Earth's spiral essence, but it's what the mage does with it that could be downright deadly. Spiral Nemesis allows the user to draw on the very force that drives everything, the evolutionary engine of the spiral itself, and create a massive power influx of pure magical energy that is then directed as the user sees fit. It draws on the mage's experiences, emotions, their very DNA, and spirals them out of control, adding the energy they make into the spiral power. It connects the user to everything around him. Anything that can be constituted as a spiral, down to the very DNA of another living being. Someone with a tendancy to defend, instead of kill, would use this attack to save an entire region from a destructive force. Someone with a deadly wish, would use it to decimate anything in their path. The spell itself takes time to charge, and is only usable by a skilled mage. The more skill, the quicker the spell can be used.

XX。。。[SPECIAL RULES/REQUIREMENTS]
XXXXX[List the Rules]

.../1... Must use Spiral Magic
.../2... Must be an S Class Mage or higher
.../3...
.../4...
.../5...


XX。。。[BENEFITS]
XXXXX[List the Benefits]

.../1... Allows for total defense, guarding against the most powerful of spells if the Mage is strong enough to hold the barrier.
.../2... Can one hit kill a target on a direct hit, and severely wound on a
.../3...
.../4...
.../5...


XX。。。[LIMITATIONS/DRAWBACKS]
XXXXX[Lists the Limitations and/or Drawbacks]

.../1... Requires a 2 turn charge before use at S rank, 1 turn at Ace level, instant at Master or higher.
.../2... Rank denotes size. S rank is a small town, Ace level is a large town, Master level is a large city block, Saint level is an entire city.
.../3... Absolute Magic Drain (Double S-Class Cost)
.../4...
.../5...



Anti-Spiral (Forbidden Spell)


XX。。。[PARENT MAGIC]
XXXXXSpiral Magic

XX。。。[SPELL TYPE]
XXXXXOffensive

XX。。。[SPELL RANK/CLASS]
XXXXXS

XX。。。[SPELL DESCRIPTION]
XXXXX The dark side of Spiral magic. Unlike the rest of the Spiral spells, this spell grasps onto a person's DNA, and forcefully unravels it. This can have multiple effects depending on how far and how long the user unravels, ranging from extreme pain, to complete cellular regression and breakdown. While Spiral Magic itself is not seen as a dark magic, this specific spell is.

XX。。。[SPECIAL RULES/REQUIREMENTS]
XXXXX[List the Rules]

.../1... FORBIDDEN SPELL
.../2... Must use Spiral Magic
.../3...
.../4...
.../5...


XX。。。[BENEFITS]
XXXXX[List the Benefits]

.../1... Allows for an effective torture.
.../2... Allows for complete cellular regression, back into atoms if held long enough.
.../3... Leaves no trace of the target after regression.
.../4...
.../5...


XX。。。[LIMITATIONS/DRAWBACKS]
XXXXX[Lists the Limitations and/or Drawbacks]

.../1... Spell must be concentrated on to use
.../2... U ser must be in close proximity to target (10 meters).
.../3... Must have a knowledge of how DNA works.
.../4... Must have murdered another human.
.../5...



Blood Weapon/Tool


XX。。。[PARENT MAGIC]
XXXXXBlood Magic

XX。。。[SPELL TYPE]
XXXXXSupportive

XX。。。[SPELL RANK/CLASS]
XXXXXS, A, B

XX。。。[SPELL DESCRIPTION]
XXXXX The user can create a weapon or tool from their own blood.

XX。。。[SPECIAL RULES/REQUIREMENTS]
XXXXX[List the Rules]

.../1... Must use Blood Magic
.../2...
.../3...
.../4...
.../5...


XX。。。[BENEFITS]
XXXXX[List the Benefits]

.../1... Allows for the creation of multiple solid weapons/tools.
.../2... The higher the rank, the more complex the items.
.../3...
.../4...
.../5...


XX。。。[LIMITATIONS/DRAWBACKS]
XXXXX[Lists the Limitations and/or Drawbacks]

.../1... Must use own blood.
.../2... Must be a melee weapon/handheld tool.
.../3...
.../4...
.../5...



Blood Doppleganger


XX。。。[PARENT MAGIC]
XXXXXBlood Magic

XX。。。[SPELL TYPE]
XXXXXSupportive

XX。。。[SPELL RANK/CLASS]
XXXXXS, A

XX。。。[SPELL DESCRIPTION]
XXXXX The user can replicate themselves, making carbon copies of themselves to serve the purpose of causing a credible distraction.

