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An RPG for anyone of any level. 

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ClaraDusk
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PostPosted: Wed Jan 27, 2010 8:42 pm
~An Elaboration on How to Play~

1. Be creative.

2. Allignments: Your general association with good and evil. Can be used instead of a personality description so that you can post more naturally to your own personality as long as it fits the Allignment assigned. (Example: You can't say Demonic Allignment and then do something nice and caring, unless you have a goal behind it.)

3. Skills: Non-supernatural abilities such as speed, strength, knowledge, etc.

4. Supernatural Powers can be a total of 4, and should have a bit of a description in how they work. I advise to have powers that go along with either your race or alignment. A Demon with holy magic is....well, dare I say cute? And by cute, I mean EPIC FAIL. X3

5. Generally speaking, the first power you post will be your primary/dominant/broadest power (basically the one you use the most, your overall defining every-day ability), with each successive one being less powerfull or important. Same goes for skills, they go from greatest, to least.

6. The game is played in third person, and with semi-literacy.

7. Parasites are to be treated as seperate characters, and you must clearly separate Parasite text from other text. Parasite's thoughts, actions, point of veiw and speech should be separated or otherwise it will become confusing to tell who is who.  
PostPosted: Wed Jan 27, 2010 8:45 pm
Quote:
Alignments

Alignments run on the Law/Chaos and good/evil axises

Lawful/Neutral/Chaotic
Good/Neutral/Evil


Lawful Good- The paragon of safety and happiness. A lawful good character seeks out evil and the unlawful in all of its forms, anything from a villan to a street rat stealing to feed their family.

Neutral Good- These people make up most good people. They're the average people who call the cops about an accident, if they see a robbery, or go and try to help if they see someone attacked.

Chaotic Good- Not all Chaotic Good people are heroes, but most Marvel and DC heroes are Chaotic Good. They're the people who want to help people, and don't care about following the rules, they're the vigilantes.


Lawful Neutral- This is what we want most Judges to be. They are absolutely fair, they only judge on whether or not you broke the law, or what they define as the law (personal codes). They will extract revenge only so far as to match the crime, eye for an eye, no more, no less.

True Neutral- These are most people in the world. Looking out for number one, possibly their family and friends. They will not go out of their way to harm or help anyone.
True Neutral- There is another form of True Neutral, and most mercenaries fall under this. They will go with anyone, not caring about the cause. They still look for survival and themselves above all else.

Chaotic Neutral- Looking out for themselves, these are most of the thrill seekers. These are the people who will rob a bank just for the excitement, possibly even return the money in some way. They're normally out to have fun, and don't care about the consequences.


Lawful Evil- Dictators. These are also some of the more sadistic judges, they're always aiming to persecute to the fullest extent of the law. They'll typically overreact when taking revenge.

Neutral Evil- These are most villans. They have order to what they do, clearly lain out plans, and a goal. They'll do what they want to get what they want.

Chaotic Evil- Freddy, Jason, people like those. These are pure evil, with no goals. They kill because they want to, most of them lack sanity.
 

ClaraDusk
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ClaraDusk
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PostPosted: Wed Jan 27, 2010 8:46 pm
~An Elaboration Rambling on Parasites~

The whole 'parasite' idea was created for the purpose of restraining the powers of the first generation of false gods that were created a long time ago. They are souls that have been adapted to travel between bodies, and have certain powers that often contradict the god's. The only way a parasite can truly die, then, is if the host body it resides in dies, or if they are cast out of a body by strong willpower or by other means and cannot find a new host within a short amount of time.

Sometimes, though, parasitic souls can have bodies of their own by either: a) Forcing out the soul of someone's body and claiming it for their own or b) somehow controling a dead body for their own use (vamparism, undead magic, dark powers, etc, etc). That is their main and broadest power, but since it is the characteristic of all parasites then its not really counted as a power (like for example the vampires ability to drink human blood to live and get stronger isn't a power but a trait).

Also, parasites may have powers that contradict the need for a body, but can still come and go as they please. They may seem ghost-like or ethereal, or may have such a strong elemental affinity that they are like spirits.

All parasite characters should be treated as separate characters; they have their own names, powers, and stuff and have their own complete character sheet if they have their own body. Parasite can be either Internal or External. I think they also make the rpg a little more interesting and I was too fond of my own idea to cut them from the story anyway. xD

Did I miss any points or do you need me to clarify on anything? Just let me know via pm.  
PostPosted: Tue Jul 12, 2011 5:37 am
~ What Defines an Element? ~


An element is essentially the essence of something or multiple things. An element CAN come from:

~Fire, Earth, Wind, Water, Light, Dark (Six basic elements.)

~Weather patterns (ie. Lightning, Snow, Tornado, etc. Weather patterns are usually a combination of Wind with something else)

~Forms of Energy (ie. the Sun, Heat energy, Light, Sound, Life etc)

~Negetive Energy (ie, Darkness, Death, Decay, Chaos etc)

~Nature (Plant life, Animal life {usually one specific animal}, Diseases/Bacteria/Virus {negetive energy, only positive if you can grow something like penecilin}, Aquatic life{Usually affiliated with Water powers} etc)


Elements CANNOT (For the purposes of this guild) are:

~Human-made physical objects that are NOT made of anything described above. (For example Bricks are made of Rock and Fall under Earth. Yarn is made from fiber derived from cotton, but dead cotton does not fall under Nature or Plant Life. Plastic is petroleum-based which came from the Earth, but is human made so it doesn't count. It has to be directly formed from one of the elements above.)

~Emotions/States of being ( Hate, Love, Heart, Soul, Joy, Sorrow, Anger, Wrath, Greed, Sinful, Lust, etc etc)



If anyone sees any loopholes in this elaboration please let me know! As of now I can't find any but I'm sure someone else will. X3  

ClaraDusk
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