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Moar Stamina?

Yes 0.87654320987654 87.7% [ 142 ]
No 0.12345679012346 12.3% [ 20 ]
Total Votes: 162
Tags: moar  stamina  seriously 
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forum:259, topic:55400505
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Pft little late to the scene here.

100 stamina works fine for me ONLY when I'm in a crew.

I get that the point of the game is to promote social activity and lol omg liek, maek nu frenz 2 cru wit!! and all.

But I'm predominantly a solo player 95% of the time.
I do plan and alter my ring line ups, I plan my strategies differently for different events ie; farming, quests, events.
And I've played more than one RPG style game in all my years, so I'm not unfamiliar with how to allocate MP/SP/Stamina points to last for a battle.

It's just, when you're soloing, even when you're crewing (especially in hive or portals), you don't always get that luxury of time to sit and regenerate stamina.
Divinity 1 wears off before the ring is done recharging, and if you're trying to fight a mob by yourself, Divinity is not always enough.

I get that zOMG! caters a little more to playing with a party, as opposed to soloing, and that's cool.
I know that there are ways around this issue, items, etc, etc.

I'm just offering my opinion as one of many solo players floating around.

More stamina, even just 150 overall points, would be more than helpful.

If the game progresses into further chapters, perhaps they could introduce rings that cost a little more stamina to use. Available to players when they reach a certain level, unusable if you suppress to a level below that. (To avoid any funny business in the lower CL areas)
Just like most RPG's introduce higher level spells that cost more MP/SP as your character progresses through the game and EXP levels.

That would mean that players would still have to plan their ring usage carefully.

They'd just have more to work with.
 
     

Kristina Hitori + Kotetsu Karasu = My Heroes :3
 
It is why I like Dragon Age Origins. Your spells don't have a scaling cost. They have cooldown times and a flat cost. The power of the spells is based on another stat entirely. However, you get more mana to compensate for the fact that you will want to use more than just a few spells eventually, especially in the bigger and stronger fights.
     
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