XX。。。[SPECIAL RULES/REQUIREMENTS]
XXXXX[List the Rules]

.../1... Must use Blood Magic
.../2...
.../3...
.../4...
.../5...


XX。。。[BENEFITS]
XXXXX[List the Benefits]

.../1... Creates a perfect copy of yourself that has a sole purpose of aiding you in combat.
.../2...
.../3...
.../4...
.../5...


XX。。。[LIMITATIONS/DRAWBACKS]
XXXXX[Lists the Limitations and/or Drawbacks]

.../1... Must use own blood.
.../2... Causes excess thirst.
.../3... Cannot use spells more than once. If a spell is used, the eternano in the body is used up and the blood becomes liquid once again and falls to the ground.
.../4... Can only cast a spell up to the amount of MP that was used to create it in the first place.
.../5...



Blood Body


XX。。。[PARENT MAGIC]
XXXXXBlood Magic

XX。。。[SPELL TYPE]
XXXXXOffensive, Defensive, Supportive

XX。。。[SPELL RANK/CLASS]
XXXXXS, A

XX。。。[SPELL DESCRIPTION]
XXXXX The user is able to fade themselves into blood on the ground to move swiftly, dodging efficiently and making surprise attacks. But, if they are caught while in a tangible form, they are then vulnerable to attacks.

XX。。。[SPECIAL RULES/REQUIREMENTS]
XXXXX[List the Rules]

.../1... Must use Blood Magic
.../2... Must be at least an A Rank mage.
.../3...
.../4...
.../5...


XX。。。[BENEFITS]
XXXXX[List the Benefits]

.../1... Increases Mobility.
.../2... Increases Stealth
.../3...
.../4...
.../5...


XX。。。[LIMITATIONS/DRAWBACKS]
XXXXX[Lists the Limitations and/or Drawbacks]

.../1... Causes Excess Thirst
.../2... Damage taken is multiplied by 1.5x
.../3...
.../4...
.../5...



Blood Mannequin


XX。。。[PARENT MAGIC]
XXXXXBlood Magic

XX。。。[SPELL TYPE]
XXXXXOffensive, Supportive

XX。。。[SPELL RANK/CLASS]
XXXXXS

XX。。。[SPELL DESCRIPTION]
XXXXX The penultimate Blood Magic spell. The user drains all the blood form their body and forms a maximum strength, almost invulnerable, winged blood mannequin. This allows the user to remotely control the mannequin, allowing for escape if need be.

XX。。。[SPECIAL RULES/REQUIREMENTS]
XXXXX[List the Rules]

.../1... Must use Blood Magic
.../2... Must be at least an S Rank Mage
.../3...
.../4...
.../5...


XX。。。[BENEFITS]
XXXXX[List the Benefits]

.../1... Allows for a fighting decoy.
.../2... Completely eliminates the user's eternano signature.
.../3...
.../4...
.../5...


XX。。。[LIMITATIONS/DRAWBACKS]
XXXXX[Lists the Limitations and/or Drawbacks]

.../1... No other spells can be used by the mage for the duration of the spell.
.../2... If the mannequin is not reclaimed, the user goes berserk from thirst.
.../3... Uses all remaining MP and transfers it to the Mannequin (after initial spell cost)
.../4...
.../5...





Blood Puppet


XX。。。[PARENT MAGIC]
XXXXXBlood Magic

XX。。。[SPELL TYPE]
XXXXXOffensive

XX。。。[SPELL RANK/CLASS]
XXXXXS

XX。。。[SPELL DESCRIPTION]
XXXXXAllows the user to control a target's blood, thus being able to control their body like a puppet, controlling their limbs with relative ease.

XX。。。[SPECIAL RULES/REQUIREMENTS]
XXXXX[List the Rules]

.../1... Must use Blood Magic
.../2... Must be at least an S Rank Mage
.../3...
.../4...
.../5...


XX。。。[BENEFITS]
XXXXX[List the Benefits]

.../1... Gives complete control over target.
.../2... Can make the target use their magic.
.../3...
.../4...
.../5...


XX。。。[LIMITATIONS/DRAWBACKS]
XXXXX[Lists the Limitations and/or Drawbacks]

.../1... Requires a user to make a connection with their own blood first.
.../2... Requires constant concentration to use.
.../3... Cannot use another spell during duration.
.../4...
.../5...




