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Russell T.Baar
Vice Captain

PostPosted: Wed Jun 28, 2006 5:09 pm
Creatures

This is the thread for any information you have on variouse creatures, they can be from any dimension, time or world. If necesary post where they come from and then post all the details you can about them, including a description or picture if possable!

*Note, as long as it keeps with the Gaia TOS there are no restrictions on what you post here!  
PostPosted: Wed Jun 28, 2006 8:07 pm
Dragons


Fire dragon

Fire Dragons were created by Chaos in mockery of real Dragons. Their bodies are comprised of molten lava and magma. If a creature moves within 20 ft of a fire dragon then it suffers damage from heat. Fire dragons are evil-aligned and will not ally themselves with anyone other than Chaos, a fellow fire dragon or another powerful servant of Chaos, such as a daemon warrior.Traditionally fire dragons are weak spellcasters, and tend to rely on the use of brute force or their breath weapon, which is a cone of chaotic fire.Fire dragons speak Draconic, and only converse with fire dragons and on rare occasions with other denizens of Chaos.
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Sea dragon

Sea Dragons live beneath the waves, and look like something about halfway between a traditional dragon and a frog. They inhabit territory which covers several hundred square miles, and are able to breathe both air and water. Sea dragons breath a cone of steam, if anyone is foolish enough to trespass or cross the undersea beasts.
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Green Dragon

Green Dragons live in forests, preferring their cunning to all-out battle against any foe. Green dragons covet their treasure, hording away as much as they can find. When a green dragon's spells run out, he or she will use their breath weapon, deadly chlorine gas, on their foe.

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Blue Dragon

Blue Dragons prefer the dry deserts for their homes. Blues are able to work easily as a group, cooperating to form an effective fighting force. They are the most effective dragons to take into a large organized battle because of their cooperation. Blue Dragons use spells and their powerful breath weapon, a lightning bolt to destroy their enemies.

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Black Dragon

Black Dragons are evil dragons that prefer the solitude of swamps for their lairs. They are able to breathe underwater and are fiercely independent to the point of being uncontrollable by their masters. Black dragons use darkness to blind their enemies, attacking with their deadly acid and spells.

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Red Dragon

Red Dragons find their homes in mountainous country. They are even more notorious than the Green Dragons when it comes to hording valuables—they attack their foes with their magic first, saving their firey breath as a last resort, to preserve their victims' treasure. Red dragons possess the ability to shapeshift, and make a difficult foe, since they are the largest of the chromatic dragons.

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Silver dragon

Silver Dragons choose homes close to human and demihuman habitations, preferring the company of humans to dragons. They have the ability to shapeshift, which assists them in this endeavor. Silver dragons are beloved by all people. They breathe a cloud of gas which paralyzes their enemies, followed by a cone of cold.

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White dragon

White Dragons generally live anywhere where the climate is cold and inhospitable. White dragons breath a cone of frost, and are the smallest and slowest-thinking members of the chromatic dragons. Living beneath the ice gives them one distinct advantage over some of the larger dragons, however: they can breathe underwater.

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Shadow Dragon

Connected to the Plane of Shadow are the fearsome Shadow Dragons. Bearing translucent scales and having sleek dark bodies, these dragons are hard to spot from a distance, appearing as little more than a group of shadows in the sky. Shadow dragons have been known to serve powerful spellcasters, but more often than not, work towards furthering their own designs.

Shadow dragons heavily utilize illusory spells to befuddle their foes. Their breath weapon is a cone of billowing shadows, which drains their victims of energy. These dragons operate in secret and live solitary existences, only conversing with others when there is some personal gain involved.

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Gold Dragon

Gold Dragons are known to become scholars and wizards, keeping spellbooks like their human counterparts. Golds prefer the mountains, and are the largest of the Metallic Dragons. Like their red cousins, gold dragons breathe a cone of fire, but they also have the ability to create chlorine gas. Golds use their spells before any other weapon when entering a battle.

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Brass Dragon

Brass Dragons are like their blue cousins: they prefer the arid regions of Krynn to any others. Brass dragons believe in the idea that might makes right, but are no more selfish than the other dragons. When confronted by an enemy, a brass dragon will use its breath weapons—a seeping gas or a wave of heat—to drive off his enemies and use his magic second

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Bronze Dragon

Bronze Dragons live near bodies of water, whether it is salty or fresh. Bronze dragons possess the same breath weapon as do the Blue Dragons, but they also have a repulsive gas which they may breathe on their enemies. Bronze dragons dislike war, and will use ESP to determine an enemy's intentions before battle.

