Welcome to Gaia! :: making something new for type 2 (MTG) | Forum

Register FaceBook Login Login

 

Welcome to Gaia's forums, where millions discuss thousands of topics a day.

Lurking is creepy. Quit skulking in the shadows and join the conversation!

Advertisement

making something new for type 2 (MTG) 

Tags: making  something  type 
Share:
forum:106, topic:56208965
ok. so my mono green overrun deck got me 7th place out of 12 in my local friday night magic, giving me an overall record of 2 wins and 2 losses. not the best. however, the top 4 in semi's were 3 jund decks and a soldiers deck. 1 or 2 people played vampires 1 person played turbofog, another played naya zoo, a boros buswhacker tied with me at 2-2 record and 1 other person played a monogreen overun.

the mono green decklist:

land: 23

23x forest

creatures: 19

1x master of the wild hunt
4x llanowar elves
4x birds of paradise
4x great sable stag
3x elvish visionary
3x timbermaw larva

spells: 16

3x howl of the night pack
2x might of oaks
4x giant growth
3x vines of vastwood
4x overrun

planeswalkers: 2

2x garruk wildspeaker

no sideboard (couldnt come up with one)

any help with sideboard/mainboard would be great. now what i'm looking at making is a black/red discard deck.

cards that were natural to add:
2x liliana vess
4x mind rot
4x blightning
4xburning inquiry
4x megrim
3x hypnotic specter
3x mind shatter
3x haunting echoes

unsure cards
?x sanity gnawers
?x underworld dreams
?x sign in blood
?x royal assassin (defensive)
?x wall of bone
?x disfigure
?x rotting rats
?x deathmark
?x crypt ripper
?x nightmare
?x duress
?x consume spirit
?x tendrils of corruption

yeah, theres alot. havent played red/black ever. so any help would be awesome.
 
     
 
How are Sign in Blood and Disfigure NOT in your natural to add list? Card advantage and removal?
     
I once went to a LAN party. It was my First one ever. They were out of space so they rolled in a small circular cafeteria style table. Since then, I've been

Roundtable

"We naturally thought, it is Hex. Go figure."
Wow there is way too many Red / black decks it seems that..
WTF

I am tired ofseeing red/black burn, I am tired of seeing white soldiers, I am tired of seeing Vampires... God I'm even tired of Mill (And i was he mIll player at my FNM... then otehrs followed... bastards)

I like the green deck recipe but there are things I would tweak.

If you are going for Red black discard though (Which is kinda new)
MEGRIM. I am not kidding, if your deck focuses on discarding their hands. Megrim. Oh good Megrim is there. Good you have blightning... hmm actually that isn;t a bad deck. And people wnat me to stop playing my mill... actually man I'll help you out with this I like the idea. Its new and people will hate me for playing another annoying deck, But also toss in a bit of burn for creature control. Like Pyroclasm, bolt and hell even terminate to get creature to go away. Sideboard doom blade if you are going against decks that don;t use black. Vess is not the best bet so she shouldn;t be out too often. 2 max, and you should basically use her discard ability as often as possible. (or her revival ability if you are lucky to have her last that long, which almost no one does these days.

Haunting echoes... like vess not the best bet but i see the use for it. and if you are going against those damn decks that are happ when the card is dicarded (Like vampis with bloodghast)

But i still like th idea of a red/black deck that doesn;t focus on burn.
 
     
Questing for white inks

Please donate

http://i29.tinypic.com/2vvmgp4.jpg
Please tell me... WHEN?
 
so i built the deck, all my idea, still needs sideboard

lands: 24

4x dragonskull summit
2x akoum refuge
18x swamp

creature: 15

3x royal assassin
4x hypnotic specter
2x guul draz specter
2x nightmare
4x Nyxathid

spells:21

4x MEGRIM!!!
4x mind rot
4x burning inquiry
3x lightning bolt
3x mind shatter
3x blightning

side board options:

?x tendrils of corruption
?x underworld dreams
?x doomblade/ deathmark
?x sign in blood
2x liliana vess
?x duress

and suggestions would be awesome. as the deck stands, it beat jund 50% of the time.
     
Rockwarrior... good decks are going to be popular. If you don't want to see good decks... I'd recommend playing casual.

For the deck:

-2 Mind Rot
1 Blightning
1 Lightning Bolt

-1 Swamp
1 Mountain(in case of path)

-2 Nightmare
2 Liliana(MD)

-2 Mind Rot
-1 Mind Shatter
4 Bituminous Blast
 
     
Harbinger of Darkness
http://imagecache5.art.com/p/LRG/20/2030/MM44D00Z/john-pezzenti-jr-timber-wolf.jpg
 
so i built the deck it beats out jund 50% of the time. i just modified it, because it sometimes has trouble beating out jund, but only when they are playing all out offense and not just sitting midrange.

lands: 24

4x dragonskull summit
2x akoum refuge
16x swamp
2x mountain

creature: 14

4x wall of bone
4x hypnotic specter
2x guuldraz spectre
4x Nyxathid

spells:21

4x MEGRIM!!!
3x mind rot
4x burning inquiry
3x lightning bolt
3x mind shatter
4x blightning

planeswalker

2x liliana vess

sideboard:15

2x nightmare
3x terminate
2x bituminus blast
4x sign in blood
4x duress

any more changes/ criticism for this deck?
     
`Spencer-Kun`
Rockwarrior... good decks are going to be popular. If you don't want to see good decks... I'd recommend playing casual.


I resent that line right there, Spencer. Just because someone plays Casual does not mean the decks are not good ones. Just because not every single deck built in Casual kills by turn 3 doesn't make them bad decks.

