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King Hellhound

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  • Cool Cat 500
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                  E'Tran » Thakar
                      » Wildcard Diamond - The Tinkerer
                            NamexxxE'Tran Thakar
                            Racexxx Changeling
                            Agexxx Thirty-one
                            Heightxxx5'3''
                            Weightxxx100 lbs
                            Eye colorxxxSteel grey
                            Hair colorxxxWhite
                            GenderxxxFemale
                            SexualityxxxHeterosexual
                            MarksxxxNone
                            PiercingsxxxNone
                            Relationship StatusxxxSingle
                            FactionxxxWhichever feeds her interests best, be it monetary or scientific.


                      ♕ █▐▐ ►» SCRATCHING THE SURFACE

                            Magical abilitiesxxx
                            Major
                            Magical infusion: Her changeling bloods allow her to imbue special properties in objects. Doing this takes hard work and concentration but with enough time she can do almost anything with an object. This is the ability used to enchant both of E'Trans main swords Venapnehkan, with the ability to resist and funnel all kinds of heat, and Rymvmekrd, which has the ability to brighten or darken which can be used to blind opponents or throw magic darkness in the area to help flee a losing fight.
                            Objects with less mass takes a shorter time to enchant but the more mass the object has the stronger the actual enchantment can be though with certain smithing methods and material metallic objects can be improved in its capability to store the magic energy. For instance if E'Tran were to enchant a small object like a locket or a charm she could only fit slight magic energy in it, enough to maybe give it the ability to project sound or a small flame to light tobacco.
                            A larger object, like a blade or piece or armor, she could give more magical energy to create greater effects like a flaming blade, a heat resistant shield or a bow that can light flaming projectiles on it's own.
                            If she were to enchant a catapult, which would take many hours depending on what she'd want to do with it, she could have it shoot fireballs since there's so much mass it would have a big supply of magical energy in reserve.
                            The stronger the enchantment the less the ability would be able to be used before needing to be fueled with magic again, a small magic grenade would only have one load while a small magic smoke grenade would slowly pump out all of the magic energy over a period.
                            With this ability she can make up almost anything she can come up with, a pair of earrings which can broadcast communication if they're within range. A battery for a windmill for days when there's no wind so it can power itself by storing energy it gets from spinning. A tripmine, a rock which would burst with explosive force if stepped on.

                            Blueprint: Whenever E'Tran makes an object she truly likes she can imprint a scroll or piece of leather with the schematics and objects needed for said object. Afterwards she can use said scroll/leather and the material in question and simply copy the object in quick succession. This of course takes a different amount of time depending on the object, if she would do this with a sword it would reduce her worktime heavily since she wouldn't need to temper the steel, form the blade and all of the necessary procedure regularly put into it.
                            A simpler version of this can be used with siege weapons, she cannot simply spring a catapult into being with a schematic by piling wood and iron upon it but instead she can have the finished pieces assembled instantly. This of course being an excellent skill to have so the machines doesn't need as much maintenance and sufficiently less time to set up for a siege. She can also make schematics for the different parts of a siege weapon so the rough material needed can quickly be brought together into the pieces needed for the whole machine.
                            Her scrolls have an innate link to her magic and cannot be used by any other unless studied intently for quite some time, or revealed by her how to do it. She of course keeps a close guard of her schematics and destroys any schematic if she deemed it dangerous to keep anywhere else.
                            This ability cannot replicate magical abilities of objects.

                            Control Machinery: With her keen mind E'Tran is able to control most machinery in sight, though she needs knowledge of how the machinery works to properly operate them.

                            Golemancy: Having such great knowledge of engineering and the infusion of magic E'Tran has cooked up the ability to make fully animated golems. This can be done in a few different ways, the most consistent and effective way to do it is to prepare and make an actual body for the magic. It could be an armor, a statue or some other inanimate object that was made specifically for animating by using different magical symbols and rites to keep it consistent. Otherwise she can animate golems on the fly though the prepared ones hold far longer.
                            The material also takes different tolls on the magic, animating water, fire or any other inconsistent substance would make it harder for the magic to keep hold and would take a larger toll while hard substances like rock, iron and wood would be much simpler. There has also been instances where E'Tran has used this to animate flesh and bone golems, animating the substance of dead bodies on a battlefield though this was done mostly as an experiment and hasn't been used much due to inconvenience and inferior morale to the supported troops.

                            Minor
                            Blood of the Forge: Living near and in a workshop and constantly using a forge has shaped and molded her body the ability to exude burning heat.

                            Farsight: E'Tran can enhance her sight and hearing to zoom in on distant places and spy. She most often uses this in conjunction with Control Machinery so she can easily operate any machine from a safe distance.

                            Structural weakness: This ability allows E'Tran to know about any weak point in an object she focuses on, be it a wall or a dagger.

                            Ore radar: When this is active E'Tran can sense any ore in her vicinity and the general direction, she can extend the range with further concentration.

                            Mechanical insight: If E'Tran studies a mechanical object she can quickly deduce how it works and how it's made by focusing on the machine for a few minutes, the more complex the machine the more time it takes.

                            Martial abilitiesxxxSwords and axes of most kinds, knowledge she's garnered through testing her work.
                            SkillsxxxReading and writing Bastian, Ilstari, Myhkiyka and Fneddah. Mathematics. Engineering. Smithing. Carpentry. Masonry. Leatherworking. Architecture. Physics. Tradeskills. Appraisal. Tactical knowledge.
                            ItemsxxxToolbelt which contains 1 x Hammer, 1 x Pliers, 2 x Screwdriver, 1 x Skinning knife, 1 x Carving knife, 1 x File, 1 x 5' Measuring rope, 1 x 15' Measuring rope, 1 x Water
                            canteen.

                            WeaponsxxxVenapnehkan and Rymvmekrd, the magical swords of her own creation.
                            ArmorxxxLeather armor with defensive enchantments for greater resistance.
                            Statsxxx

                            Strength:
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                            Speed:
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                            Magic:
                            █ █ █ █ █

                            Constitution:
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                ♕ █▐▐ ►» DIGGING DEEPER

                      LikesxxxReading. Money. Experimenting. Discovery. Puzzles. Bets. Competition. Mead.
                      DislikesxxxIllogic. Know-it-alls. Defeat. Sore losers.
                      FearsxxxThe loss of her brilliance, she'd rather die than lose her capability to do her work.
                      PersonalityxxxWith superior confidence, always certain of her ways and that what she's doing is the right thing. She scoffs at the thought of emotion over logic and readily tells the person showing such emotion that they're wrong and lists why. While she might be arrogant she does know when to stop, for instance she doesn't argue with her employer unless that's why she's hired even when she knows that her way would be superior.
                      Theme songxxxI'll add one if I think of one
                      Voice claimxxxI'll add one if I think of one
                      OtherxxxAnything else that you'd like to add?


                ♕ █▐▐ ►» STORY


                      E'Tran was brought to the world by the union of her fae father and her human mother. Her father frequented the house of her mother often to see to his daughter, bringing her gifts and teaching her of fae society and magic. As it was her father was a smith for the fae and his magical spark had been carried over to her which he soon realized. E'Tran's fate was set and her path towards being the best engineer, smith and tinkerer began immediatly with her leaving to live with her father.

                      Her adolescent years were riddled with exercises both physical and mental, her father being an exceptionally rough teacher. E'Tran always wondered if this was due to her heritage, why he would be so rough on her but she always worked her hardest and did her best to make him proud. Though no matter how hard she worked he always just went on to the next lesson in his endless well of knowledge for her to get on with, never recognizing her sucesses but always commenting her mistakes and how to make it better.

                      Her father's philosophy and work ethics rubbed off on E'Tran and she often stayed up studying and working late, neglecting sleep and free time to make her father proud. She quickly took to reading her fathers different books when she was out of learning material given to her and with the knowledge found in the books she often experimented on her own, learning of the different magical infusions and what smithing techniques that would work best to enhance the magical usage of the object. Her father also thought her about the wars between Këln and Emala, giving her more interest of tactics and battles as well as a longing for visiting Emala some day.

                      The day she turned twenty her father gave her a gift, she was to leave for Ilstar the next morning to continue her studies with an experienced smith in the capital. Her father had contacts in Ilstar who owed him and he was to have her study under them all. Here she would start an apprenticeship and learn of the newest technologies that were developing in the country and show if she was of any worth by helping the country.

                      While in Ilstar she studied both smithing and tactical warfare often discussing said tactics with one of her teachers, an officer in the Ilstarian army who had been in the recent war with Bastia. E'Tran was often given the specifics of battles, the terrain, numbers, army types and more to then study and come up with the best tactical countermeasures to use which the officer then reviewed. She was also thought much about woodcarving, masonry and how to make different war machines under the study of a smith who also had worked during the war to help the troops with supplies. It was also during her time in Ilstar that she learned the language, mostly by communication with others and her time studying in the capital library.

                      A few years had gone by and she had exhausted most of her options of learning by this time but had also garnered a few favors and payment by helping the army with her expertise and new thinking. During this time she had also made her first masterpiece which she'd show her father when she got home, Venapnehkan, her fiery broadsword that was fuelled by her innate ability to heat up her body. It could take temperatures that would melt even stone and would pass right through metals just like a hot knife through butter, it was a weapon that could only be perfectly used by her. It was simplistic but beautiful.

                      She had her farewells and went on back home to her father in Këln to show her newly gained abilities and expertise. When she arrived he was silently awaiting her in the workshop, not a word was given while he inspected her and the weapon that she held for him to take. He increased his size and took hold of the blade and inspected it closely. He smiled and E'Tran quickly followed with tears at the approval her father had shown, he quickly gave the blade back and excitedly asked for her to show it in action. Her stay, while brief, was a joyous one.

                      A week later she was on the road again, out to make a living of her own. From here she had slight trouble to find work, often doing small things like supplying local militia and workforce. It was first when she got air of a raving band of thieves that was assaulting a town in the outer reaches of Bastia that she finally found her break to the better life. She spoke to the leaders of the town and quickly got to work with a plan for the towns militia to follow and some machinery for the assault on the thieves. The next day the attack was made, the attack was succesful and there were no losses for the towns side and E'Tran was cheered and word spread. From this day her reputation would rise and she would see many battles and sell much supplies, her weapons reaching the hands of assassins and fully fledged knights alike.