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OniIgnasha


Ekiall
Vice Captain

PostPosted: Thu Jun 29, 2006 12:04 am
Race: StarChild

Description:
Humanoid in shape with a tail protruding from their lower back, large pointed ears, skin colour varying from light blue to an almost jet black.
The skin is sparkly and is imbedded with several different coloured gems which are used for protection and a unleashing energies.
The height of a Star Child varies from 4 foot to just under 6 foot.
One Starchild has been known to grown wings, some myths say it is because he is cursed due to the murder of his siblings.
In some cultures these beings are believed to be gods, they have the skill to bind there "being" or "soul" to different dimensional planes and depending on the plane theese creatures have binded to, they can have extreme amounts of power to little than none.
The Starchild race has been round as long as anyone can remember, It is said they were created when the first dimensional bang happened, though this is just a myth they are respected, loved and feared by many cultures and due to their behaviour it is understandable why there are varying attitudes towards them.
Star Children are said to be childish and lack responsibility for there powers, it is as if they treated the universe as there playground, squabbling at each other not worrying who gets hurt in the progress.

Properties: Light and Darkness energy and elemental properties due to gem powers

Where they can be found: They are travellers of time and dimension, they can be found anywhere but the chrono-planes are a common place for a Starchild to be seen and in one Starchild’s case the end plane, the plane of sorrow and sin.

Powers: All can influence, manipulate and summon the powers of light and shadow; they can jump from planes, times and locations.
They can all so learn new powers and harness powers from other beings.

Special Rules:
Gem Power Up: When one Gem is powered up, it has the ability to defend against a certain property depending of the property of the Gem, When all Gems are powered up it puts the Starchild into a trance, Allowing them to unleash devastating energies.  
PostPosted: Fri Jul 21, 2006 10:40 am
Lolth


Lolth is a demon and a goddess worshiped by the drow; she displays formidable power and great cruelty with an affection for arachnids. Goddess of darkness, drow, evil, and spiders, Lolth has, through deceit and domination, garnered the ears of the dark elves and eventually established herself as their one true deity, keeping them under her thumb by creating a society in which only the strong survive and her priestesses are strongest. Most servants who fail her (and there are many ways to fail the capricious goddess) are either slain or transformed into creatures called driders: centaur-like creatures that have spider-like bodies below their waists instead of a centaur's equine features. Lolth is also served by a race of shape shifting tanar'ri called the yochlol. In their natural form, yochlol resemble molten blobs of wax with large, glaring red eyes.

Lolth is a Chaotic Evil Intermediate Power. Her symbol is a black spider with the head of a female drow hanging from a spider web. Lolth dwells in her divine realm in the Demon web Pits, a demonic realm formed entirely of a single great fractal web, where she is served by legions of powerful mystical slaves. Lolth's residence in this realm is a mobile iron spider-shaped stronghold. The Demon web Pit is located in the 66th layer of the Outer Plane called the Abyss.


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A drider
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Lolth as a Drow
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Lolth's Symbol
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Lolth
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OniIgnasha


OniIgnasha

PostPosted: Fri Jul 21, 2006 11:21 am
Nagas


Dark Naga

Dark nagas are generally used by the drow in the under dark as servants for payment for teaching the naga magic. Dark Nagas are extremely crafty and will not pass up the chance to turn on their master and steal what magic they can. Dark Nagas have a special pouch in their bodies that allows them to store items with out damage to the item or it self.

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Guardian Naga
Guardian nagas live on the surface and unlike their dark counterparts they have their own magic. They general led their services out to anyone who is willing to pay a fair amount of gold. Guardian nagas hoard gold and special treasure and like the dark nagas they have a special pouch to hold items withing their bodies.


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PostPosted: Fri Jul 21, 2006 11:34 am
Beholder


A Beholder is an aberration comprised of a floating spheroid body with a large fanged mouth and single eye on the front and many flexible eyestalks on the top; it was once described as "a big eye with a bunch of little eyes that eats adventurers for breakfast".

A beholder's eyes each possess a different magical ability; the main eye projects an anti-magical cone, and the other eyes use different spell-like abilities ( disintegrate objects, transmute flesh to stone, cause sleep, slow motion of objects, charm animals, charm humans, cause death, induce fear, levitate objects, and cause serious wounds. ). Many variant beholder species exist, such as "observers", "spectators", "eyes of the deep", "elder orbs", "hive mothers", and "death tyrants". In addition, some rare beholders can use their eyes for non-standard spell-like abilities; these mutant beholders are often killed or exiled by their peers. Beholders wishing to cast spells like ordinary wizards relinquish the traditional use of their eyestalks, and put out their central anti-magic eye, making these beholder mages immediate outcasts.

Beholders are extremely xenophobic, to the point of being engaged in a violent intra-species war with others of their kind who differ even slightly in appearance. They will sometimes take members of other, non-beholder races as slaves. Beholder communities in the Underdark often wage war on any and all nearby settlements, finding the most resistance from the drow and illithids.

Beholders worship their insane, controlling goddess known as the Great Mother, though some also, or instead, follow her rebel offspring, Gzemnid, the beholder god of gases, who is allied with the illithid god Ilsensine.

Some beholder strains have mutated far from the basic beholder stock. These abberant beholders (beholder-kin and abominations) are usually the targets of beholder xenophobia, but occasionally work in tandem with "true" beholders (who may view them as a different race altogether.)

Abberant beholders that have been described include:

Death Kiss: Also known as "bleeders" or "eyes of terror," these beholder-kin have blood-sucking tentacles instead of eyestalks. They hunt by smell and using their central eye, which does not have anti-magic properties but is gifted with infravision. Death Kisses are as paranoid and xenophobic as their relatives.

Eye of the Deep: This beholder-kin operates underwater; it bears two large crablike pincers and its large central eye emits a cone of blinding light. An Eye of the Deep has only two eyestalks, which can be employed together to create illusions.

Gauth: This is a beholder-kin that feeds on magic as well as flesh. A gauth has six eyestalks (one of which is used to drain magic from items) and four feeding tendrils. The most obvious feature of a gauth is that its central eye (which affects the viewer's mind) is surrounded by a ridge of flesh and many small eyes used for sight.

Spectator: A beholder-kin used as a guardian; spectators are nowhere near as xenophobic as their cousins, and are generally pleasant unless their duty is disturbed. Spectators are summoned from the Clockwork Nirvana of Mechanus to guard places or treasures for up to 101 years. Similar to a beholder except that it bears only four eyestalks and can reflect certain spells.

Hive Mother: A notable beholder-kin these are the "Ultimate Tyrants" or simply "Ultimates." Much larger than standard beholders, they are also the highest form of life in beholder society, and not subject to fears of difference of form. The Ultimates have their eyes embedded in their flesh, protected by coverings, to prevent severing. Somehow, Ultimates can spawn many other species of beholder, and thereby form the hub of any colony.

Beholders that are farther removed from the base stock (abominations) include:

Director: Most similar to the standard beholder form, the directors nonetheless have less eyestalks and a smaller central eye, and their behavior draws fear and scorn from "true" beholders. Directors breed and ride specialized mounts - crawlers, which resemble a cross between centipedes and spiders, and crushers, a type of monstrous pseudoscorpion.

Examiner: An odd abomination also known as a four-eyes, it is smaller and insectlike, having antennae for eyestalks and four segmented limbs. They are researchers, scholars and clerks employed by other beholder species and are skilled in using and manipulating magical items.

Gas spore: A creature which superficially resembles a beholder, but has no magical ability and explodes violently when punctured. Gas spores were deliberately created by the beholders.


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OniIgnasha


Y-DOC 1.0
Crew

Magnetic Elocutionist

PostPosted: Fri Jul 21, 2006 10:15 pm
symbiote

The symbiote is a rare, yet simple minded creature that appear to be just a pool of goo or liquid. They live only to bond with another creature so that they can experience life beyond thier mundane ability to roughly make out shapes and move around by either slithering across the ground or pulling itself along. Symbiotes can come in about any color, but the most common are the primary colors: Yellow, Red and Blue. Some of which are two tone (and of course mutations can lead to unpridictable colors). Some rare symbiotes are actually largely intelligent, and apon bonding with a host, actually begin to contoll it through suggestiong, brainwashing or just plain controll. These rare symbiotes can be clear , silver, or gold, yet can still come in the colors of a common symbiote. The unfortunate side of these intelligent symbiotes is that many of them have evil tendencies and tend to corrupt, rather than help their host.

A host which has been chosen by a symbiote take on many new properties, such as increases strength, speed, and agility; concealable tentacles that can shape themselves into many forms; and on rare occasions, a previously dormant power the symbiote had that can now be used when bonded with a host (flight, telekenesis.... anything)

If a picture was plausible I would add one, but when a symbiote is alone it can look like ANYTHING be it somethig it temporarily formed into or the more common pool of itself.  
PostPosted: Sat Aug 12, 2006 9:24 am
Chaos Creatures

These are the creatures that inhabit Slash's Chaos Realm as his guests, pets, or guardians/troops.