As to including Megrim in the deck, the only problem with Megrim is that it relies heavily on the hopes your opponent has a hand to discard. If the opponent is playing aggro (Which Jund usually does if I remember right), odds are they won't have that hand for very long, and then they'll just play whatever they draw so you can't make them discard. Against Aggro you might want to sideboard Pyroclasm or some other card that can damage and/or remove multiple creatures. Earthquake is another good choice as it hits all creatures and players. Anything that can take out multiple creatures if you're having issues with aggro. Royal Assassins could help with that in taking out multiple creatures over time, given a card advantage should they live long enough.

Then again, what does a Casual player know?
 
     
http://zeddlink.homestead.com/files/KotM2.JPG
 
Zeddicuus
`Spencer-Kun`
Rockwarrior... good decks are going to be popular. If you don't want to see good decks... I'd recommend playing casual.


I resent that line right there, Spencer. Just because someone plays Casual does not mean the decks are not good ones. Just because not every single deck built in Casual kills by turn 3 doesn't make them bad decks.

As to including Megrim in the deck, the only problem with Megrim is that it relies heavily on the hopes your opponent has a hand to discard. If the opponent is playing aggro (Which Jund usually does if I remember right), odds are they won't have that hand for very long, and then they'll just play whatever they draw so you can't make them discard. Against Aggro you might want to sideboard Pyroclasm or some other card that can damage and/or remove multiple creatures. Earthquake is another good choice as it hits all creatures and players. Anything that can take out multiple creatures if you're having issues with aggro. Royal Assassins could help with that in taking out multiple creatures over time, given a card advantage should they live long enough.

Then again, what does a Casual player know?

Jund is slow enough that megrim could have an impact. However, that impact is extremely minor. The Blightning or Mind Rot will hurt them a lot more than the 4 damage, trust me.
     
Never use Megrim.

There's just no excuse for it. By the time you're able to resolve it, either your opponent's deck is already failing (aggro), or you've already depleted most of your discard resources to get it through (control).

In and of itself, Megrim does nothing to bring you closer to victory. It just isn't worth the deck slot. I'd replace it with more mass removal.
 
     
 
@zedd: burning inquiry works to help them draw 3 and discard 3 when i have emptied their hand. i sold my earthquakes last night, but god knows i have plenty of pyroclasm. maybe take terminate from the SB and replace with pyroclasm.

@meg: actually, i have played a turn three megrim, turn 4 megrim, and then burnin inquiry for 12 damage off it. then turn 5 drop another burning ftw.megrim helps the win most of the time, with nyxathids there too. and everyone gets frustrated to be top decked. yeah, blighning and mind rot really hurt them and are a significant impact on any player.

@lia: mass removal hasnt really been needed. its the lightning molting my royal assassing or the burst lightning him to kill before i could use hime. so i replaced him with wall of bone.as for megrim, it has won the game in this deck in 90% of my victories with 1 victory from nyx and a blightning to finish. yeah, it is annoying when its pulsed away board, but in this type of deck it is completely worth the deck slot.
     
Rothryn
@zedd: burning inquiry works to help them draw 3 and discard 3 when i have emptied their hand. i sold my earthquakes last night, but god knows i have plenty of pyroclasm. maybe take terminate from the SB and replace with pyroclasm.

@meg: actually, i have played a turn three megrim, turn 4 megrim, and then burnin inquiry for 12 damage off it. then turn 5 drop another burning ftw.megrim helps the win most of the time, with nyxathids there too. and everyone gets frustrated to be top decked. yeah, blighning and mind rot really hurt them and are a significant impact on any player.

@lia: mass removal hasnt really been needed. its the lightning molting my royal assassing or the burst lightning him to kill before i could use hime. so i replaced him with wall of bone.as for megrim, it has won the game in this deck in 90% of my victories with 1 victory from nyx and a blightning to finish. yeah, it is annoying when its pulsed away board, but in this type of deck it is completely worth the deck slot.

What magical world do you live in that your opponent doesn't have an answer to that? Effectively, by playing megrim, you are giving your opponent a free Time Walk.

Essentially, if I see Megrim I know I can win pretty easily... though I will pulse them if I need to.
 
     
 
Megiddo
Rothryn
@zedd: burning inquiry works to help them draw 3 and discard 3 when i have emptied their hand. i sold my earthquakes last night, but god knows i have plenty of pyroclasm. maybe take terminate from the SB and replace with pyroclasm.

@meg: actually, i have played a turn three megrim, turn 4 megrim, and then burnin inquiry for 12 damage off it. then turn 5 drop another burning ftw.megrim helps the win most of the time, with nyxathids there too. and everyone gets frustrated to be top decked. yeah, blighning and mind rot really hurt them and are a significant impact on any player.

@lia: mass removal hasnt really been needed. its the lightning molting my royal assassing or the burst lightning him to kill before i could use hime. so i replaced him with wall of bone.as for megrim, it has won the game in this deck in 90% of my victories with 1 victory from nyx and a blightning to finish. yeah, it is annoying when its pulsed away board, but in this type of deck it is completely worth the deck slot.

What magical world do you live in that your opponent doesn't have an answer to that? Effectively, by playing megrim, you are giving your opponent a free Time Walk.

Essentially, if I see Megrim I know I can win pretty easily... though I will pulse them if I need to.
i'm not saying an opponent wont have the answer. maelstrom pulse, naturalize, pridemage, duress, there is always a response to everything.
     
You hardly even need to answer megrim at all.
 
     
"Come back when you've matured some! Say, in ten years!!!"

If you catch me whining about not having enough items or gold, kick me in the a** and tell me to start exchanging again. Thanks in advance.
 
so megrim isnt even a threat then?
     

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit