Sir Metzgermeister
(?)Community Member
Offline
- Report Post
- Posted: Sat, 06 Jan 2018 07:32:10 +0000

▇▇▇▇▇▇▇ ▇▇▇▇▇ ▇▇▇▇▇▇▇▇▇▇ ▇▇▇▇▇ ▇▇▇▇▇▇▇
- E'Tran » Thakar
- » Wildcard Diamond - The Tinkerer
- NamexxxE'Tran Thakar
Racexxx Changeling
Agexxx Thirty-one
Heightxxx5'3''
Weightxxx100 lbs
Eye colorxxxSteel grey
Hair colorxxxWhite
GenderxxxFemale
SexualityxxxHeterosexual
MarksxxxNone
PiercingsxxxNone
Relationship StatusxxxSingle
FactionxxxWhichever feeds her interests best, be it monetary or scientific.
♕ █▐▐ ►» SCRATCHING THE SURFACE
Magical abilitiesxxx
Major
Magical infusion: Her changeling bloods allow her to imbue special properties in objects. Doing this takes hard work and concentration but with enough time she can do almost anything with an object. This is the ability used to enchant both of E'Trans main swords Venapnehkan, with the ability to resist and funnel all kinds of heat, and Rymvmekrd, which has the ability to brighten or darken which can be used to blind opponents or throw magic darkness in the area to help flee a losing fight.
Objects with less mass takes a shorter time to enchant but the more mass the object has the stronger the actual enchantment can be though with certain smithing methods and material metallic objects can be improved in its capability to store the magic energy. For instance if E'Tran were to enchant a small object like a locket or a charm she could only fit slight magic energy in it, enough to maybe give it the ability to project sound or a small flame to light tobacco.
A larger object, like a blade or piece or armor, she could give more magical energy to create greater effects like a flaming blade, a heat resistant shield or a bow that can light flaming projectiles on it's own.
If she were to enchant a catapult, which would take many hours depending on what she'd want to do with it, she could have it shoot fireballs since there's so much mass it would have a big supply of magical energy in reserve.
The stronger the enchantment the less the ability would be able to be used before needing to be fueled with magic again, a small magic grenade would only have one load while a small magic smoke grenade would slowly pump out all of the magic energy over a period.
With this ability she can make up almost anything she can come up with, a pair of earrings which can broadcast communication if they're within range. A battery for a windmill for days when there's no wind so it can power itself by storing energy it gets from spinning. A tripmine, a rock which would burst with explosive force if stepped on.
Blueprint: Whenever E'Tran makes an object she truly likes she can imprint a scroll or piece of leather with the schematics and objects needed for said object. Afterwards she can use said scroll/leather and the material in question and simply copy the object in quick succession. This of course takes a different amount of time depending on the object, if she would do this with a sword it would reduce her worktime heavily since she wouldn't need to temper the steel, form the blade and all of the necessary procedure regularly put into it.
A simpler version of this can be used with siege weapons, she cannot simply spring a catapult into being with a schematic by piling wood and iron upon it but instead she can have the finished pieces assembled instantly. This of course being an excellent skill to have so the machines doesn't need as much maintenance and sufficiently less time to set up for a siege. She can also make schematics for the different parts of a siege weapon so the rough material needed can quickly be brought together into the pieces needed for the whole machine.
Her scrolls have an innate link to her magic and cannot be used by any other unless studied intently for quite some time, or revealed by her how to do it. She of course keeps a close guard of her schematics and destroys any schematic if she deemed it dangerous to keep anywhere else.
This ability cannot replicate magical abilities of objects.
Control Machinery: With her keen mind E'Tran is able to control most machinery in sight, though she needs knowledge of how the machinery works to properly operate them.
Golemancy: Having such great knowledge of engineering and the infusion of magic E'Tran has cooked up the ability to make fully animated golems. This can be done in a few different ways, the most consistent and effective way to do it is to prepare and make an actual body for the magic. It could be an armor, a statue or some other inanimate object that was made specifically for animating by using different magical symbols and rites to keep it consistent. Otherwise she can animate golems on the fly though the prepared ones hold far longer.
The material also takes different tolls on the magic, animating water, fire or any other inconsistent substance would make it harder for the magic to keep hold and would take a larger toll while hard substances like rock, iron and wood would be much simpler. There has also been instances where E'Tran has used this to animate flesh and bone golems, animating the substance of dead bodies on a battlefield though this was done mostly as an experiment and hasn't been used much due to inconvenience and inferior morale to the supported troops.
Minor
Blood of the Forge: Living near and in a workshop and constantly using a forge has shaped and molded her body the ability to exude burning heat.
Farsight: E'Tran can enhance her sight and hearing to zoom in on distant places and spy. She most often uses this in conjunction with Control Machinery so she can easily operate any machine from a safe distance.
Structural weakness: This ability allows E'Tran to know about any weak point in an object she focuses on, be it a wall or a dagger.
Ore radar: When this is active E'Tran can sense any ore in her vicinity and the general direction, she can extend the range with further concentration.
Mechanical insight: If E'Tran studies a mechanical object she can quickly deduce how it works and how it's made by focusing on the machine for a few minutes, the more complex the machine the more time it takes.
Martial abilitiesxxxSwords and axes of most kinds, knowledge she's garnered through testing her work.
SkillsxxxReading and writing Bastian, Ilstari, Myhkiyka and Fneddah. Mathematics. Engineering. Smithing. Carpentry. Masonry. Leatherworking. Architecture. Physics. Tradeskills. Appraisal. Tactical knowledge.