Demonic Imp

They act as guards to Slash's mansion and are usually found sitting atop his front gates looking as if they are stone statues. They wait until their prey is close enough and pounce.
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Winged Red Imp

Closely related to the Demonic Imps these are the smaller breed and usually tend to travel in packs. They come in two varieties, one head or two. They are the flying front line soldiers in Slash's demonic army. They tend to really mostly on their fireball magic but if cornered will become inraged and attack with teeth and claws in a frenzy.
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Chaos Juggernauts

These creatures are formed from the remnants of body pieces that just happen to be lying around when a chaos storm brews up. They are thrown together and very rarely survive a couple of days due to be just thrown together. But sometimes one emerges and is able to survive. Being that they were created from chaos they are under direct control and kept in hibernation until Slash calls on them. They serve as the musle troops for Slash's front line.
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Tar Demons

These creatures are the last surviving of their race. Slash took pity on these mighty warrior demons as they planet was dying and gave the strongest of them a home to live and breed. They have limited intelligence and are like neanderthalls. They have rock hard skin and stand about 5 feet tall. They have an innate energy manifestation ability giving them the ability to create weapons from their own bodily energies. They serve Slash loyally and look at him as their god. They serve as Slash's Sword troops.
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Liquid Demons

These creatures come form an entirely aquatic planet and where the top of the food chain there. That's why the started to die out when the prey became scarce. Slash was impressed by their killing prowess and decided to take some of them for himself. These creatures are highly intelligent and agreed to serve Slash if he gave them food and a new home. They are unmatched in speed under the water and call fly for a limited amount of time out of it. Slash uses these creatures both as strategic advisors and undersea troops.
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Shadow demons

These sneaky creatures are nothing but shadows with substance. Slash aquired these beings when he gained a rather hard to get soul pact. These beings almost slither across all surfaces in almost lightning speed and then materialize from the surface into any bodily shapde one can think of. They have no will of their own and are in direct control by Slash. The only acception is when given orders and sent out on their own, in which case the Shadow will pursue it's goal until it either accomplishes it's task or dies. Slash uses these creatures as very able assassins.
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Monstrousities

These creatures are the result of a very mad scientists experiments to create the perfect beast. His results are varied but one thing holds true for all of them, they wield immense strength and senses are second to none. They have limited intelligence and are more like dogs. Slash has trainde them all to follow his commands and uses them like dogs. They are his personal killing attack dogs.
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The Sha Rynn

These creatures once inhabited a forested planet and where around the top of the food chain. They have mediecre intelligence and are human like apes in apperance. They can be very savage and very cunning. They often travel in groups and prefer the forested areas. Their clans range from the very smart and who run the clan to the brutes that act as enforcers. The leader of the strongest clan on the planet pledged his loyalty to Slash after Slash beat him in an honor duel, a prized tradition in their clans. So Slash set up a wide forested area much like they planet and moved them to his world where they now reside happily ready to be called on if needed. They can wield weapons such as swords and others but prefer to his hand to claw tactics and rip their opponent apart instead. They act as the main troop body in Slash's armada.
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Lepra Demon Cat

These demon cats act much like Tigers. They live in packs and roam Slash's world. He controls them just like trained tigers.They have three claw tipped tails which are used both as whips and a balance mechanism. They are easily on of the faster things in existence on four legs. They have a long mouth which is full of currogated teeth that inject a paralizing venom into the victim when bitten. They skin is made of a very flexible yet very hard chitten. Slash uses them as speed troops for his armies.
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Tyrana Demons

These demons are descended from the ancient tyrannusaursus rex. They are two breeds which differ slightly. The first breed is the more ferocious of the two and will attack anything that comes to close that it does not trust. They have two curved horns on their head and a long forked tongue much like a snake's. They are very strong and can run at a very fast pace. Their legs are their strongest part of their body and they attack head on usually by jumping at their opponents legs first much like a raptor would. After that they resort to slashing, slicing, and biting their opponent to shreds. These creatures are used as a surprise confusion attack by dropping them into the middle of the enemy.
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The second breed are more stalkers than straight forward attackers and prefer to make swift calculated strikes and stalk their prey until it's death. They are more laid back than their cousins and tend not to care if you near as long as you don't get too close. You can tell these apart from their cousins because their horns are pointed straight forward and they have almost antennae like limbs extruding from behind their horns. They are also more limber and less muslce built than their cousins. On top of that they have spines running down their backa nd tend to take a more crouched stance. They can work in groups but won't unless the need arises These creatures are used at the edges of the enemy to make calculated strikes and retreat.
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Soul Hydra

