Welcome to Gaia! :: Dungeons and Dragons 4.0 e6 | Forum

Register FaceBook Login Login

 

 
GST

Welcome to Gaia's forums, where millions of members gather to discuss random stuff, make new friends,
complain about life, argue about nothing, laugh at dumb pictures, discuss serious issues and/or curse like sailors.

Lurking is creepy. Quit skulking in the shadows and join the conversation!

Register to reply

Advertisement

What edition do you love most!

1st 0 0.0% [ 0 ]
2nd 0.16666666666667 16.7% [ 3 ]
3.x 0.38888888888889 38.9% [ 7 ]
4.0 0.44444444444444 44.4% [ 8 ]
Total Votes: 18
Tags: dungeons  dragons 
Share:  
forum:106, topic:55894641
So i came across a forum topic on a message board and it talked about basically turning dnd 3.5 into a more condense version of it (where you only have about 6 levels)

I like this idea since it simplifies alot of problems but you will still get some same powers/abilities

Is there anyway to do this for DnD 4.0? like condense the levels and rearrange the powers, maybe giving more at will type of powers and such (even going as far as implementing a psionic power point system that doesn;t suck lol XD)?

all help will be appreciated XD
 
     
 
3.5 is my first and only so I kinda have to vote for it.
     
well you have to go back to the point of the e6 variant, which wasn't a simplification of the game, it was a limiter on power level of characters involved. there's been a lot of discussion about how lv1-20 of 3.x basically has four tiers of play. i think they were called gritty fantasy, high fantasy, wuxia and superpowered or something like that. e6 was basically meant to keep the characters in the gritty fantasy and/or high fantasy realm of play without just outright stopping character growth

4th edition was made taking tiers into consideration. heroic, paragon and epic tiers are expected and designed to play differently. wether they line up with any decent approximation to the four tiers of 3.x is a different discussion, but i think if you cut of level gain at 10, possibly with rules allowing continued gaining of feats like in e6, and maybe even adjusting what level utility powers are gained at, you could get something like a 4e6.
 
     
Tell me where do they go
These smoke rings I blow each night
What do they do these circles of blue and white...


Hackers always win.
 
Avenger of Sin
So i came across a forum topic on a message board and it talked about basically turning dnd 3.5 into a more condense version of it (where you only have about 6 levels)

I like this idea since it simplifies alot of problems but you will still get some same powers/abilities

Is there anyway to do this for DnD 4.0? like condense the levels and rearrange the powers, maybe giving more at will type of powers and such (even going as far as implementing a psionic power point system that doesn;t suck lol XD)?

all help will be appreciated XD
heart Monday you can hold your head
heart Tuesday wednesday stay in bed
As hinted at above, e6 doesn't condense stuff, it cuts advancement off at a certain point, i.e., level 6. After that, you only get feats.

About 4e... I know nothing, so I can't help you there. Sorry.
Or thursday watch the walls instead heart
It's friday i'm in love heart
     
first off... about the bulbasaur .... that really reminded me of super effective (webcomic about pokemon... really awesome one at that)

on to the matter at hand... does anyone know a way to condense 4e down? basically per level let them have more choices but less powers to use but more often?

Basically 4e is kinda like having a party of 3.5 wizards who dont know what spell to cast next and search through all ther spells to figure out what to do each turn...
 
     
Damn the stuff... Stuff is my weakness!

~Dale Gribble
 
Avenger of Sin
first off... about the bulbasaur .... that really reminded me of super effective (webcomic about pokemon... really awesome one at that)

on to the matter at hand... does anyone know a way to condense 4e down? basically per level let them have more choices but less powers to use but more often?

Basically 4e is kinda like having a party of 3.5 wizards who dont know what spell to cast next and search through all ther spells to figure out what to do each turn...

2-3 At wills, 4-6 Encounter Powers, 4-5 Dailies? There shouldn't be much of the 'oh hmm, what do I want to do THIS turn' unless your players are new ((And if they're new, they shouldn't be playing that level of the game. Heroic Tier is a great time to learn the game.))

Also: Character Builder + Printer = Power Cards. Power Cards are the awesome.
     
Avenger of Sin
Basically 4e is kinda like having a party of 3.5 wizards who dont know what spell to cast next and search through all ther spells to figure out what to do each turn...


Then they need practice, they need to learn to plan ahead, they need to play from level 1 so they can grow into their abilities.

I've now played in a Paragon Tier and a mid heroic tier (7-8 ending) game and neither of them had the players wait for more than 10 seconds before saying "I'm using X"
The best thing to do is either power cards, as Fox said, or do what my divine game did. Type up all the at-will, encounter, utility, and daily abilities onto a couple sheets (was two pages per character at 7th level with item abilities.) Then it only takes them a few seconds to review your available powers.

Also simple planning goes a long way. I was often able to offer the other players combat maneuver advice each round because I was paying attention to the board. And, since i was the Leader in both parties I kept track of everyone's damage as well as my own (they tracked their own as well) so that I wouldn't have to spend every turn starting off with "Who needs healed, anyone?" We knew what was happening so we could respond swiftly.

Alternately, if a player takes too long you can just rule that they use the first at-will on their sheet against the closest appropriate target. It will teach your players the value of swift decision making. If you do this though, make sure they know, and that they know how long a timer they have, don't just interrupt them one combat and go "too long, you magic missile the goblin to Todd's left." That would be annoying.
 
     
 
I'm in both a 3.5 and 4th ed campaign right now. I really prefer 3.5 just because you can allocate skill points and customize your character more fully. 4th ed has the feel of a video game, minus the video.
     
google; hexidecimalhack
I'm everywhere.

TekTek Me?


That has nothing to do with the thread
 
     
I once went to a LAN party. It was my First one ever. They were out of space so they rolled in a small circular cafeteria style table. Since then, I've been

Roundtable

"We naturally thought, it is Hex. Go figure."
 
Assistanceplease
That has nothing to do with the thread


It is also subjective.
     
Because, you see, I have a policy
about honesty and a**-kicking:
if you ask for it, I have to let you have it. -Taylor Mali

I play The Spoils.

Gaia Elite Game Design.
E6 was made for 3.X, and its variants, where 3.5 had a continuous progression towards Epic without stopping. Whereas 4e had tiers (as stated above) which would equal out to 10th level, which is about the same as 6th level under 3.X.

I wouldn't suggest stopping progression at 6th level for 4e though.
 
     
http://i41.tinypic.com/339u6hc.jpg
Seph's on a quest, help?

84/250 white inks OR many Red/Blue/Green inks

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

We will be phasing out support for your browser soon.

Please upgrade to one of these more modern browsers.