                      Now at thirty-one E'Tran is sitting upon a rather proud title as a master tinkerer, engineer, smith and inventor having come up with quite a few ideas over the time. Last year she had gotten hired by the royal family to help prepare for the eventual attack by Ilstar. Though her interaction and help to the king was stopped abruptly due to the death thereof and with the new king came a rebellion, a war she could finally show her full force and knowledge in. She offered her continued work to the new king which was swiftly accepted and is now helping to counter the rebellion, but who knows, maybe the other side has a better offer in the end?


                      Played byxxxSockis

King Hellhound

11,525 Points
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                  Varrick » Ze've
                      » Grandmaster; The Predator Wolf
                            NamexxxVarrik Ze'Ve
                            Racexxx Werewolf
                            Agexxx Twenty-Six; July 13th
                            Heightxxx6'8"
                            Weightxxx220
                            Eye colorxxxLight Blue
                            Hair colorxxxWhite / light grey
                            GenderxxxMale
                            SexualityxxxHeterosexual
                            MarksxxxAlong his arm

                            On this back

                            PiercingsxxxNone
                            Relationship Statusxxxsingle, in love with Severa
                            Factionxxx
                            Cavaliers of Aegis


                      ♕ █▐▐ ►» SCRATCHING THE SURFACE

                            Magical abilitiesxxx
                            Superior Senses: Verrick possesses immense heightened senses, surpassing that of a humans senses greatly. His sense of smell is so great he can track even an animal from miles away. His sight is clear, able to see in intense light and darkness. He can even pick out distinct voices in a crowded area with ease.
                            Shifting: Varrick can shift his body between his werewolf form and human form. He can change parts of his body singularly from wolf to human. Since he has become a knight, he has long mastered his shifting forms. In his human form he can scale, and climb fairly well. In his wolf form he can scale walls even without hold thanks to his claws. He also has incredible strength thanks to this form.
                            Immense Durability: Varrick is insanely hard to harm. He is known to have tough skin in his human form, and even tougher skin in his werewolf form. If anyone is generally weak, even the swing of a sword won't cut him. It takes magic or someone strong enough to cut through him.

                            Martial abilitiesxxx
                            Varrick uses claws, which he has mastered fully. He knows how to use a myriad of weapons very well aside from those. He is even more adept with hand to hand combat. With his durability he has never lost a fist fight and he knows several forms of martial arts.

                            Skillsxxx
                            Varrick can speak to animals. As he spent most of his time in his wolf form growing up, there was a language to speak, when it came to certain animals, and he retained it. When he became a knight he studied many different languages, fluent in few, but decent enough to get by for most.

                            ItemsxxxMyriad of snacks throughout the day, usually strips of meat.
                            WeaponsxxxHis claws is how he always starts a fight. If he wants to get more serious he will actually take his claws off and fight with his hands, most don't think he is more dangerous like this, but that is a gross understatement.
                            Armorxxx
                            Light armor. His skin is more durable than heavy armor, so he doesn't like to be weighed down in battle.


                            StatsxxxHigh

                            Strength:
                            █ █ █ █ █

                            Speed:
                            █ █ █ █

                            Magic:
                            █ █ █ █

                            Constitution:
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                ♕ █▐▐ ►» DIGGING DEEPER

                      Likesxxx
                      ● Raw Meat
                      ● Sleeping
                      ●Fighting
                      ●Running
                      ●Climbing
                      ●Ramen noodles (pretty much any form)
                      ●Piano
                      ●Eating (what doesn't he eat?)

                      Dislikesxxx
                      ● Hunters
                      ●Complainers
                      ●Veggies (this...)
                      ●His friends being sad
                      ●Waiting
                      ●Discrimination

                      Fearsxxx
                      ●Certain magic
                      ●Not being able to protect those who cares about

                      PersonalityxxxDespite his nature Varrick is a pretty chill guy. The issue is he can have some varied mood swings when it comes to certain things. He can get upset and even angry like anyone else, but if he is ever pushed to his limit his anger and rage makes him inconsolable for the most part. He is a protector, as he mostly feels he owes it to the once girl who helped him get through a rough part of his life. When it comes to his role as a Grandmaster he is a very perceptive fighter. He is very cautious when he is out. As a Werewolf there are still people out there who wish to hunt him down, but no one has ever gotten close. He can be a bit cocky sometimes, knowing it takes a lot to harm him, but mostly tries to keep a cool head about himself.

                      Theme songxxxThis be fighting music
                      Voice claimxxxSo deep
                      OtherxxxN/A


                ♕ █▐▐ ►» STORY


                      Varricks life before he became a knight was what you would consider normal for a werewolf. Born to a small pack of other werewolves, Varrick and his family lived out in the dense forests. He was a rare type of breed apparently, being born with his wolf ears always visible. This was a worry at first to his parents, but they soon realized that they appeared only in certain situations where Varrick was really upset about something. As a child he didn't understand a lot of things that were going on in the world, most children wouldn't. He didn't know about hunters, he didn't know his kind wasn't a very welcomed one and so his innocent look at the world was fairly pure. Since he was not able to control his shifts early on, his family spent most of the time explaining, once he understood, what he was and not to ever be afraid. Some of them lived in dens, preferring there second form to there human form when it came to sleeping. Looking back he would call himself a little bit naive. Not asking questions is why he feels that he was one of the only ones to make it out.

                      As Varrick grew up and started to take control of his shifting. It wasn't easy and it hurt for a while. The first time Varrick shifted was on accident when his brother shoved him into mud when they argued. His anger seemed to be the trigger point, but after that it became easier and easier to shift. The problem was Varrick had become very lazy. Instead of learning how to properly hunt and defend himself, he spent a lot of his time sleeping in secret, or pretending to be tracking when in reality he just wandered off on his own. He always regretted not taking it seriously though. It could of been the deciding factor in saving everyone lives when the time came. If he had asked more questions, or payed attention more, he would of known much more about the hunters who sought to kill his kind.

                      Around the time he was fifteen years old Varrick was asleep with his family. A loud bang erupted from outside his cabin. Almost immediately he started to feel the heat all around him. His home was on fire, and he didn't know the cause. He smelled outsiders, something he had never smelled before today. Not venturing out to far in fear of the unknown, it was easy for him to pick up on the new smells. His family was already out of the cabin and when Varrick walked out he saw a bunch of hunters had raided his small pack. He didn't know what to do and that's when he heard his mothers cry. Dashing away from his pack he went to see his mother fighting a small group of hunters off, to the best of her ability. His brother already lay dead and just as he started to shift and fight off the hunters, his mother was suddenly struck and left in a critical state. Varricks rage erupted and it was the first time he had killed something that wasn't an animal. He was able to kill the small group who had killed his mother, but it was to late to save her. He wasn't sure what they used against them, but it was something she couldn't recover from. She told him to escape, to run, and to live out his life while he had this little chance. He was beyond reluctant, wanting to save his mother, save anyone, but he was to young. He had to leave, knowing that his entire pack wouldn't make it out.

                      It had been a few weeks since Varrick fled. He had to stay hidden the entire time though, for the most part anyway. He knew that his ears would pop out if he got to careless, and he didn't want anyone to report him. Because he didn't focus very well when it came to hunts and surviving, Varrick found himself in a bit of a bad spot when it came to food. He found little animals that were easy to catch here and there, but it never satisfied his real hunger. He would need a real big meal sometime soon, or he might not make it to see sixteen. Varrick decided that he would just try and figure out how to sneak attack an animal on his own. He stalked a river bed, where a lot of bigger animals came to drink there water. He figured if he was his werewolf form, a quick assassination would work. As he came up to the river, finally smelling something nearby, he prepped his attack. Stalking out from a bush he saw a horse drinking from the water. He didn't want to let it get away or have anything scare it off so he knew he would need to be quick about it. As slowly crawled towards it he made sure to keep his sound to a minimum, and just as he was about to go in for a kill strike, he heard a girls voice call out to him to stop. He became frightened, unsure of who they were. She ran over to the horse and told him it was hers and to not harm it. Varrick became a little bit angry, a perfect kill. He could of probably gone through with it anyway, but he chose against it, something just telling him not to do that.

                      Varrick thought about how to go about it, but he had never interacted with someone else before, not another human at least. He was lucky his parents knew the native languages and he thought to communicate, but if this girl was bad then he would need to run. He couldn't put a finger on why or how, but he felt maybe he could trust this girl. That is unless she ever gave him a reason not to. Varrick shifted back to his human form and asked if she had any food to spare for him. He had a massive appetite and the little animals weren't cutting it. It was lucky for him she had a bit more food for him. He practically inhaled it, but it let him trust her a bit more. He was afraid to ask her any questions, but she had some for him. So far it seemed ok for him, so he answered. He told her he was alone when she asked about his pack. It seemed like most people knew that werewolves traveled in packs. He assumed she guessed what happened to them all. After he thanked her she asked if he would want to walk closer to the capitol with her. He didn't know why, but it seemed suspicious. He was still paranoid as those hunters could easily find him, but against his better judgment he went with her, and it would lead to be the greatest decision he made in his life, well aside from his choice to run and live for his family's sake.

                      Varrick felt pretty vulnerable out in the open. Even though he was in his human form and his ears had gone away, he still felt like he was being watched. He must of also been very talkative because he shared a lot with the girl. He found out her name was Severa and she lived in the capitol city. He didn't find much out about her, but it was probably because he had so much to talk about. Speaking to someone else for the first time since he had been alive was something new and he just felt like sharing stuff about his life. When they got close to the capitol Varrick stopped. He had to tell her he was to afraid to go in. Severa asked him to stay close by and she would come out and help him when she could. He wasn't sure if she was going to actually help him or report him. He had a superior sense of smell, if there was any unfamiliar smells that accompanied her or came to where he would be hiding, then he would know to trust no one.

                      Over the course of several years in fact, Severa started to sneak out food and things for him. He once asked about living with her, after a year or so, but she told him her current father already had his hands full. She even shared her past with him, after he had got to know her even more. He promised to never share it with anyone, always kept it close. That was something that solidified his trust in her. When she told him about her training to be a knight, Varrick wanted to do the same thing as her. He thought about the hunters that killed his family. If he was stronger, if he ever saw them again, he could handle it himself. She taught him, trained him, virtually took care of him for a long while. Eventually he figured out to hunt on his own and get his meat. Living outside wasn't anything crazy for him, but having someone care for him made him feel better about where he could potentially go in his life.

