DeathWyrmNexus
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Post: 55400505_1 created on Sat Oct 24, 2009 10:47 pmPosted: Sat Oct 24, 2009 10:47 pm
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Warning, if you can't be bothered to read at least the Clarifications, then don't post.
Okay, so there is a well thought out discussion about the issue with soloers. There is also my Passive Abilities thread. Here All that aside, here is literally the biggest issue with zOMG. I suppose you could argue otherwise but I suspect you would be wrong. Stamina. It doesn't ever grow. You have just as much stamina now as you had then and possibly will have later. 100. No more or less. See the problem? Yes? Good, you may live. No? ... Okay, let me spell it out. It is the ONLY stat that isn't subject to change and it is the entire crux of your ring set past, present, and future. I don't mean to sound so ominous but... Seriously, it is your power source. A CL 10 has just as much ability to fight as a CL 1 in regards to how long they can fight before having to stop. No Ghi buff or Ring power changes this. This greatly affects crewing and soloing. It affects ring choice. It affects your ability to survive. So... Why doesn't it improve? Think of it this way. Ever play Diablo 1, 2, or 2 with Lord of Destruction? Ever play ANY RPG with some kind of mana or magic system? Well, imagine if your mana never rose above what it started as? Even considering spell costs that don't scale, it would still leave you constantly running out in a fight. So with any kind of voice I have, I encourage that this be addressed ASAP. Obviously it can wait until after Halloween but seriously. This needs to improve. stare Now for those who are going to be too thick to realize my point, let me try to clarify. I am not saying the game is Hard. I am saying it is Tedious. Yes, boring. Annoying. Aggravating... I am saying that a CL 10 has just as much staying power as a CL 1 with the same number of rings. Yes, I realize that is a bit of an exaggeration but not by much. The part that bugs me is that our staying power in a fight seems to wane instead of wax as we progress. Yes, I realize those other games have other mechanics going on but the point remains. In those other games, you aren't constantly struggling just to get back to fighting strength after every worthwhile battle. Divinity has a regeneration delay so you have to wait longer than before for it to give you stamina, which only exasperates the annoyance. Clarifications: I use Divinity thus I know about it. I DO plan. No, I am not interested in your plans. Seriously, the game isn't hard. It is tedious. Learn the difference or don't post. Speed can be improved with rings. Stamina cannot. Planning isn't eliminated with the access to more energy. See nearly every RPG ever made for proof of this. rolleyes Divinity would be just as valuable with more stamina than it would be without. Again, see nearly every RPG ever made for examples of energy regeneration being valid even with higher energy. Increased Stamina would help with ring innovation in future updates. I am not saying 1000 stamina. I am thinking more like 200-300. Right now we do more pacing and kneeling that actual fighting. I can't be a minority in seeing this. NOW WITH QUOTES!!! I so happy. crying Arkyron For anyone doubting DeathWyrm's "playing skills," I suggest a few things- 1) That you read the entire intro post, and realize this is not a discussion on strategy. Strategy is very important, however even the best strategies do not eliminate a need for more stamina. Divinity allows for regeneration, but when you don't have a moment to stop unless you want to die, there's a problem. Scaredy Cat and Quicksand do not eliminate this. 2) DWN is one of the most competent players I've had the luxury of fighting alongside. With him, I've personally gone through every single boss instance on hard successfully. 3) DWN is not some random n00b who doesn't have a healer in his crew and who only carries offense. In fact, he is the crew tank, sponging up damage with buffs and mass-hate-generating DoT attacks, while I am usually the healer, carrying maybe one attack ring, if that. While our other crew members vary, we have one thing consistently going for us- success. In fact, success to the point that we don't struggle at all unless we're lagged to hell. TLDR: DWN is not a n00b, this thread has nothing to do with the discussion of strategy, so people need to stop saying he sucks. Moar TLDR: We do in fact need a raise in some sort to the stamina cap. Regneration only works well for you if you have- well, you know, a moment of reprieve. Scaredy Cat and Quicksand help but some enemies are immune to both. It's not gamebreaking, and it's not hard, but it sure is annoying. SykoCaster Tediousness doesn't equal difficulty, though. It's just a tedious, unnecessary grind. I've fought alongside DW many, many times. It's not like we have any kind of difficulty. It's just annoying and makes the game undesirable. You should be able to survive atleast once page of monsters before having to rest. |
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