Dave M
(?)Community Member
- Posted: Mon, 23 Jun 2008 02:51:11 +0000
Hi!
OK, the regular resolution mechanics are kind of straight forward. So, I wanted to "kick it up a notch!"
So,I came up with Grit. This is a stat generated at chargen. This combined with the Pool that the GM gets at the start of the game creates a fixed economy of tokens. Whenever you spend one, it goes to the player on the other side of the Challenge. Tokens cannot be added or removed from the economy without a character being added or removed.
Tokens can be spent to gain one of the following effects:
- Double one Trait (yours or theirs)
- Cancel one Trait (yours or theirs)
- Bring in a Trait that does not apply to this Arena (yours or theirs)
- Re-roll the Scope die (yours or theirs)
- Increase the Scope die size
- Decrease the Scope die size
- Bring in a NPC to one side or the other of this Challenge
The idea is that this represents a second wind, rise in effort or determination or a rise in dramatic tension that is the mainstay of the Supers genre.
So, what do you think, is it catching that feel or is it too abstract?
OK, the regular resolution mechanics are kind of straight forward. So, I wanted to "kick it up a notch!"
So,I came up with Grit. This is a stat generated at chargen. This combined with the Pool that the GM gets at the start of the game creates a fixed economy of tokens. Whenever you spend one, it goes to the player on the other side of the Challenge. Tokens cannot be added or removed from the economy without a character being added or removed.
Tokens can be spent to gain one of the following effects:
- Double one Trait (yours or theirs)
- Cancel one Trait (yours or theirs)
- Bring in a Trait that does not apply to this Arena (yours or theirs)
- Re-roll the Scope die (yours or theirs)
- Increase the Scope die size
- Decrease the Scope die size
- Bring in a NPC to one side or the other of this Challenge
The idea is that this represents a second wind, rise in effort or determination or a rise in dramatic tension that is the mainstay of the Supers genre.
So, what do you think, is it catching that feel or is it too abstract?