                      It was shortly after Severa was knighted at the age of eighteen when Varrick realized something. It was the first time he was in the capitol when she was knighted. He had been to afraid to venture to close, or to far before, but even if it meant fighting off any hunters he was going to be there to watch her progress. He knew just as much as she did, he just avoided trying to become a knight. Even with her words of safety, the event messed with his head more than he realized. On this day however, Varrick was exploring the city with Severa. He kenw of a lot of the things, but never seen them, and it was nice for him to put an image to what he thought of. While in the capitol though, he spotted someone. A face he recognized so well, one that was burned into his mind, the first hunter from years ago. He said nothing as a sense of panic set in with him. He had to go, and he ran from Severas side. When he got back to the den he called home, he decided he would get rid of them. He would eliminate them, like they did to his family.

                      He stalked, he watched, and he waited. He avoided Severa as best as he could, he didn't want her involved with his own revenge. He figured out that they were only in the capitol to get payment for some job they must of done. He had to wait for them to leave, no sense in bringing unwanted attention. It was at night, a week had passed since he saw them and he was finally ready. When the time came he set up a quick ambush to eliminate a few on his own before they could retaliate. As he slay two before they knew what was happenig, the rest of there crew had no idea why he was attacking. Of course they didn't wait for an explanation and using there numbers they managed to eventually overpower him with there magic. That was just his human form though, and as he struggled to break free he started to think about his family and what they had done to them. Filled with so much anger his rage erupted into something uncontrollable. Once he transformed he lost a good part of himself and he was unstoppable. He took power back and was able to kill the entire hunting crew on his own. The problem was after that, he couldn't shift back, he couldn't bring himself back to normal and he was just killing things. In a way he had himself somewhere in there and he managed to hide away. To this day he has no idea how, but Severa manged to find him. On the inside, he was afraid he would hurt her, but somehow she was able to get close to him. She put her hands on his face and just stood her ground, looking right into his eyes. It took his mere moments and as he started to shift back into his human form he realized, on this day, that he was madly in love with Severa.

                      After that event Varrick decided to not tell her how he felt. He wondered for a long time if that was how love felt. He didn't think she would feel the same way about someone like him. After another year passed Varrick was convinced to try and become a knight like Severa. He felt safer, and his kind was more welcome than he had always originally thought. He wasn't aware of the strings she pulled to get him into it to try, but once he got in and displayed his skills, it was clear cut that he would be knighted. After all he had the perfect teacher. Varrick moved into the capitol after than, finally living in his own place, no more living outside, not that he minded that though. He was ready to live his life as a knight, alongside Severa, maybe one day expressing how he felt about her, but for now, he wouldn't.

                      In the coming years Varrick made sure he trained hard and honed his skills as a knight. Having an almost constant training partner in Severa made things easier on him. He got control of his emotions and his shifting to the point where he was mastered in only changing parts of his body into the wolf form for certain attacks. Varricks senses were even trained to mastery, able to track anything with a scent. He could hone in on certain conversations in a crowded room and could see almost as well as a hawk. For his mastery, Varrick was named a Grandmaster of Bastia. An honor to show his advancement and adequate skill that he showed as a knight. He was just fine with the extra responsibility and title. Werewolves could be just as good as anyone else, with enough practice and patience. Varrick felt this was one moment his family would be proud of him for.

                      When Severa left for the rebellion, Varrick didn't initially know about it, or that she had left until he found her letter. He was actually a day behind finding the letter actually. Instead Varrick stayed to guard Ada who was still behind, who Severa had introduced him to. It wasn't long after this that Ada, who he found out stayed because of a pharmacist Varrick figured she liked, was murdered. During the onslaught, Varrick managed to find her after she ran out of power. She had expended so much of it and Varrick knew the best place to be was with Severa. He stayed with her for a reason, this just added to it. Picking up a worn out Ada, Varrick fled from his previous affiliation and went to find Severa. At this point he had honed his senses and his control over himself and his emotions. Getting her scent was easy, but it was how far she potentially was that worried him. It wasn't like Severa to run off without telling him anything, he felt a note was a bit of a slap to the face. He followed her scent, he followed her scent very far. When he caught up to her he had to almost fight off the other rebels to get to her, but when he mentioned her name, things changed. He asked what she was doing here and why. He was mostly confused by the whole thing. She had to talk to him later about it, but that it was dangerous for him to follow her for what she was doing. "Where you go, I go." Varrick did demand an explanation if he was about to betray an entire nation. Not only that, but he loved her far to much to think she could be in trouble anywhere and he wasn't around to help. Setting Ada down, as they were also good friends, Varrick hoped she understood what was happening as well.

                      After Severa explained what happened, of course Varrick would be part of the rebellion. He knew the princess as well, the prince too, but even then he still felt one side was a bit more right than the other. He knew the fight he was about to engage in. There was no way he was going to go against Severa, even if he did have to leave all the people he met behind back in Bastia. He would stay ready at all times, doing whatever he needed to. Things were about to get very dangerous.


                      Played byxxxStitchy-Boy

King Hellhound

11,525 Points
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                  Vitani » Du Morte
                      » Vi, Necromancer, Voodoo
                            NamexxxVitani Du Morte
                            Racexxx human
                            Agexxx twenty-seven, December 2nd
                            Heightxxx5' 4" (five feet, four inches)
                            Weightxxx200 lbs (two hundred pounds)
                            Eye colorxxxdark brown (glows purple whenever she uses magic)
                            Hair colorxxxblack
                            Genderxxxfemale
                            Sexualityxxxpansexual
                            Marksxxxwhite dots etched into the skin around her eyes, a homage to her ancient tribal ancestors.
                            Piercingsxxxregular ear piercings
                            Relationship Statusxxxsingle as a pringle
                            Factionxxx
                            Cavaliers of Aegis


                      ♕ █▐▐ ►» SCRATCHING THE SURFACE

                            Magical abilitiesxxxDeath Sense: Vitani is able to sense when someone has died somewhere nearby, the current distance limit on this is five hundred feet but it expands every couple of years. However, she can not sense the direct location more of just a general direction. It's not a power she can quite control so sometimes it can be rather distracting, especially since she can be rather nosy and would want to go and check it out.

                            Mediumship: This particular ability has been mastered from a young age, Vitani has always seen ghosts and or spirits and been able to commune with them. Being a necromancer attracts all forms of the dead but ghosts/spirits just seem to flock to her in droves and unfortunately like her Death Sense this can be rather distracting so she's almost constantly expelling the ghosts/spirits away from her.

                            Reanimation & Undead Manipulation: These two brands of magic go hand-in-hand with any necromancer. Vitani is able to reanimate almost any corpse, the fresher the better since the older the corpse the more power it requires to animate it. As of recently, her limit is two corpses a day, maybe a third but that would be pushing her magic a little too far and might drain her to the point that she passes out. She is also able to bend a ghost/spirit to her will, like her corpse minions her limit currently is two and maybe a third if it is a rather weak ghost/spirit. Vitani mainly uses this ability to learn any knowledge the dead knew before their deaths. Always good to know a few secrets.

                            Barrier Spells: being not the strongest person physically Vitani has learned to throw up a protective barrier/shield around her body, and one other person, made of her very own aura. This barrier/shield can only withstand so much physical and magical battering before it begins to wear down and finally shatters, this can also shatter Vitani's concentration meaning she'll lose whatever magical hold she has on any undead being she is controlling at the time.

                            Martial abilitiesxxxVitani is only skilled in smaller blades, like short swords, daggers, and concealed blades (which she always keeps one hidden in between her breasts). Aside from her blade skills Vitani loves to get down and dirty with her fists and legs, give her a good tavern fight or a brawl in the street any day and she is not above fighting dirty.
                            SkillsxxxVitani can read and write in common tongue, she can also sew to the point she will never be naked. Her cooking abilities are enough that she won't starve but she's not going to amaze anyone with her meager soups and stews. She also has quite a bit of knowledge when it comes to poisons, animal toxins and deadly herbs. Toss in a little hunting and foraging and Vitani can survive in the wilderness if need be.
                            Itemsxxx- 1 large satchel
                            - 1 black cloak
                            - 2 enchanted vials (specifically enchanted to hold ghost/spirits)
                            - 1 sleeping pallet
                            - 2 flasks of liquor
                            - 1 waterskin
                            - 1 bottle of herbal oil
                            - 20 ft. of rope
                            - 1 flint and steel
                            - 1 whetstone
                            - 1 money pouch containing: gold (10), silver (20), bronze (50)

                            WeaponsxxxVitani's main weapons of choice, aside from her special brand of dark magic, is a short sword that's always by her side and a round, wooden shield. She also has several small daggers/knives hidden on her person at all times.
                            ArmorxxxVitani never uses armor of any sort because it slows her down and she's already slow enough.
                            Statsxxx

                            Strength:
                            █ █ █ █

                            Speed:
                            █ █ █ █ █

                            Magic:
                            █ █ █ █

                            Constitution:
                            █ █ █ █



                ♕ █▐▐ ►» DIGGING DEEPER

                      LikesxxxA good tavern brawl
                      Free tankards of ale
                      The high she gets from using magic
                      Free things in general
                      Money

                      DislikesxxxBeing without alcohol for very long
                      Having to pay for anything
                      Having no money
                      Royals (too pompous for her)
                      Overly spicy foods

                      FearsxxxThat her magic will turn on her one day and she will be consumed by the very undead creatures that she controls.
                      PersonalityxxxVitani's emotions are very volatile, one second she could be happy and boisterous and the next all serious as she takes in a situation. She is also very easily distracted which is not a good thing and often makes her wonder why she hasn't died as of yet. But for the most part Vitani loves life despite being constantly surrounded by death and will throw herself into any situation with vigor.
                      Theme songxxxWitchy Woman
                      Voice claimxxxNormal
                      when using magic

                      OtherxxxN/A


                ♕ █▐▐ ►» STORY


                      Vitani's has always been the odd child, sitting alone and seemingly talking to herself, or that's what everyone in her village believed. From a very young age Vitani could see and talk to the ghosts that were trapped on the lands around her village. Not long after that small dead animals would rise of their own accord and follow her home, later she learned that was because her abilities with the undead were beginning to blossom and she had absolutely no control over them so they lashed out on their own.