These creatures were created for Slash by his former master. They have to heads and no arms. They legs are very strong and they can be ridden like a horse. They stand as tall as an elephant and are about as big. Their mouths are capable of mountaion crumbling energy beams. They earned their name because they gather energy form the souls of the fallen in the battlefield to fire these beams of soul energy. They can only fire two shots without gathering the souls of the dead for more shots. They are controlled directly by SLash and have no will of their own. Slash uses them as cargo/troop carriers and massive tanks in his armada.
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Chaos Warrior

These demons pride themselves on their battle prowess and roam the worlds looking for a decent challenge. Usually mercenaries a few of them have pledged loyalty to Slash for one reason or another and can sometimes be found roaming his world. They have the ability to "jump" to different worlds in a dimension and since Slash's realm connects with all the dimensions through chaos itself they tend to travel through quite often and the one's pledged to Slash are the strongest of their kind because of this.
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Chaos Devil

Their are two versions of this beast both different and the same. The first is red and stands about 8 to 10 feet tall. These creatures are the smarter of the two and tend to be spell casters and illusionists. They prefer to mess up an opponents mind beyond repair rather than physically harm them. They have one other magical ability and that is necromancy. They have the ability to raise the fallen soldiers both ally and enemy and when they do they become a skull soldier. They have penetrating yellow eyes and a pair of curved horns protruding from their head. They are loyal to Slash because he is the Lord of Chaos after having defeated his former master. Slash uses these cretures as a rear troop of spellcasters.
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They other breed of this creature is Blue and stands about 7 feet tall but usually takes a crouched stance. These creatures are of a low intelligence and usually pair themselves up with one of the smarter red's. These creatures are like the Red's bodyguards. They are powerful, and quick when they need to be and won't let anyone they don't trust near their Red counterpart. They have minor magic abilities only being able to cast close range illusions, but at the same time when they cast these illusions it means you don't see them coming until it's to late. They act as a front guard for the Red's in the rear of the troop to make sure nothing get's to the spell casters.
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Skull soldier

These creatures are a product of the Red Chaos Devil's necromancy magic. They come in many forms and don't feel pain. Able to weild almost any weapon, they follow all commands given to them by their master to the point that they become completely shattered and unable to move. They are the filler troop in Slash's armada of creatures being that if the ranks thin anywhere these creatures will fill them and do their duties.
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Those are my creatures....  

Slasher46060


OniIgnasha

PostPosted: Sat Aug 12, 2006 11:02 am
Kobolds

Kobolds are small rat like creatures that live in large groups. There are two diffrent kinds of Kobolds. The first kind are small and travel in pack of five or more. They tend to attack sleeping, tired, or unsuspecting travelers and take their weapons and itrems. They normally live under ground where they can breed in peace but they can be comanded to fight for a powerful mage or strong worrier. They are able to use only simple weapons and are not that bright. Though a few are able to learn magic.

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The second kind of Kobolds are called Bugbears. They are large and stand over seven feet tall. They are the muscle behind the smaller kobolds and they normally carry large clubs, maces, or hammers. It is usually a Bugbear cheiften that commands both the Bugbears and the kolbols leading them on large scale attacks by the order of a strong mage or wizard.

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PostPosted: Sat Aug 12, 2006 11:11 am
Umberhulks

Umberhulks are large visious bug like creatures that have no intellagence. They fight under the command of a wizard or mage and can use a bit of magic them selves to stun weak oppenents or pray. They only have four legs and walks up right. They are large and bulky and their arms reach all the way down to the ground while standing to that they may have a longer reach. Their bodies are covered in a thick armor that is hard to pearce and the only vonarable sopt is their neck. Unberhulks stand well over eight feet tall when full grown but as soon as they are hatched from their eggs they are as deadly as when full grown.

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OniIgnasha


OniIgnasha

PostPosted: Sat Aug 12, 2006 11:20 am
Wyvern

Wyvern are much like dragons but still very different. Never reaching over eight feet tall and fifteen feet long they are savage hunters and travel in packs of three or more. They have hind legs but their front legs are their wings. Their hind legs are extremely powerful and armed with massive razor sharp talons. The end of their tails have a barb much like that of a scorpion and is filled with an acidic poison that kills in a few miniuts.