Bat Control


XX。。。[PARENT MAGIC]
XXXXXBat Manipulation Magic

XX。。。[SPELL TYPE]
XXXXXOffensive, Defensive, Supportive

XX。。。[SPELL RANK/CLASS]
XXXXXS, A, B, C

XX。。。[SPELL DESCRIPTION]
XXXXXThis ability allows them command over bats of all kinds; hijacking the mind of the bats themselves and causing them to do the bidding of the user. This magic has multiple purposes, but the most useful of which is to command flocks of bats to fight in the stead of the user. While this is an unorthodox method of combat, it nevertheless proves effect when the user brings in a flock numbering in the thousands. Unable to make sense of their surroundings in the chittering, biting flocks, opposing forces quickly lose their focus and cannot function as a cohesive unit, while a singular opponent is overwhelmed by the sheer numbers of bats.

XX。。。[SPECIAL RULES/REQUIREMENTS]
XXXXX[List the Rules]

.../1... Must be a Vampire
.../2...
.../3...
.../4...
.../5...


XX。。。[BENEFITS]
XXXXX[List the Benefits]

.../1... Allows control over bats.
.../2... Bats can be used for a myriad of options.
.../3...
.../4...
.../5...


XX。。。[LIMITATIONS/DRAWBACKS]
XXXXX[Lists the Limitations and/or Drawbacks]

.../1... Amount of bats are based on rank. C rank is a small group of up to 7, B rank is up to 30 bats, A rank is 100s of bats, S rank is thousands.
.../2... Bats need time to arrive if going to an area outside of their habitat, such as the desert.
.../3...
.../4...
.../5...




Bat Swarm


XX。。。[PARENT MAGIC]
XXXXXBat Manipulation Magic

XX。。。[SPELL TYPE]
XXXXXSupportive

XX。。。[SPELL RANK/CLASS]
XXXXXB

XX。。。[SPELL DESCRIPTION]
XXXXXThis spell allows the user to transform their body into a swarm of bats, to include their clothes and items.

XX。。。[SPECIAL RULES/REQUIREMENTS]
XXXXX[List the Rules]

.../1... Must be a Vampire
.../2... Must be at least a B Rank mage
.../3...
.../4...
.../5...


XX。。。[BENEFITS]
XXXXX[List the Benefits]

.../1... Allows the user to fit into small areas.
.../2... Allows for better dodging.
.../3... Allows for flight.
.../4...
.../5...


XX。。。[LIMITATIONS/DRAWBACKS]
XXXXX[Lists the Limitations and/or Drawbacks]

.../1... Must reform completely, or user will have to regenerate.
.../2... Cannot use other spells for duration.
.../3...
.../4...
.../5...


Bat Body


XX。。。[PARENT MAGIC]
XXXXXBat Manipulation Magic

XX。。。[SPELL TYPE]
XXXXXSupportive

XX。。。[SPELL RANK/CLASS]
XXXXXB

XX。。。[SPELL DESCRIPTION]
XXXXXThis spell allows the user to take on bat-like features. Mostly users will give themselves wings for flight.

XX。。。[SPECIAL RULES/REQUIREMENTS]
XXXXX[List the Rules]

.../1... Must be a Vampire
.../2... Must be at least a B Rank mage
.../3...
.../4...
.../5...


XX。。。[BENEFITS]
XXXXX[List the Benefits]

.../1... Allows for extra benefits in combat
.../2...
.../3...
.../4...
.../5...


XX。。。[LIMITATIONS/DRAWBACKS]
XXXXX[Lists the Limitations and/or Drawbacks]

.../1... Severed wings will cause pain like losing a limb.
.../2... Severed limbs cannot regenerate, as they are not part of the base form.
.../3...
.../4...
.../5...



Vampire Lord: Absolute Authority


XX。。。[PARENT MAGIC]
XXXXXTake Over: Vampire Soul

XX。。。[SPELL TYPE]
XXXXXOffensive, Supportive

XX。。。[SPELL RANK/CLASS]
XXXXXS

XX。。。[SPELL DESCRIPTION]
XXXXXThe Vampire asserts their will, claiming all weaker willed creatures as their thralls.

XX。。。[SPECIAL RULES/REQUIREMENTS]
XXXXX[List the Rules]

.../1... Must be a Vampire
.../2... Must be at least an Ace level mage
.../3...
.../4...
.../5...


XX。。。[BENEFITS]
XXXXX[List the Benefits]

.../1... Immediately gain allies.
.../2... Anything with a lesser will is affected.
.../3... Thralls will follow all commands unflinchingly.
.../4...
.../5...


XX。。。[LIMITATIONS/DRAWBACKS]
XXXXX[Lists the Limitations and/or Drawbacks]

.../1... Can only be used when not berserk.
.../2... Can't overtake equal or greater wills.
.../3... Those with wills close to the user's can break the hold.
.../4...
.../5...