                      During her teen years Vitani's family found a hermit former priestess of the olden gods, specifically those that were aligned with the underworld and death. She trained with the priestess, taking on the old and forgotten religions in an effort to better center herself with her dark magic. However as time went on she came to realize that these ways were meant to be forgotten for they were starting to twist her mind in ways she never wanted. So she left her former mentor without consent from her family and set off on her own journey to find a way to control her own dark gifts. Eventually she did find some semblance of control through meditation and the general usage of her undead magic, but she is still learning new ways to control her magic every day.

                      On her travels Vitani came across a group, some people call them "rebels", called the Cavaliers of Aegis. Always up for an adventure and possible new ways to create all kinds of mischief for any sort of royal even if that means assisting another royal in gaining the throne, Vitani joined up with the odd band of people.


                      Played byxxxJaded Dark Queen

King Hellhound

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                  SIRIS » KORD
                      » Siris the Gluttonous, Hunters Bane, The Ravenous Beast, Bones
                            NamexxxSiris Ephrem Kord
                            Racexxx Werewolf (Demon-Blooded)
                            Agexxx28
                            Heightxxx6’6 In Human form. 7’6 (during a full transformation)
                            Weightxxx280 lbs. 500 lbs in muscle when fully transformed
                            Eye colorxxxBrown , gold when enraged
                            Hair colorxxxBlack
                            GenderxxxMale
                            SexualityxxxHeterosexual
                            MarksxxxSiris has the tattoo of his epithet (Gluttony) on his chest in the language of werewolves
                            Piercingsxxx(
                            Relationship StatusxxxIn a relationship with Tarakasi Felthorn
                            Factionxxx
                            Seven Deadly Sins. Sibir Aegis


                      ♕ █▐▐ ►» SCRATCHING THE SURFACE

                            Magical abilitiesxxx While Siris cannot perform spells or use magic, he is infused with the bone marrow, muscle fibers and blood of a demon. Because he was recreated into a body that can not only utilize these new enhancements, Siris can fully manipulate his osteoblasts and osteoclasts while also creating more muscle fibers with which to add more power to his body
                            The Dragon’s Teeth: The Dragon’s Teeth are slivers of bone marrow infused in the skull, that, when coupled with his perfected body, allows Siris to freely generate armor, weapons and adaptations using his body’s skeletal structure. The Dragon’s Teeth also enhances the durability of his bones however the Teeth do have their limitations. Siris cannot create bones that are too massive to stay inside of his body nor can he elongate individual bones to egregious degree. Lastly, the Dragon’s Teeth are powerful but should Siris’ skull be disconnected from his body, the Teeth will rot away and Siris will die. Any damage done to the Dragon’s Teeth completely shuts down Fenris’ sinews and slows the Font of Vigor to a crawl
                            Fenris’ Sinews: Along with the Dragon’s Teeth, Fenris’ Sinews are muscle fibers that come from a demonic origin but are adapted to suit Siris body. These muscle fibers can also provide an extra layer of armor underneath any defenses that the Dragon’s Teeth can create. When Siris needs extra power in any of his bodily functions, the muscle fibers in his body coil up like tightly wound spring and release on the moment of impact. By springing up, the muscles can become lean or can expand to create extra muscle mass.
                            The Font of Vigor: Siris blood while paired with Inferos’s blood has supercharged Siris healing factor. This is to balance the wounds that would come from Siris flesh when his bones pop out of his skin. It can fix minor wounds in the span of a couple of seconds and can fix severe to critical wounds in the span of week. While this healing factor makes Siris hard to put down, it can be completely nullified by fire as well as become overtaxed if Siris takes way too many critical wounds.
                            Transformation Praegressus: Unlike normal werewolves, Siris transformation is more of a progression rather than a straight jump into his most powerful state. Siris can transform from his Omen state to Furor state but never transform from human form straight into Furor.
                            Transformation (Omen): An expanded version of his human form, this transformation instantly covers Siris body in an exoskeleton of hardened bones with an added layer of muscle underneath. This form easily creates claws, blades and armor as well as allowing Siris to eject the armor he is in when it is too broken. This form is a perfect balance of power, speed and mobility.
                            Transformation (Furor): Considered the truest evolution of Siris monstrous hybrid form, the Furor state supercharges the three implants and makes them work to nth degree. Bones are sharper and harder while Siris is stronger and faster. In this form, serious wounds heal in a manner of minutes making it exceptionally hard to put down. Not even fire is enough to put down the Furor transformation. The deadliest part of this form is that sends Siris into a berserker rage that will ignore pain and physical injury to destroy whatever is in his path. While powerful and extremely resilient, it is prone to exhaustion. A fast and smart opponent can simply dodge the easily readable swings and wait for the beast to get tired before at last progressing into the final transformation.
                            Transformation (Ouroboros): A secret form that is never used for combat. When too much damage has been sustained to the Furor state, the beast drops dead and pretends to be a husk. In the span of a couple of hours, the human form of Siris will burst out the dead body. While Siris is alive, his implants no longer work and Siris must wait a couple of days before his implants work again. In this form, Siris can be killed with a single sword slice. Should Siris survive in his ouroboros form until fully rejuvenated, Siris gains a little resistance to whatever “killed” him previously meaning Siris must attain Ouroboros with the same method up to ten times in order to attain full resistance to something.

                            Martial abilitiesxxx
                            Untrained Boxing: Like most werewolves that rely on their claws and fists to fight, Siris focuses on using his fists and claws to deliver powerful blows that (when coupled with the Dragon’s Teeth and Fenris’ Sinews) can punch through plate armor with ease. However, Siris isn’t trained in the way of true boxing and his style is comparable to a street brawler rather than a trained pugilist.
                            Arm blades: Siris’ main mode of attacking is the use of his arm blades. These foot-long blades extend from his forearm and are serrated by tiny shark-tooth like claws that are constantly rotating. If cut with Siris’ arm blades, the blade saws into the opponent rapidly.
                            Sawblades: Siris is a master at wielding the Sawblade as his mastery reflects on the bones in his body.

                            SkillsxxxSiris can read and write in the werewolf tongue and the common one. One of the most notable things about Siris is that he is very proficient in music. He sings, dances and can even play the fiddle and lute excellently.
                            Siris is also a proficient cook when he needs to be with a specialty in meat based dishes.

                            ItemsxxxGore-Sire, a backpack containing the essentials for road travel (rope, bedroll, clothing). He also carries a small fiddle with him wherever he goes
                            Weaponsxxx
                            Gore-Sire: Like the armblades, Gore-Sire was created using Siris bones however Gore-Sire is much larger and is created during by manipulating the bones in Siris’ spine. Gore-Sire is created by the same method the arm blades are created but on a much larger scale. Created by the bones in Siris Spine, Gore-Sire saws just like the armblades but unlike the armblades, Gore-Sire is much rougher and saws easier due to the muscles imbedded into the blade. Through Gore-Sire, Siris can cut through plate armor like butter.

                            Armorxxx
                            Bone Exo and Endo Skeleton: Siris can use his bones to create an armor on himself. These plates emerge from the skin and provide enough durability to withstand a lot of damage before breaking

                            Statsxxx
                            Strength:
                            █ █ █ █ █

                            Speed:
                            █ █ █ █

                            Magic:
                            █ █ █ █

                            Constitution:
                            █ █ █ █ █



                ♕ █▐▐ ►» DIGGING DEEPER

                      Likesxxx Siris loves Puns, Food, Cooking, Fighting, Alcohol, Companionship with his friends, Seeing the Werewolves thrive, living the way he chooses, music, dancing, singing and, last but certainly not least, Tara
                      DislikesxxxSiris actively hates the treatment werewolves have received in Bastia. He despises werewolf hunters and wishes the end of their trade for good. He is also not fond of lemon juice as it causes pain to the wounds caused by his implants. He also hates broccoli because of it’s taste. On top of this, Siris dislikes wanton slaughter and see’s it as a waste.
                      Fearsxxx One of Siris greatest fears that his people will go extinct and that his children will never know the history of his people. He wishes to have a family and see his people not only survive but thrive in the land of his birth.
                      Another one of his greatest fears, is that he will be alone. Actively, does Siris seek friends and family to avoid the fact that he could be alone. This is a fear has been abated because of his relationship with Tara.

                      PersonalityxxxSiris is a very happy-go-lucky person. There isn’t a day that goes by where he isn’t with a pep in his step and a whistle on his voice. He is kind and compassionate to those he cares about while placing family and friends above all things. Like most werewolves, he loves greatly, and this is extended onto Tara and many of the friends he has made along the years. While isn’t the sharpest sword in the armory, he more than makes up for it in terms of his good nature.
                      However, Siris isn’t without his flaws. As his epithet suggests, he can be rather gluttonous when it comes to food and drink. One of his most blatant fault is that he can hold a grudge when it comes to matters involving his family and the werewolves as a species. He is also ruthless on the battlefield where he becomes more a beast than a man.

                      Theme songxxx Omen
                      Furor

                      Voice claimxxx Reuben Langdon (Dante)
                      Otherxxx”Gluttony is an emotional escape, a sign that something is eating us” – Peter de Vries


                ♕ █▐▐ ►» STORY

                      Born to the Alpha Pair of the Kord’Var Tribe, Siris Kord was born brittle. While the deformity slowed the tribe down, the alpha pair accepted the child and nursed him with the pack. Born an outcast and a cripple, Siris developed a thirst to surpass his weakness by any means necessary. Training his body to the utmost. It however was still not enough, and Siris feeling like an utter failure left the pack to spare them of his frailty. It was then Siris met the Demon Inferos who offered him the chance to the be most powerful werewolf. Siris agreed and the two left the Kord’Var Tribe
                      Inferos took Siris under his wing and instructed him on how the werewolf’s body worked, in all it’s details. He then prepared Siris for a procedure that involved the implantation of bone marrow, demons blood and muscle fibers to reconstruct Siris from the ground up. During the implantation process, Inferos betrayed Siris by performing horrific experiments on the young werewolf. After such experiments, he would send Siris out as a maddened frenzy of agony. Whenever Siris would “die”, Inferos would return, collect the body and continue his experiments.
                      This happened repeatedly for five years, with every bit of Inferos time devoted to making Siris his ultimate creation. Siris would slip into madness, then sanity and then to madness again as the experiments went on. Eventually, Siris regained his own mind and turned on his master, killing him by sawing through him with his armblades.
                      After that, Siris travelled and devoted himself to finding his lost tribe and killing the werewolf hunters wherever they roamed. He became so effective that the market had to gauge for werewolf pelts. This prompted King Aegis to find the Hunter Killer and bring him to justice. Siris would dispatch many knights and soldiers before being brought low and to the King. Eventually he was named the Sin of Gluttony and tasked to work alongside Zeke. During this time, he became enamored with the faerie Taraski Felthorn and after their work with the Sins was done, they eloped seeking their own peace until war would call him back


                      Played byxxxNi-kun1

King Hellhound

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                  ISILME » VALANDIL
                      » Knight
                            NamexxxIsilme Valandil - née Eleniel Galaelon
                            Racexxx elf
                            Agexxx one hundred fifty-seven
                            Heightxxx5"6
                            Weightxxx132
                            Eye colorxxxpale blue
                            Hair colorxxxsilvery blonde
                            Genderxxxfemale
                            Sexualityxxxstraight
                            Marksxxxnone
                            Piercingsxxxnone
                            Relationship Statusxxxsingle
                            FactionxxxCavaliers of Aegis


                      ♕ █▐▐ ►» SCRATCHING THE SURFACE

                            Magical abilitiesxxxIsilme can sense, create, shape and manipulate the elements, including meteorological patterns, creating rain, wind, hale, lightning, snow, sleet, fog and temperature changes. This means she can generate various natural phenomena and control the intensity of the elements in highly concentrated or vastly extended areas.