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PostPosted: Sat Aug 12, 2006 11:49 am
Dracolitch

Dracolichs are magic using dragons who have been killed in a magical battle or duel. They are much like a normal litch but with one very big difference. They are their bones and so you must destroy the Dracolitch if you wish to live. They gather massive hoards of treasure and gaurd over them since they can not leave the place in which they were killed.

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OniIgnasha


OniIgnasha

PostPosted: Sun Aug 13, 2006 10:58 am
Behir

A full 40 feet in length, the behir has a snakelike body, a long crocodilian head, and a dozen legs ending in sharp claws. Thick bands of scales cover the back, while the stomach is plated with smaller scales. Behir tend to be deep blue to ultramarine in color, with a pale blue belly. When discharging a bolt of lightning, they tend to light up from the inside. Behir are intelligent (after a fashion) and known for their cunning.

This snakelike creature is normally found in subterranean lairs, or in dismal swamps, dank forests, and the like. They have no set territories, and range widely in search of food, which in the behir's case is anything smaller than itself. Normally solitary, behir only gather together when it is mating season, in which case an unlucky group of adventurers might find two (or more) at once.

Equipped with a dozen legs and a snakelike body, the behir can climb with ease, or fold its legs in and snake along ground (or through water). When attacking prey, they normally bite first, and will often bite, hold on, and then rake their prey with a flurry of claw strikes. The behir may also squeeze its prey in a manner similar to a constrictor snake, and will usually combine all of these tactics into a single Multiple Power Attack. If facing a large and/or dangerous foe, the behir will generate a 20' long bolt of electricity, which will from a lethal arc between the behir and its target.

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PostPosted: Sun Aug 13, 2006 11:04 am
INTELLECT DEVOURER


An intellect devourer appears to have a huge brain (usually said to appear like a human brain) or brain-like body, slung between four powerful and clawed legs. The body is whitish, while the legs are usually a light tan. The devourer has no visible eyes, ears, nose or mouth. It is unknown what it eats, but it is believed to subsist of the mental energy of others.

Intellect devourer's are very intelligent, and possess a great cunning. As they desire to feed of of psychic energy, they tend to be crafty while hunting, preferring to lie in wait and ambush the unsuspecting, as opposed to fighting openly. Their near invulnerability to many forms of attack does make then somewhat arrogant, and an intellect devourer may attack a large group of small creatures, trying to slay as many as possible in order to feed off of the energy released by the creatures deaths.

Intellect devourers live deep underground, or in dark wilderness lairs. They abhor bright light and if outside are only encountered on dark nights. Underground they are active at all times. They live off of psychic energy, and will feed on almost any thinking being, although the more intelligent, the better. Little else is known about these creatures, other than that they are very inimical to almost all forms of life.

An intellect devourer tends to stalk a single victim, seeking to trap the target alone. Their initial assault will then be a psychic crush, which will hopefully stun their target. This is followed by Ego Whip, which will then prepare the victim for mental possession by the devourer. The devourer will then seek out the victim's allies and friends and try to repeat the process.

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OniIgnasha


OniIgnasha

PostPosted: Sun Aug 13, 2006 11:11 am
REMORHAZ

The remorhaz is a huge worm, 3'-5' wide and 20' to 40' long. The head is equipped with large fangs, and two long horns jut back from near the eyes. A pair of small wings run along the sides of the "neck," allowing the remorhaz to lift its upper body into the air prior to striking. These creatures are ice blue, with a broad white streak running down their thickly armored backs.Their metabolism is such that they creatures are almost always hungry and are very aggressive in their search for food.

In combat, the remorhaz tactics are quite simple. It will beats its wings and raise the front portion of its body, and then snap forward with great speed and bite its victim. The remorhaz will almost always use its STR while biting, delivering fatal wounds with its great jaws.

When engaged in combat (or otherwise angered), the remorhaz will generate a greet deal of digestive heat. Its back will actually glow red with excess heat and anything striking this surface is sure to melt (if a weapon) or be horribly burned (usually fatal to most creatures).

Remorhaz live in the frozen wastes of the far north and south. They prey on virtually anything, and will eat penguins, seals and polar bears (as well as other large animals). These worms tends to lair in deep crevices or caves in the snow and ice, and are also known as Ice Worms and Polar Worms.

It is believed that there is another species of remorhaz that exudes cold instead of heat, leaving its victims encased in ice.

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