Channeling Bullet


XX。。。[PARENT MAGIC]
XXXXXBullet Magic or Gun Magic

XX。。。[SPELL TYPE]
XXXXXOffensive

XX。。。[SPELL RANK/CLASS]
XXXXXS, A, B

XX。。。[SPELL DESCRIPTION]
XXXXXThis spell allows another magic to be channeled into a bullet for long range.

XX。。。[SPECIAL RULES/REQUIREMENTS]
XXXXX[List the Rules]

.../1... Must use both Gun/Bullet Magic and the Channeled Magic
.../2...
.../3...
.../4...
.../5...


XX。。。[BENEFITS]
XXXXX[List the Benefits]

.../1... Allows for long range attacks with close range magic.
.../2... Allows for more versatility in a moveset.
.../3...
.../4...
.../5...


XX。。。[LIMITATIONS/DRAWBACKS]
XXXXX[Lists the Limitations and/or Drawbacks]

.../1... Must meet requirements of channeled magic.
.../2... Must pay both spell costs if adding into a Bullet/Gun Magic spell.
.../3...
.../4...
.../5...


Eighth Diviner
Approved All - Capt
 
PostPosted: Tue Jul 23, 2019 6:01 am
Saber's Charge


XX。。。[PARENT MAGIC]
XXXXXSabertooth Magic

XX。。。[SPELL TYPE]
XXXXXSupportive

XX。。。[SPELL RANK/CLASS]
XXXXXS

XX。。。[SPELL DESCRIPTION]
XXXXX[Overview of what the Spell does]

XX。。。[SPECIAL RULES/REQUIREMENTS]
XXXXX[List the Rules]

.../1... Must be a Sabertooth mage
.../2... Can only be taught
.../3... Classified by the Master as a forbidden spell that is only acceptable if it is a Last Resort
.../4...
.../5...


XX。。。[BENEFITS]
XXXXX[List the Benefits]

.../1... Like the other two spells, attack potency maxes at small country level
.../2...
.../3...
.../4...
.../5...


XX。。。[LIMITATIONS/DRAWBACKS]
XXXXX[Lists the Limitations and/or Drawbacks]

.../1... Absolute Magic Drain (doubled the cost of S-class spells)
.../2...
.../3...
.../4...
.../5...




Saber's Claw


XX。。。[PARENT MAGIC]
XXXXXSabertooth Magic

XX。。。[SPELL TYPE]
XXXXXOffensive

XX。。。[SPELL RANK/CLASS]
XXXXXS

XX。。。[SPELL DESCRIPTION]
XXXXX[Overview of what the Spell does]

XX。。。[SPECIAL RULES/REQUIREMENTS]
XXXXX[List the Rules]

.../1... Must be a Sabertooth mage
.../2... Can only be taught
.../3... Classified by the Master as a forbidden spell that is only acceptable if it is a Last Resort
.../4...
.../5...


XX。。。[BENEFITS]
XXXXX[List the Benefits]

.../1... Like the other two spells, attack potency maxes at small country level
.../2...
.../3...
.../4...
.../5...


XX。。。[LIMITATIONS/DRAWBACKS]
XXXXX[Lists the Limitations and/or Drawbacks]

.../1... Absolute Magic Drain (doubled the cost of S-class spells)
.../2...
.../3...
.../4...
.../5...



Saber's Guard


XX。。。[PARENT MAGIC]
XXXXXSabertooth Magic

XX。。。[SPELL TYPE]
XXXXXDefensive

XX。。。[SPELL RANK/CLASS]
XXXXXS

XX。。。[SPELL DESCRIPTION]
XXXXX[Overview of what the Spell does]

XX。。。[SPECIAL RULES/REQUIREMENTS]
XXXXX[List the Rules]

.../1... Must be a Sabertooth mage
.../2... Can only be taught
.../3... Classified by the Master as a forbidden spell that is only acceptable if it is a Last Resort
.../4...
.../5...


XX。。。[BENEFITS]
XXXXX[List the Benefits]

.../1... Like the other two spells, potency maxes at small country level
.../2...
.../3...
.../4...
.../5...


XX。。。[LIMITATIONS/DRAWBACKS]
XXXXX[Lists the Limitations and/or Drawbacks]

.../1... Absolute Magic Drain (doubled the cost of S-class spells)
.../2...
.../3...
.../4...
.../5...
 

Eighth Diviner
Captain

Clean Tycoon

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