                            ▫ elemental entity and object creation
                            Isilme is able to create beings of elemental forces or shape existing elements into wanted shapes and purposes. She can grant the beings varying levels of independence and existence and delete the creature once she is done with them. All beings have a limited existence, and none of them are completely independent. Isilme is limited to shaping creatures or objects from already existing sources.

                            ▫ elemental healing
                            By using the elements, Isilme can restore biotic organisms to their optimal health, curing damaged or withered organisms, wounds, broken bones, low vitality, mystical harm, and diseases or poisoning. Though she may heal any form of bodily damage the patient must be alive, even if hanging by a thin thread, in order to be healed; once the patient has died, it would transcend healing and thus her power. She cannot heal herself by elemental means.

                            Martial abilitiesxxxAs a Ranger, Isilme was trained to be proficient with various weapons, such as bows, knives and swords. Although Isilme prefers bows and archery as her primary defense, and she mainly relies on stealth and speed, she actually excels at close combat. In such cases she focuses on her knife play. Isilme is a skilful fighter, and as such easily defeated many types of foes. In each case, Isilme's speed and finesse in battle have served her greatly and earned her much recognition and respect from her fellow rangers.
                            Skillsxxx
                            ▫ Languages
                            Common, Elvenhor, Eldarin (preferred) and Edhellen.
                            ▫ Ranger skills
                            Woodcraft, stealth, wilderness survival, animal taming, herbalism (both medical and poisonous uses), tracking, hunting, detecting and laying traps, lockpicking, swimming and climbing.

                            ItemsxxxNarya, canteen, flask, cloak, a small pouch containing not much coin and a few gems, 20 arrows in her quiver.
                            WeaponsxxxCúmalinorn is a very powerful bow made of elven bred wood, and is longer and stouter than most elven ranger bows. It is suited to both long range attacks and close-quarter fighting.
                            Silima are Isilme's Eluvari fighting knives. They measure 20 inch each and are Isilme's close combat weapon of choice. Wielded by her deft, quick, and agile hands, these ornate knives transform into deadly weapons.

                            ArmorxxxIsilme wears a supple lightweight coat of deep black enameled scales under dark greygreen leather. Her armor bears no sigil, no glittering chasings and clasps - it is simple and unadorned, but it speaks of fine materials and elven craftmanship. Isilme's only concession to ornament appear to be her weapons. Above her right shoulder the adorned hilts of her daggers strapped to her back are visible, along with the black filigreed quiver filled with arrows. Above the left, her matching bow can be seen. High leather boots with scaled shinguards give some protection to her legs, and black scales are sewn into her vambraces and into the hands of her fingerless gloves. Her boiled leather pants have seen wear, but are of no less quality.
                            Statsxxx

                            Strength:
                            █ █ █ █ █

                            Speed:
                            █ █ █ █ █

                            Magic:
                            █ █ █ █

                            Constitution:
                            █ █ █ █ █



                ♕ █▐▐ ►» DIGGING DEEPER

                      Likesxxx
                      ▫ nature
                      ▫ wine
                      ▫ the unseen
                      ▫ rituals
                      ▫ discovery

                      Dislikesxxx
                      ▫ destruction
                      ▫ killing
                      ▫ animal cruelty
                      ▫ tea
                      ▫ the reverie

                      FearsxxxIsilme is not one to fear much or easily, although there is a deeprooted elven issue that sometimes plagues her mind: Isilme fears her soul being destroyed or not making it to paradise if her body is not consecrated in her homeland.
                      PersonalityxxxIsilme is a gentle, caring and complex individual. Highly intuitive, she loves to live in a world of hidden meanings and possibilities. Isilme has a great capacity for affection, but rarely makes a friend outside her social rank. If she does take a liking toward you, she is excessively faithful. Isilme is slow to anger, disliking quarrelling and avoiding ill-feeling, she has patience to reckon with. While most people find her charming and worthy of their respect, and appreciate qualities like her sensitivity and her understanding of human foibles, she is nevertheless criticized for her tendency to be stubborn and obstinate. Isilme tends to have her own strong belief in what's right and what's wrong, and will doggedly stick to her principles. Her integrity mandates that she will not under any circumstance do something which she feels to be wrong.

                      Yet, delving deeper into her, there are but a select few words to describe Isilme. Ever the lady, sometimes the girl; all else cannot be described easily by words alone. Secretive and somber, elegant and whimsical, she is both a dreamer and a scientist, a free spirit and one tied by the hard realities of the world; on the outside, she seems warm yet aristocratic, and though truly she is of that nature, her heart lingers in pain and distrust of most around her. That does not mean that she is not given her occasional sallies into humor or exhibitions of fun though. Isilme is a very deliberate entity, actually. Her words are chosen, never rushed or loud, her every emotion has a specific time to appear, each emotion as a specific reason for appearing. There are no flaws here; calculated, scrutinizing, yet caring and loving all at the same time.
                      Theme songxxxMidnight
                      Voice claimxxxAlix Wilton Regan as the Inquisitor in Dragonage Inquisition
                      Otherxxx-


                ♕ █▐▐ ►» STORY


                      Isilme Valandil, once known as Eleniel Galaelon, is the last living descendant of Vereyion Galaelon the Valiant and has lived most of her life in the undying forests of Emala.

                      Isilme was only three years old when the last of her family were slain. Her father, Tehlmar son of Vereyion, was killed by Ilstari mages but his wife, Laamaria Galaelon, survived the attack - shielding the infant Eleniel - and lived just long enough to see her daughter saved. Tharon Annúngil, a family friend, found them in their home on the outskirts of Fanedell, but was unable to save Laamaria. However, Eleniel's mother did not pass before making one last request: she wanted Tharon to keep Eleniel's true ancestry secret, as she feared Eleniel would be killed like her father and brother if her true identity as a descendant of Vereyion became known. Tharon arranged for Eleniel to be adopted by the Valandil family in Elenari, and saw her to them himself. Eleniel was renamed Isilme and was never told the truth. Consequently, Isilme never learned of her true ancestry, nor what had happened to her parents and brothers, Khiiral and Keletheryl.

                      Her childhood as the daughter of scholars, Gilornion and Silriel, and sister to a brother, Ciryon, was easy and comfortable. Isilme speaks fondly of her childhood memories as she was loved and nurtured. Nevertheless, the reverie had been problematic ever since the attack. Isilme, too young to remember but incapable to forget, would be plagued with feverish nightmares all through her life. As she grew older they would become less frequent, but no less confusing. Whose faces did she keep on seeing in her dreams?

                      At the age of 23 Isilme realized she needed time and space to discover who she was. Isilme left the comforts of the Valandil home for the wild, where she lived with her fellow ranger trainees. Isilme trained for over fifteen years before serving on the western border of Emala. Many of her tasks helped to raise morale against the darkness that was eventually coming. Isilme served her lords faithfully, making friends in many places, earning priceless experience she would put to good use in the demon wars to come. While her brother remained in service of the rangers, she left them and wandered deeper into elven territory for it kept calling to her. For many years she dwelled in her homeland, learning, growing, becoming more in tune with her surroundings and her innate abilities. Not much is known about her time alone, but as much is clear: Isilme has been places, seen things, learned much from many elves from all walks of life.

                      Isilme finally returned when she was called upon, as the problems with Keln arose. She went to battle a few times before she served in the demon wars. After their victory, Isilme once again left the field and, to the dismay of her men, went west with a new human friend: Cregan Tavaran. Isilme became a close family friend and helped them whenever they needed her. These tasks were usually minor ones, typically to be kept out of the public eye and politics. Heeding Cregan's advice, Isilme travelled Bastia for many years, sometimes heading back to her own parents, but was always there for the major events. Isilme watched Aegis grow up, met his children and taught them a thing or two - buried Cregan and later on Aegis.

                      In the aftermath of these fateful events, Isilme felt it all to be wrong. Profoundly wrong. She left court and planned on returning to Emala when she heard rumors about the princess. Isilme tracked the Cavaliers down and joined them, wanting to restore the rightful heir to the throne.

                      Played byxxxBlushing Buttcheeks
[

King Hellhound

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                  TENEBRIS
                      » Horseman of Death
                            NamexxxTenebris
                            RacexxxDemon
                            Agexxx Two hundred and seven
                            Heightxxx6'0"
                            Weightxxx150lbs
                            Eye colorxxxWhite, lacking pupils/irides
                            Hair colorxxxNo hair
                            GenderxxxFemale
                            SexualityxxxAsexual
                            MarksxxxNone
                            PiercingsxxxNone
                            Relationship StatusxxxNone
                            FactionxxxBastia


                      ♕ █▐▐ ►» SCRATCHING THE SURFACE

                            Magical abilitiesxxx
                            Avian Swarming : Tenebris spontaneously deconstructs her corporeal form, transforming into a murder of crows, up to fifty in number. This allows her to move swiftly between locations, evade incoming damage, or act as a scout where necessary. She is able to reconstruct her body so long as at least one of the spectral crows is left alive. The spectral crows are preternaturally swift, and capable of minor damage using their beaks and talons. While in avian form, Tenebris is able to consume flesh.

