I'm mapping out a long term story in my DnD game. I found that all the ones I have so far are very serious and stressful for the PCs. I want to throw in a light-hearted and fun campaign. It's going in between shunning a dark goddess from a newly liberated kingdom and capturing a rouge creature bent on destroying the world. What do you all think? what should I put in?
I'm mapping out a long term story in my DnD game. I found that all the ones I have so far are very serious and stressful for the PCs. I want to throw in a light-hearted and fun campaign. It's going in between shunning a dark goddess from a newly liberated kingdom and capturing a rouge creature bent on destroying the world. What do you all think? what should I put in?
Dracina Dragonfire
It's going in between shunning a dark goddess from a newly liberated kingdom and capturing a rouge creature bent on destroying the world.
Now that I'm done raging... Something that always got to me was when a friend of mine was explaining to me what Encounter-Traps were... I'm not entirely sure anymore because I forgot the important parts, but one of the ones he explained was something called the Pit Fiend's Throne.
Now, when I first heard this, I heard "Pit Fiend Thrown" and just imagined a pit fiend getting catapulted at the party as they enter a chamber.
So, you want to add a light-hearted scenario, then why not something like that? Have a scene where the party is going to encounter a rather strong critter that... Loses most of its HP after getting hurled [via catapult] at the party, dropping it's CR [as it'll have only 100hp rather than 500]
xD yeah, so what if I want to make my CE cat red with a duel devil tail and rolling tar for insides? there's nothing wrong with calling it 'rouge' I know, I know, my bad for not catching the spelling error but there's no point in changing it now that you pointed it out that much =P
I think I will try adding something like that. I was kind of thinking along the lines of a subplot though... I don't know. Something I can re-visit occasionally if the PCs don't completely destroy it (whatever it may be).
a cursed item is always good for a laugh or a cursed person.
Never Dead Ned from the book in the company of ogres is a good cursed npc he can die but is brought back to life by a god of death because if he stays dead the world ends.
The Luggage from Diskworld a bag of devouring that moves on its own and will eat any one that annoys it.
One of my favorite actually dnd things came from the ghostwalk campaign it was a small red candy made from undead blood that casts a cause minor wound spell on anyone that eats it and a necromancer was handing them out to children for a local holiday.
*starts taking notes* right so an infant mecha-terrasque 3000 who is not a rogue but in fact has sorcerer skills when it comes to cotton candy should be involved...
and this thread will never really close per-say... i just want to get a nice array of things that could be used to lighten up the campain. My group is rather fun loving but demands a good story. I can makes stories fairly well but I find it difficult to make them what they like to call "light hearted and yet oh so BAMF"...
I'm still new at being a DM, so I thought I would get some more expert thoughts on how to get more funny in the mello-drama.
'Cause the claims medic gives no anesthetic. 90 days delinquent gets a repo treatment from the masked horror on your street corner. Make your mama morn ya, I'm a night surgeon! I remember...