ItemsxxxToolbelt which contains 1 x Hammer, 1 x Pliers, 2 x Screwdriver, 1 x Skinning knife, 1 x Carving knife, 1 x File, 1 x 5' Measuring rope, 1 x 15' Measuring rope, 1 x Water
canteen.
WeaponsxxxVenapnehkan and Rymvmekrd, the magical swords of her own creation.
ArmorxxxLeather armor with defensive enchantments for greater resistance.
Statsxxx
Strength:
█ █ █ █ █
Speed:
█ █ █ █ █
Magic:
█ █ █ █ █
Constitution:
█ █ █ █ █
♕ █▐▐ ►» DIGGING DEEPER
LikesxxxReading. Money. Experimenting. Discovery. Puzzles. Bets. Competition. Mead.
DislikesxxxIllogic. Know-it-alls. Defeat. Sore losers.
FearsxxxThe loss of her brilliance, she'd rather die than lose her capability to do her work.
PersonalityxxxWith superior confidence, always certain of her ways and that what she's doing is the right thing. She scoffs at the thought of emotion over logic and readily tells the person showing such emotion that they're wrong and lists why. While she might be arrogant she does know when to stop, for instance she doesn't argue with her employer unless that's why she's hired even when she knows that her way would be superior.
Theme songxxxI'll add one if I think of one
Voice claimxxxI'll add one if I think of one
OtherxxxAnything else that you'd like to add?
♕ █▐▐ ►» STORY
E'Tran was brought to the world by the union of her fae father and her human mother. Her father frequented the house of her mother often to see to his daughter, bringing her gifts and teaching her of fae society and magic. As it was her father was a smith for the fae and his magical spark had been carried over to her which he soon realized. E'Tran's fate was set and her path towards being the best engineer, smith and tinkerer began immediatly with her leaving to live with her father.
Her adolescent years were riddled with exercises both physical and mental, her father being an exceptionally rough teacher. E'Tran always wondered if this was due to her heritage, why he would be so rough on her but she always worked her hardest and did her best to make him proud. Though no matter how hard she worked he always just went on to the next lesson in his endless well of knowledge for her to get on with, never recognizing her sucesses but always commenting her mistakes and how to make it better.
Her father's philosophy and work ethics rubbed off on E'Tran and she often stayed up studying and working late, neglecting sleep and free time to make her father proud. She quickly took to reading her fathers different books when she was out of learning material given to her and with the knowledge found in the books she often experimented on her own, learning of the different magical infusions and what smithing techniques that would work best to enhance the magical usage of the object. Her father also thought her about the wars between Këln and Emala, giving her more interest of tactics and battles as well as a longing for visiting Emala some day.
The day she turned twenty her father gave her a gift, she was to leave for Ilstar the next morning to continue her studies with an experienced smith in the capital. Her father had contacts in Ilstar who owed him and he was to have her study under them all. Here she would start an apprenticeship and learn of the newest technologies that were developing in the country and show if she was of any worth by helping the country.
While in Ilstar she studied both smithing and tactical warfare often discussing said tactics with one of her teachers, an officer in the Ilstarian army who had been in the recent war with Bastia. E'Tran was often given the specifics of battles, the terrain, numbers, army types and more to then study and come up with the best tactical countermeasures to use which the officer then reviewed. She was also thought much about woodcarving, masonry and how to make different war machines under the study of a smith who also had worked during the war to help the troops with supplies. It was also during her time in Ilstar that she learned the language, mostly by communication with others and her time studying in the capital library.
A few years had gone by and she had exhausted most of her options of learning by this time but had also garnered a few favors and payment by helping the army with her expertise and new thinking. During this time she had also made her first masterpiece which she'd show her father when she got home, Venapnehkan, her fiery broadsword that was fuelled by her innate ability to heat up her body. It could take temperatures that would melt even stone and would pass right through metals just like a hot knife through butter, it was a weapon that could only be perfectly used by her. It was simplistic but beautiful.
She had her farewells and went on back home to her father in Këln to show her newly gained abilities and expertise. When she arrived he was silently awaiting her in the workshop, not a word was given while he inspected her and the weapon that she held for him to take. He increased his size and took hold of the blade and inspected it closely. He smiled and E'Tran quickly followed with tears at the approval her father had shown, he quickly gave the blade back and excitedly asked for her to show it in action. Her stay, while brief, was a joyous one.
A week later she was on the road again, out to make a living of her own. From here she had slight trouble to find work, often doing small things like supplying local militia and workforce. It was first when she got air of a raving band of thieves that was assaulting a town in the outer reaches of Bastia that she finally found her break to the better life. She spoke to the leaders of the town and quickly got to work with a plan for the towns militia to follow and some machinery for the assault on the thieves. The next day the attack was made, the attack was succesful and there were no losses for the towns side and E'Tran was cheered and word spread. From this day her reputation would rise and she would see many battles and sell much supplies, her weapons reaching the hands of assassins and fully fledged knights alike.
Now at thirty-one E'Tran is sitting upon a rather proud title as a master tinkerer, engineer, smith and inventor having come up with quite a few ideas over the time. Last year she had gotten hired by the royal family to help prepare for the eventual attack by Ilstar. Though her interaction and help to the king was stopped abruptly due to the death thereof and with the new king came a rebellion, a war she could finally show her full force and knowledge in. She offered her continued work to the new king which was swiftly accepted and is now helping to counter the rebellion, but who knows, maybe the other side has a better offer in the end?
Played byxxxSockis