                            Blade Conjuration : Tenebris summons bladed weapons from within her cloak that resonate with dark energy. Her weapons of choice are long, slender sabres, which she can wield ambidextrously. Dual wielding is also favoured under certain circumstances. Rarely, she will manifest shivs to use as throwing knives. All blades disintegrate soon after they leave her grip, preventing their use by other potential wielders.

                            Fear inducement : In combat, Tenebris can use eye contact to elicit a terror so potent it can stun or temporarily paralyze an opponent. This ability is Ieast effective against greater demons, who may quickly overcome its effects.

                            Life Force Consumption : With each fresh kill, Tenebris gains energy that can be used to replenish health, heal injuries, and regenerate armor. Animals and lesser beings provide relatively small energy gains, and must be plentifully harvested. Life force can also be siphoned from live, weakened sources, but this requires direct contact.

                            Enhanced senses : Tenebris has excellent vision by night or day, and keen senses of smell and hearing despite a lack of ears and a nose.

                            Martial abilitiesxxxExpert bladesman. Precise aim with throwing knives. Less skilled in unarmed combat, though she can throw a punch.
                            SkillsxxxHunting. Scouting. Military tactics. Native speaker of Infernal. Fair proficiency in Common and Bastian.
                            ItemsxxxNone.
                            WeaponsxxxDark sabres, continuously regenerated through magical means. Dual or single wielded. Smaller throwing knives, similarly generated and seldom used.
                            ArmorxxxTenebris' armor cannot be removed except through the application of powerful holy magic. The armor is durable and lightweight, allowing for swiftness and pliability. Tenebris is able to regenerate a new layer of armor in the event of structural compromise, shedding the damaged layer in a similar fashion to an arachnid moult. This is a demanding process, requiring a period of rest to recover. The shed armor quickly disintegrates.
                            Statsxxx

                            Strength:
                            █ █ █ █ █

                            Speed:
                            █ █ █ █ █

                            Magic:
                            █ █ █ █

                            Constitution:
                            █ █ █ █ █



                ♕ █▐▐ ►» DIGGING DEEPER

                      LikesxxxSilence. Eavesdropping. Mephistopheles.
                      DislikesxxxElves. Foul odors. Cowardice.
                      FearsxxxBeing eaten alive...a truly humiliating death.
                      PersonalityxxxTenebris has a placid disposition that others may find unnerving. She is patient and exceptionally difficult to antagonize, both on and off the battlefield. In combat, she is calculated and ruthless, though there is little malevolence behind her killing intent. Decades of solitary living have made her reclusive, and conversations with her are largely one-sided unless she is among familiar company. It can be easy to mistake her tranquility and reticence for indifference, and her inexpressive visage only adds to that impression.
                      Theme songxxxThe Taste of Blood
                      Voice claimxxxDirect my hatred
                      Otherxxx There is some speculation as to what lies beneath the armor, and Tenebris herself is rather coy about it. The elves who witnessed it in the past each perceived something wildly different: a horned lion covered in eyes, a giant pulsatile worm, a faceless child with twelve limbs. All of them were inexplicably driven mad by the experience.


                ♕ █▐▐ ►» STORY


                      As a descendant of the ancient and noble clan of Ashthul, Tenebris was dedicated to the service of the King of Demons by virtue of her bloodline. As soon as her magical talents reached maturity, she was assigned to various expeditions throughout Draema, seeking to carve out new territories, and reclaim old ones, for the sake of the expansion of an empire that was, at the time, burgeoning and bursting at the seams. It was, for the most part, an exercise in futility; the environment and its denizens were extremely hostile. Each victory was attenuated by considerable sacrifice.

                      When talks of expansion into another realm began, Tenebris shrugged it off as a vain endeavor by an empire that seemed to be grasping at straws. When they demonstrated that a larger portal could be opened, her skepticism remained. Even if, as the scouts said, the realm was ripe for the taking and the portal between realms could remain open, what of the long-term returns of such an investment? Draema unmade the weak and unworthy - and because of this, demonkind had risen from strength to strength. To occupy a world that would not, by its very nature, favor the strong...what would that mean for their kind?

                      The scouts were wrong, of course, as were the mages. Even Tenebris, with all her misgivings, had been blinded by hubris. When word came of the formidable resistance posed by the natives of the realm of man and elves, and of the disappearance of Prince Shedim, Draema redoubled its efforts. Tenebris was, at the time, assigned to serve as a military commander alongside Mephistopheles, a comrade of many decades past. The units they each commanded were among the last to breach the portal before elven magic brought it to an abrupt and untimely closure.

                      The fate of the demonic forces should not have come as a surprise. The natives had superior numbers and knowledge of the environment, and used it to their advantage. They were far more powerful than any preliminary assessments had indicated, some wielding forms of magic that no demon had ever witnessed firsthand. Tenebris' unit was whittled away in the span of several months, until she found herself alone, cut off from whatever remained of the demonic legion. The elves that eventually brought her to her knees failed to deliver the killing blow; witnessing her true form, stripped of its armor by their holy magic, drove them to hysteria.

                      After that, there was nothing to do but hide and wait. For a time, she subsisted on insects and rodents that happened across her nook. Under cover of night, she wandered in search of corpses - animals, humans, elves and demons alike - which she scavenged in avian form. Her armor regenerated, and little by little, her strength returned. Soon she was seeking out live prey, devouring life force in greedy gulps. Rural townships were a choice target. Hunters were summoned from far and wide, and when they failed, farmers resorted to sacrificing their livestock in an attempt to appease the 'beast' that came by night. Ghost towns were created during the years of her terrible campaign.

                      But a life of indulgent consumption was risky business. To ensure long-term survival, she would have to find others, or live forever as a hunted animal. She used her rudimentary knowledge of Common to search for leads, roosting in the rafters of bars and inns in avian form to eavesdrop. Most of what was discussed by drunkards was entertaining nonsense. There were occasional rumors of nobles who paid a very generous bounty for demons captured alive. And there was a recurrent rumor about the king - or 'the usurper', depending on who was relaying the news - assembling a group of demons to do his bidding.

                      The challenge, of course, was capturing the king's attention. And so, an agrarian village on the outskirts of Bastia awoke to find its livestock dead, their corpses intact. Some remembered the tales and departed with everything they could carry; others summoned mercenaries to defend their lands from the unwelcome guest. By the next day, only crows populated the village, feasting, waiting. With the following dawn came Sibir Taravan himself, to negotiate.


                      Played byxxxMyawmyx

King Hellhound

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                  Thersis » Vraaelsaf
                      » The Virtue of Fortitude
                            NamexxxThersis Vraaelsaf
                            Racexxx Faerie
                            Agexxx 643
                            Heightxxx4'6 or 11"
                            Weightxxx94lbs or a little less than a lb.
                            Eye colorxxxamber
                            Hair colorxxxblack
                            Genderxxxmale
                            Sexualityxxxbisexual, as per faerie customs
                            Marksxxxlarge, distinctive scars on his face, throat and back. he has several religious tattoos on his right arm and torso.
                            Piercingsxxxn/a
                            Relationship Statusxxxsingle
                            FactionxxxCavaliers of Aegis


                      ♕ █▐▐ ►» SCRATCHING THE SURFACE

                            Magical abilitiesxxx
                            Faerie Physiology -
                            Like all faeries, Thersis possesses the ability to shift from his natural, tiny size to a more human, albeit short, height. His tears possess remarkable healing qualities, able to heal the wounds of allies and himself.

                            Shamanism -
                            As a member of one of the highest caste of his order, Thersis can commune with and manipulate the countless primal spirits that inhabit the world. At will, Thersis can invoke these beings into reality for a variety of effects, such as creating temporal, partially translucent forcefields, creating ground tremors that disorient those around him or drawing their energies to heal his comrades or sicken his enemies. Fortitude is also capable of gathering them into a single orb of high intensity ectoplasm that can blast others away. Spirits, as long as they find Thersis agreeable, can offer him advice or guidance, although more often than not, they lack interest or find him boring and opt to ignore him once he is finished with them.

                            War Paint Enchantment -
                            By applying a religious pattern of warpaint over the flesh or armor of himself or a comrade and praying the right pray, Thersis can bestow temporary enhancements to those around him, one for each of the Primordials.

                            Totem Creation -
                            Thersis can craft a 3 to 6 inch wooden totem using Vondate, usually taking between two to three hours to create. When he completes one, they are imbued with a powerful primal magic that allows them to act as one time summons of the animal they represent. By throwing the totem into the dirt, the beast is summoned. In all ways, except for its' white eyes, it is completely identical to a standard creature of the same species. If damaged enough to be killed or exist for longer than a hour, it fades away into ashes. Thersis is most proficient at creating totems for hippos, gorillas, giant spiders, large eagles and jaguars.

                            Reactive Evolution -
                            Thersis possesses an ancient, mystic ability that appears amongst the most legendary Oathkeepers. When he activates this power, his cost of mana is doubled, but his body immediately responds to the environment around him and goes into overdrive, healing any wounds he sustains nearly instantly. This could mean granting him gills and fins when submerged in water, his skin turning to stone upon being hit with physical attacks, his flesh becoming flame retardant or his eyes adapting to view a certain way. While this is an immensely powerful ability, he is limited due to the fact that if forced to endure over four types of damage, his body is overloaded, which will immediately fry him out and could possibly kill him.

                            Seed Manipulation -
                            Thersis learned to channel the might of the Old Gods through his fingertips, imbueing seeds, the source of life, with magic and influence them. By simply touching the seeds and then pouring a few drops of water, Thersis can create a myriad of plants with different effects. Some of which include a large bioilluminating bulb that explodes somewhere between a few minutes after sprouting and several days thereafter, a fungus that wails an eardrum shattering screech when approached by others, a large venus fly trap that attacks those that Thersis commands, among others.

