Hey dear!
As people now seem to notice, that the damage ranges sometimes aren’t perfectly right, I decided to finally make the data if collected so far public. ^^”I'd recommend adding the information to your spreadsheets, as I tend to delete stuff after some time from my Cloud ^^"
Skill data
For you convenience I added the name of the Skill Type and the Name of the Effect (added in orange in "Skill data"
wink I also left my data collection in the spreadsheet, in case I ovesaw somethin you might be able to see.
Max-Damage: The data for the max damage seems to pe pretty much just multiplying the kin damage value with the power value of the skill. (There are only a few data in the collection of the community not being close to the value I calculated .)
Min-Damage: The other thing is the minimum value. I can not 100% assure, that I used the correct percentage for the random factor here. I was not able to find the random factor for the minimum damage in the data the game provides, so I had to have a look at the collected data. But there seems to be a lot of wrong data in the collection concerning the min value (I guess, this is based on the fact, that Sycamorte have a healing skill and that this has an influence on the collected data).The factor I choose now (30%) is what gave the best result, but tell only half of the collected data is somehow close to my calculated value. I'd suggest to leave the a hint, that the data might have some smaller mistaker i the final spreadsheet.
With the power value at least the strongest attack of the kin is obvious now.
smile The minimum I wanted to reach. ^.^
Edit: Concerning the data of the battle enemies I'm still at it. Something went wrong with the last bunch of data... it was not collected properly. Oo I try to redo it. *sigh* at least I can train my kin by this. ^.^also the weaker ones. ^.^