Hi!
OK, the regular resolution mechanics are kind of straight forward. So, I wanted to "kick it up a notch!"
So,I came up with Grit. This is a stat generated at chargen. This combined with the Pool that the GM gets at the start of the game creates a fixed economy of tokens. Whenever you spend one, it goes to the player on the other side of the Challenge. Tokens cannot be added or removed from the economy without a character being added or removed.
Tokens can be spent to gain one of the following effects:
- Double one Trait (yours or theirs)
- Cancel one Trait (yours or theirs)
- Bring in a Trait that does not apply to this Arena (yours or theirs)
- Re-roll the Scope die (yours or theirs)
- Increase the Scope die size
- Decrease the Scope die size
- Bring in a NPC to one side or the other of this Challenge
The idea is that this represents a second wind, rise in effort or determination or a rise in dramatic tension that is the mainstay of the Supers genre.
So, what do you think, is it catching that feel or is it too abstract?