                            Disorienting Strike - A fabled attack, taught only to the highest ranking and most devout Oathkeepers, Thersis is capable of delivering an open palm blow to the center of his foe's chest that causes a continuous vibrating ripple to resonate throughout their body. These intense vibrations cause intense discomfort and some pain while inducing nose bleeding, vertigo, tinnitus and extreme nausea. These effects last between 10 and 30 seconds. Although immensely powerful, if the area of the strike is off by so much as an inch, it will not work.
                            Acid Splash - With a thought, Thersis can conjure a large bubble of acid, which he can hurl at his foes. The acid rapidly eats away at flesh, and although it's capable of damaging metals, it takes significantly more than two or three bubbles to eat away large plates or pieces of metals.
                            Invisibility - This spell camouflages Thersis and anything he touches completely and utterly with his environment at a surprisingly low cost of his energy. Although it has several advantages to using, it's not as effective as others' forms of invisibility, since Thersis' and whoever else is under it's effects still project a shadow.
                            Animal Communication - Thersis is capable of conveying basic ideas to animals, and although he is unable to directly understand them, he is a bit more intuned with their thoughts and feelings.
                            Oathkeeper's Gift - Thersis feels his connection to the primal Gods of the World in everything he does. When he blinks, he sees a super highway of energy that all connects to build a single world that was intended by Those Who Came Before. With these connections, Thersis can see into someone, perceiving a glimpse of their soul, often times showing him the best and worst thing the person has ever done.
                            Fog Generation - By channeling the might of the Old Gods Uruk, Kot and Vlet, Thersis can exhale a large cloud of steamy mist. For the first second, the heat of it is scalding enough to burn others' skin upon direct contact, afterwards, it rapidly cools down and sticks to the area, acting as a thick fog.

                            Martial abilitiesxxxThersis is a master of Mutungamiri, a close quarters fighting style handed down the Vraaelsaf family, strictly kept to the Oathkeepers and used to work around the lack of physical strength most faeries suffer from.

                            While using a blade in his off hand, Thersis avoids the line of sight of his enemy and makes long cuts to punish and ‘guide’ the enemy to react in certain ways. By utilizing his stature and stealth abilities, he can guide the direction of a fight with several hit and run tactics. In the case that he is caught by his foe, a fighter utilizing Mutungamiri uses their main hands palm to “push back” deflecting their foes strikes while adjusting their bodies accordingly, playing offensively as long as needed before returning to the shadows.

                            Offensively, Mutungamiri teaches several “strike zones,” spots where one may strike with their palm to cause significant harm via pressure points as well as several rules for ideal areas to cut across with their blades. If killing your foes is deemed necessarily, Mutungamiri heavily encourages rapid, deliberating attacks before a swift slicing of the throat and stabbing of the heart.

                            Skillsxxxstealth, hunting, tracking, crying on command
                            Itemsxxx
                            Welsor's Pendant -
                            Whoever wears this holy necklace dedicated to the Welsor, son of the primordial Old God of Wind, is blessed with comfort and safety wherever they venture. Regardless of temperature, Thersis always feels a cool 73.5 degrees.

                            Bag of seeds, grappling hook, rope, caltrops, bear trap, grease, 3 vials of venom.

                            Weaponsxxx
                            Vondate -
                            Presented to him when first granted shamanhood, Vondate is an obsidian ceremonial dagger, by channeling the divine energies of the Gods of the forest, the blade is able to burn away the flesh of aberrations or those that would do harm to the environment. Demons, undead constructs and men who have abused or desecrated the land all feel instinctive unease at the sight of the blade, and when struck by it, feel an agonizing, necrotic chill to any wound they receive from it. As more of a display of his connection to the Old Gods than a real holy object, Vondate is, in theory, able to be reformed or reconstructed at any time. Never far from his blade, Thersis uses it in conjunction with his Mutungamiri fighting style, striking devastatingly deep slashes with the stone blade.

                            Blowgun -
                            As a ranged weapon, Thersis uses a hardwood blowgun which uses venom covered fletches, darts and seeds as ammunition. After years hunting and using this weapon to silently take down his enemies, his accuracy is impressively pinpoint, although the range is still severely limited compared to archers.

                            Armorxxxnone
                            Statsxxx
                            Strength:
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                            Speed:
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                            Magic:
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                            Constitution:
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                ♕ █▐▐ ►» DIGGING DEEPER

                      Likesxxxstorms, animals, trees, flying, the concept of the ocean, serving the gods, cleaning up a hunt, the Virtues
                      Dislikesxxxfalse idols, acts that disgrace nature, Emala, reckless arrogance, Tharin, poachers, prisons, the desert, demons
                      FearsxxxLosing hope to return home, the old gods forsaking him, the destruction of his homeland, demons, dying before he gets to see the ocean.
                      PersonalityxxxThersis is best defined by his unbreakable stubbornness, whether it's in relation to his ideals or how he views something, Thersis is unyieldingly headstrong. He possesses that animistic, instinctive will-to-survive, regardless of any circumstances that befall him. Although he has gone through incredibly traumatic experiences and is prone to depression, Thersis possesses an ironclad religious belief system, possessing unending faith in his Gods and the right of the wild.

                      Thersis is extremely dedicated to not only his faith, but to structure. Although many Bastians tend to insult his beliefs unintentionally daily, Thersis does maintain a shroud over his radical ideals. Over the years, he's become fairly adept at lying and deflecting questions that would reveal his origins. As a stoic, quiet presence at the rebels' disposal, he presents himself as someone dedicated to the cause simply out of loyalty to Serena. In truth, although he has grown fond of a great many rebels and the princess, he's mostly involved in the rebellion for self interest and personally finds the fundamentals of Bastian society distasteful at best.

                      To the Virtues, Thersis is protective, observant and dutiful. He's noticeably more open with them and although he is more than capable of being a stick in the mud, Thersis enjoys having friends and will, although awkwardly, frequently try to bond the group together. To others, Thersis is more of a silent figure, willing to do whatever any superiors ask of him while remaining intimidating despite his stature and doing it in the most effective way possible. He's unflappable and remorseless.

                      There is very little that Thersis is unwilling to do if he deems it necessary, from bombing civilian locations to torturing a captive for information, he works as a force of nature, something that completely ignores empathy and reason when it must. And truth be told, Thersis feels no empathy when he does horrible deeds, either in the name of his religion, the rebellion or in the name of serving his own, personal goals.
                      Theme songxxxThis Old Dog
                      Voice claimxxxHanzee Dent
                      Otherxxxn/a?


                ♕ █▐▐ ►» STORY


                      The night itself seemed alive, whispering and cooing to the newborn Thersis Vraaelsaf. The stars were visible from his cot, and the words of the Primordials, even then, were heard by him. He would forget them for a time, but inevitably, they would beckon him once more. Thersis was a loving, passionate Fae. His love for his family and the tradition of his bloodline was relatively uncommon in youths, and many deemed it a good sign. For one hundred and fifty years, it was good. Thersis wanted nothing more than to become an Oathkeeper, and as soon as he felt he was able, he began practicing as one. As many had expected, Thersis quickly climbed the ranks due to his seeming iron-clad discipline and determination. His feats, abilities, and expertise quickly gave him recognition among the other Oathkeepers.

                      The Primordials, soon after, began their whispering again. The words came infrequently. He could not always hear them clearly, but they always left him feeling something deep inside, something unquenchable in his normal life. It didn't eat away at him, but merely made him thirst more for it. He felt a physical pull to the wild. Eventually, the pull was too great for him to resist. One day, he made the decision. The crazed, unforgiving, untenable, violent nature of nature broke straight to the core of Thersis, and he sometimes felt more at home in it than he did with his fellow Fae. The visible joy and outpouring of love many had come to witness from him slowed, and he became more serious over time. His duty was heavy, but he beared it willingly. It was his calling. He felt his life become more tangled, more infatuated with the Primordials as time went on.

                      Then, the demons came.

                      Thersis had felt a growing anxiety in the days leading to the invasion, but could not place as to where it could be from. All of the Primordials were whispering death and destruction leading towards the invasion, and he felt frustration in his inability to decipher and act upon their words. It was not long after that he found what was the cause. Demons, with their corruption and violence, set upon to burn their world, destroy their lands, corrupt the wild that Thersis, with his very being and essence, was sworn to protect. He joined the fight immediately, and although many of his companions failed and were slain, Thersis himself won great recognition by slaying 7 demons himself in a single battle, casting him even higher into good standing. After the war, Thersis began to feel disconnected from the other Fae, and even from his family. He began a new training, one that tested his mind, body, and spirituality to the Primordials. He withstood it willingly. Everything he had, he now gave to the order of the Oathkeepers and to the Primordials. He witnessed others, and although he knew they were of the same order, he felt elitism against others for their lack of discipline and unwillingness to stick to the stricter parts of their order.

                      Thersis would later become more detached and disapproving of other Fae as his brother Tharin entered the Oathkeepers, at a fraction of his age at the time. Thersis was now embedded deep into the worship of the Primordials, and was extremely traditionalist and the introduction of one so young to their order was an affront to him, personally. Many had spoken as to why and how, and one aspect of many of those reasons were because Thersis was Tharin's brother. Who better than one of the best Oathkeepers to exist in recent memory? A Primordial worshipper, no less? Thersis had doubts about Tharin's intentions and aspirations for joining the Oathkeepers, and suspected, quite correctly, that Tharin had more interest in the power that it would give him rather than doing his part to protect the wild. He disapproved. Entirely. That didn't keep him from keeping a watchful eye over his brother, even if from a distance.

                      Thersis's downfall begins with elves. The Elves of Emala had begun to regularly encroach on the wild, something Thersis was extremely angry with. He looked to his fellow Fae for guidance, council, and opinion, and found that many, if not all of them, were of the opinion that whatever happens, happens. Stories and rumors spread that the Elves have begun to murder Fae, causing Thersis to take action. Using what he had learned, Thersis began to bomb parts of Emala that housed Elven families. He was unused to it, and, many times, hurt himself afterwards. The signs showed everytime he came back. He noticed people growing increasingly aware of his actions, but not realize it was a Fae that was doing them. At least, until he came back one day, to find that his family, friends, other Oathkeepers were putting him to trial. Thersis was angry at first, even more so when he discovered that it was Tharin who turned him in, but became increasingly pleased with the reactions to others. They weren't necessarily angry. Some even silently agreed with his actions, but he was nonetheless sentenced. The punishment, too, was surprising. 10 years of meditation. Thersis scoffed at that. 10 years was but a blink, and he loved nothing more than to meditate with his Primordials. He felt so much satisfaction, even if he had been caught, that he felt the urge to gloat to Tharin. He had no idea that Tharin had, in fact, fled his home and people because of Thersis. His actions caused his brother to question everything he knew of the Fae and his ties to their ancestral home and heritage.

                      After learning that Tharin had gone, Thersis's family flew into a rage. They disowned him, spat at him, told him that he was the cause of their destruction, he was the author of their misery. He was to blame, and he was to fix it, or never to return to their home, never to see his family again. Thersis was shaken by this, unable to understand why his family chose to exile him because of his brother's actions. Anger, bitter anger welled within him as it became apparent: Tharin was more important to them than he was. He was told to right his wrong, he needed to bring Tharin back home. Feeling desperation and regret, Thersis set off into the world to find his brother, and return him to where he belonged. It would be this that caused Thersis's life to hit rock bottom.

                      Thersis, although not entirely unfamiliar with the ways of the world, was wholly unprepared for his journey, made out of desperation for his family's approval. He was captured, and had his wings torn off for the drug trade surrounding them. Thersis, although barely, survived this, and would survive much, much more. The sex trade in Bastia was alive and well, and there was no shortage of requests for fae. For many years, Thersis was forced to endure in a brothel, only managing to hold on through sheer force of will and an unwillingness to slip away. This ended, finally, when Thersis encountered a man who was extremely rough and unforgiving with him, causing him to snap and kill the man, and promptly burn the brothel to ashes in defiance of his mistreatment. No longer would it hurt him, and no longer would it trap him. After that, Thersis began a new life, with a new outlook. He spent some time in catharsis, killing, skinning, and then hanging fae traffickers from trees, before joining the Rebels in their cause. He joined for a few reasons, one being that civil war was one of the best ways to destroy Bastian society, another being that Tharin was the Captain of the Bastian forces, and causing him to be captured would allow him to finally go home and see his family, his Oathkeepers, and to be close to the the Primordials once more.


                      Played byxxxThe Goat King

King Hellhound

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                  VIDAR » REED
                      » Keeper of the Hillside
                            NamexxxVidar Reed, Duke of Liudger, Keeper of the Hillside, Heir to the Greenhand
                            Racexxx human
                            Agexxx thirty
                            Heightxxx6'4
                            Weightxxx230
                            Eye colorxxxgold
                            Hair colorxxxdark brown
                            Genderxxxmale
                            Sexualityxxxstraight
                            Marksxxxa scar across his right eye
                            Piercingsxxxnone
                            Relationship Statusxxxin love
                            FactionxxxBastia


                      ♕ █▐▐ ►» SCRATCHING THE SURFACE

                            Magical abilitiesxxxVidar is a shield to all mind-oriented magic. This means he is immune to all forms of telepathy, illusions, telekinesis and all other mental abilities such as (but not limited to) pain inducement, mind control, memory reading, possession, clairvoyance, precognition, dream manipulation, as well as spells and other magic that affect the mind.

                            The source of his constitution is his life force, which is magically enhanced through his innate abilities. Vidar did not care to explore his powers, and is satisfied knowing he can stretch his shield to protect one other from mystical harm like he can himself. He can share his life force with anyone within his shield, keeping them alive - but not healing them.

                            The drawback of his immunity is the fact that no one has ever been able to heal Vidar through magical means.

                            Martial abilitiesxxxVidar is an elite swordsman, and is known to be formidable at hand to hand battle as well.
                            SkillsxxxVidar is a trained horseman, has enjoyed a noble upbringing (so can read, write, has knowledge of history and other noble houses, has learned both political and warfare strategy, etc), is a gifted gardener and farmer, holds a natural connection to animals.
                            ItemsxxxWears a woman's ring on a long chain around his neck. Keeps a folded piece of paper in his breast pocket.

                            Usually relies on his companions to carry equipment, but always makes sure to strap a canteen to his saddle.

                            WeaponsxxxVidar wields a family heirloom, a sword called the Sovereign. The pommel is a hunk of shimmering green stone weighted with lead to balance the long blade. It has been carved into the likeness of House Reed's green hand, with chips of moonstone set around the wrist. The grip is leather, soft and black, but stained by sweat and blood. The blade itself is long, tapered to thrust as well as slash, with three fullers deeply incised in the metal. It is lightweight, but most certainly doesn't look like it.

                            Vidar keeps a dagger as a sidearm.

                            ArmorxxxWhen at war or fighting in tournaments, Vidar favours custom plate armor bearing his family's crest.
                            Statsxxx

                            Strength:
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                            Speed:
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                            Magic:
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                            Constitution:
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                ♕ █▐▐ ►» DIGGING DEEPER

                      LikesxxxLiudger, Hilland Hall, wine, life in the country, rain, starry skies
                      DislikesxxxWinter, neglect, unnecessary cruelty, those interfering with the Hillside, wasting time on pleasantries
                      FearsxxxVidar is, ultimately, afraid to lose his way of life and everything and everyone that belong in it - especially Corrin.
                      PersonalityxxxVidar is a fierce and fiercely head-strong leader. He is brawny, cranky, and has a temper. In fact, when Vidar is fighting, it is not uncommon for him to have beserker rages. Politically, Vidar is a strategist, always looking for those who would interfere or cement his own agenda. He expects to be obeyed when he gives orders and makes a capable leader. Part of his appeal is the fact that he is the safe bad boy, the one with a short fuse and a tender heart - the man who is brave enough to do anything to keep his people, their way of life, safe. Moreover, the people of his hold love him for his tenacity, wry humor, and his commitment to a person or a cause. Vidar is often admired by the lower nobles of his hold for his irreverent and rebellious attitude toward authority figures that interfere with the Hillside. Having said that, Vidar does have a conscience and tends to beat himself up for his mistakes. Although Vidar the Duke is not an act, in his private life, Vidar sometimes portrays a much softer side. Vidar is a man that, when committed, loves deeply. He is a storm of hope and heart that never knows when to stop the downpour. Both soft and strong, a whirlwind of rarity that will only ever know how to empty himself out for the one he loves. Vidar, when he loves, does not know how to turn his heart off, does not know how to stop giving, and though this is the most beautiful aspect of who he really is, it is also the most fatal - for people who love deeply also hurt deeply.
                      Theme songxxxWay down we go
                      Voice claimxxx-
                      OtherxxxBanner of House Reed, the words of the house are "Spring Forth".


                ♕ █▐▐ ►» STORY


                      Vidar Reed was the youngest son of Ellya Reed and Everan Reed. He was the head of House Reed, Duke of Liudger and Keeper of the Hillside. House Reed of Golderest was one of the Great Houses of Bastia. Vidar was the younger brother of Balder Reed. His mother favoured Vidar over Balder – which his brother blamed him for.

                      Although both his father and brother didn’t think much of him, Vidar has had the benefits of being raised with wealth and education, and was expected to lead his life as a credit to the Reed name. From a young age Vidar felt the need to prove himself to both his father and brother, and therefore trained vigorously with some of the best Bastia had to offer. Later in life, this would benefit him in the many tournaments he’d compete in.

                      His brother has had a position of respect and responsibilty since his early teens, and he would succeed their father at the age of twenty after Everan had died in a minor skirmish. When Vidar turned fifteen, Balder put him in charge of the drains and sewers of Golderest to humiliate him. Vidar, however, took it in stride and would even boast “that the sewage never flowed smoother to the sea”. Meanwhile, Ellya couldn't stand the position her youngest son was in and tried to reason with Balder. In an answer to Ellya’s plea, Balder promoted Vidar to kennelmaster the following year. Since this was no big step up, Vidar would laugh it off and call himself Master of the Hounds. Nevertheless, the teenager had a good time at the kennels and established valuable relationships with the people of Golderest.

                      That was, until Balder found out about Vidar’s growing popularity. As a lesson, he had Vidar’s dog, Howler, killed and forced Vidar to watch. Vidar reciprocated Balder’s hatred ever since.

                      Vidar left the city and spent a lot of his time at Hilland Hall to avoid his brother. Hilland Hall was his uncle Waylar Reed’s house. There he helped his family tend the gardens and orchards, worked the farmfields with their people and developed a deep sense of belonging. He got on well with the people of Hilland Hall, Waylar, his niece Maellery and his nephew Dayron, but had a colder relationship with his aunt Cathelyne. As a result, Vidar would often compete in tournaments to stay out of Cathelyne's sight for a while, before returning to Hilland Hall when things had settled down again. He very much liked competing and won more than he lost. Over the years Vidar made a name for himself, and his reputation as a fearsome and formidable opponent would often precede him.

                      When Vidar was twentyfour, he was summoned to Golderest. His brother had perished in a hunting accident, and now Vidar was to act as regent until Balder's unborn child became of age. It was the night Vidar's sister-in-law, Baylee, went into labor he did something unthinkable. The birth went awry and the midwife urged Vidar to call for assistance to keep the waning Baylee and the child from dying, but his hatred toward Balder flared, and he saw opportunity to get back at his brother and become Duke himself. Vidar chose to abandon his sister-in-law and nephew. Vidar led the midwife to believe help was on the way, but he never made arrangements. Instead, he allowed both Baylee and his nephew to die in childbirth. He recalls very clearly what happened that night, and though this course of action made him Duke, Vidar can't help but to regret this evil thing he did. His secret, however, was safe and Vidar could continue his life to become the beloved Keeper of the Hillside.

                      Three years ago, at the Midsummer's Eve Banquet following the Summer Solistice Tournament, Vidar met Corrin Dubois and irrevocably lost his heart to her. They spent a mere five days together, but it was enough to convince Vidar he had found the light of his life. For her, he could be a better man. Afterall, Corrin stayed his hand, quelled his brutish rage. She inspired goodness in him, and unlike all the other souls he had encountered and forgotten in his life, Vidar would carry Corrin with him for all his time. Promises were made, some were kept, others were yet to be upheld - and due to circumstance both Vidar and Corrin returned to their respective lives.

                      When Sibir rose to power, Vidar was summoned to the capitol. The Duke of Liudger expected to meet his new King and to get formally acquainted, as was customary. To Vidar's great surprise, Lord Javor Blackbar, a lesser noble of Liudger and vassal to Vidar, was there as well, and it didn't take the Duke long to figure out what was going on. Afterall, it had been the Blackbars visiting his house the night Vidar allowed his nephew and sister-in-law to die. Blackbar must have witnessed what had happened, and had seen chance to revoke the Reed family status as Head and rise in station themselves by gaining Sibir's favor.

                      Vidar was soon proven right. Sibir had been told what had transpired that fateful night and confronted Vidar with his unlawful claim to the Duchy. What happened next baffled the Duke, but when contemplated made perfect sense: Sibir promised Vidar's secret was safe so long he remained loyal and had Javor Blackbar imprisoned to a life of labor.

                      And so it was that Vidar got pulled into a war against his countrymen - unwilling to wager the numerous lives of his Hold, but bound by an oath of fealty.


                      Played byxxxBlushing Buttcheeks

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